When the nightmare returns, bigger than before, does the old box still matter?
You have the first box, and now a second, larger one is coming out. Do they...
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You have the first box, and now a second, larger one is coming out. Do they...
In 1913, two novelists shot toy soldiers with a toy cannon after dinner. That evening marked...
Ten new cards for one of 2024's most beloved games. It seems like a minor addition....
It's released in Italian, and the slamming begins chain-reaction style, for games that haven't even had...
Per recuperare con calma tutto quello che ti sei perso.
The co-creator of Dead of Winter and a rising star in game design sign off on a tabletop heist. But the real...
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An Informatics Olympiad medalist and the father of an award-winning children's game. Together, they packed two thousand riddles into a small box....
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A PhD in physics on graphene, a Kickstarter launched while still writing his thesis, and a name born from a misunderstood word....
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Venice, 1978. A study catches fire. Twenty years of manuscripts burn – the life's work of a writer. When Alex Randolph returns...
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A Cypriot at King's College asks a strange question. Years later, the successor to a BGG Top 50 game arrives in Italian....
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Thirteen disasters, always in the same order. You know which one is coming and on which turn. And you keep building the...
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A solitaire where you fish for fish from a bag. Sounds like a cheap puzzle. After twenty minutes you discover it's something...
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In 2009, he founded a game publishing house in a country that didn't read rulebooks. Today, he's opening franchised game pubs in...
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Tim Eisner made jewelry at the Saturday market. He was about to quit. His brother convinced him to start a game company,...
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Fourteen years ago, after one of his sisters got married, Enoch Fryxelius asked his brothers, "Who's with me?". Since then, the family...
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At Gen Con 2025, Devir's communications director presents his first game as an author. Less than twenty-four hours later, stores are recalling...
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Lake Geneva, January 1974. Gary Gygax hand-assembled one thousand fake wooden boxes. Avalon Hill had rejected the manuscript a year earlier—too strange,...
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In 2015, the founder of GMT Games announced that he was working on the game he had always wanted to design. It...
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In January, he unveiled his 2026 plans in a YouTube livestream. Amidst the announcements, he uttered a phrase that a CEO should...
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In 1909, she designed the world's most famous tarot deck and hid her initials in the corner of each card. She died...
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They started by hand-painting miniatures in a friend's parents' basement. Ten years later, they are the most talked-about publisher in the industry...
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Two Portuguese designers built a Mexican altar for the dead. It's not a contradiction—it's the starting point. Ofrenda is a puzzle of...
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Justin De Witt built his career on a single idea: that people cooperate better when they have something to lose together. Ham...
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You booked at full price. A month later, it was already down by thirty percent. That's not bad luck — it's a...
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Every game of Lairs begins with a strange question: how would you build a maze knowing that your opponent, and not you,...
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It started with a four-euro children's puzzle — and she realized that each piece could be a door. Alex Rosenthal produces educational...
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Jordy Adan had just released Cartographers when he met Renato Simões. Together, they convinced Thunderworks to say yes in less than a...
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A creative director who left everything behind. A viral Dark Souls map. And a horror fishing game born from a misreading at...
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Every title is born — or should be born — with a specific audience in mind. Not a vague idea. A real...
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Muhammad Ali enters the board in butterfly stance. He can attack from two squares away — but his attacks are worth less....
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Every action you take creates momentum. Momentum allows you to draw more cards, activate abilities, and chain effects. If the flow breaks...
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Gameplay is disarmingly straightforward: you play a card from your hand, then take an animal from the center of the table via...
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Hand Management in Torchlit is ruthless. The order in which cards are played is as crucial as their face value. Burning through...
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The elegance of hardcore design is revealed when the brain stops reading colored text and starts processing solely the fluidity of icons...
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The effect at the table is immediate: the grumbling begins as soon as a player steals exactly the room card his mother...
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The beating heart of this title's development mechanics is Chaining. Each action is never a one-off event, but the potential trigger of...
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The essence of the game is based on creating a personal ecosystem on your board. When you choose to take back your...
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The heart of the game lies in a Reverse Action Selection mechanic that completely overturns the classic paradigms of Worker Placement. Instead...
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If an adversary owns more than 30% of your company, it's no longer your company. You're working for them. The only way...
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The beating heart of Vicious Gardens lies in its ruthless Hand Management. Observe a player in his natural habitat: his gaze bouncing...
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This isn't a simple "roll the dice and move" game. The system requires you to pay resources (carrots, coins, energy) to interact...
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Every placement is a declaration of intent. Placing a ship serves not only to control the sea, but also to prepare for...
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The beating heart of Harvest lies in its central mechanic: a tight, almost claustrophobic Worker Placement. Unlike epic games where you deploy...
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Eternal Decks truly blossoms when you unlock the advanced modes and understand the depth of the Eternals deck. As a newcomer, you...
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If your draw deck is empty and you need to draw (or take damage that forces you to discard), you lose the...
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The core mechanic that governs the experience is Spatial Logical Deduction. Unlike the original game, where the unknown is revealed, here the...
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In many modern board games, asymmetry is a flavoring: everyone does the same thing, but some do it better. Here, asymmetry is...
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Many approached this box with skepticism: "The base game already scaled well for two players, why create another?"
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Stamina is your engine's rev limiter. A powerful engine without gas is just an expensive paperweight.
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In Five Families, the mafia is a thematic backdrop, but the system remains mathematical. Don't expect cinematic twists, but rather a war...
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In Vicious Gardens, you're not collecting plants for the sake of botany, you're assembling munitions for an arms race.
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