Sedici anni a cercare mercati che non esistono
Nel 2009 ha fondato una casa editrice di giochi in un Paese che non leggeva regolamenti....
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Nel 2009 ha fondato una casa editrice di giochi in un Paese che non leggeva regolamenti....
Tim Eisner faceva gioielli al mercato del sabato. Stava per smettere. Suo fratello lo convinse a...
Fourteen years ago, after one of his sisters got married, Enoch Fryxelius asked his brothers, "Who's...
At Gen Con 2025, Devir's communications director presents his first game as an author. Less than...
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Lake Geneva, January 1974. Gary Gygax hand-assembled one thousand fake wooden boxes. Avalon Hill had rejected the manuscript a year earlier—too strange,...
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In 2015, the founder of GMT Games announced that he was working on the game he had always wanted to design. It...
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In January, he unveiled his 2026 plans in a YouTube livestream. Amidst the announcements, he uttered a phrase that a CEO should...
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In 1909, she designed the world's most famous tarot deck and hid her initials in the corner of each card. She died...
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They started by hand-painting miniatures in a friend's parents' basement. Ten years later, they are the most talked-about publisher in the industry...
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Two Portuguese designers built a Mexican altar for the dead. It's not a contradiction—it's the starting point. Ofrenda is a puzzle of...
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Justin De Witt built his career on a single idea: that people cooperate better when they have something to lose together. Ham...
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You booked at full price. A month later, it was already down by thirty percent. That's not bad luck — it's a...
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Every game of Lairs begins with a strange question: how would you build a maze knowing that your opponent, and not you,...
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It started with a four-euro children's puzzle — and she realized that each piece could be a door. Alex Rosenthal produces educational...
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Jordy Adan had just released Cartographers when he met Renato Simões. Together, they convinced Thunderworks to say yes in less than a...
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A creative director who left everything behind. A viral Dark Souls map. And a horror fishing game born from a misreading at...
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Every title is born — or should be born — with a specific audience in mind. Not a vague idea. A real...
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Muhammad Ali enters the board in butterfly stance. He can attack from two squares away — but his attacks are worth less....
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Every action you take creates momentum. Momentum allows you to draw more cards, activate abilities, and chain effects. If the flow breaks...
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Gameplay is disarmingly straightforward: you play a card from your hand, then take an animal from the center of the table via...
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Hand Management in Torchlit is ruthless. The order in which cards are played is as crucial as their face value. Burning through...
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The elegance of hardcore design is revealed when the brain stops reading colored text and starts processing solely the fluidity of icons...
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The effect at the table is immediate: the grumbling begins as soon as a player steals exactly the room card his mother...
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The beating heart of this title's development mechanics is Chaining. Each action is never a one-off event, but the potential trigger of...
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The essence of the game is based on creating a personal ecosystem on your board. When you choose to take back your...
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The heart of the game lies in a Reverse Action Selection mechanic that completely overturns the classic paradigms of Worker Placement. Instead...
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If an adversary owns more than 30% of your company, it's no longer your company. You're working for them. The only way...
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The beating heart of Vicious Gardens lies in its ruthless Hand Management. Observe a player in his natural habitat: his gaze bouncing...
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This isn't a simple "roll the dice and move" game. The system requires you to pay resources (carrots, coins, energy) to interact...
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Every placement is a declaration of intent. Placing a ship serves not only to control the sea, but also to prepare for...
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The beating heart of Harvest lies in its central mechanic: a tight, almost claustrophobic Worker Placement. Unlike epic games where you deploy...
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Eternal Decks truly blossoms when you unlock the advanced modes and understand the depth of the Eternals deck. As a newcomer, you...
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If your draw deck is empty and you need to draw (or take damage that forces you to discard), you lose the...
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The core mechanic that governs the experience is Spatial Logical Deduction. Unlike the original game, where the unknown is revealed, here the...
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In many modern board games, asymmetry is a flavoring: everyone does the same thing, but some do it better. Here, asymmetry is...
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Many approached this box with skepticism: "The base game already scaled well for two players, why create another?"
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Stamina is your engine's rev limiter. A powerful engine without gas is just an expensive paperweight.
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In Five Families, the mafia is a thematic backdrop, but the system remains mathematical. Don't expect cinematic twists, but rather a war...
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In Vicious Gardens, you're not collecting plants for the sake of botany, you're assembling munitions for an arms race.
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The new meeple pool increases the map's readability. You can now distinguish the forces at a glance, reducing cognitive load and allowing...
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🏎️ Heat: Legends - AI takes the wheel! Forget stupid bots. This expansion transforms Heat into algorithmic warfare. 🔥 **What's new: -...
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🏁 Conclusion: What We Understood ✔ This is not a second edition ✔ Does not replace the game ✔ Change the expansion...
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Technical innovation lies not so much in the mechanics themselves, but in the ergonomics of the choice. Shaped tiles—a production nightmare that...
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We're in the third round. The Red player, seduced by the possibility of closing an area, decides to spend his last spell...
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The technical genius lies in automation. You don't decide where a card goes while you play; you decide the statistical composition of...
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Cheese – When a Board Game Tells a True Story Cheese was born as a standalone of Fromage , but it's not...
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Unmatched isn't "a game": it's a platform game. While everyone else is chasing balance and symmetry, here the manifesto is clear: "In...
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Behind the scenes: The process is described as taking place “since 2014”, while the public release of the English edition is dated...
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Adapting an indie giant like Terraria requires more than a license; it requires respect and vision. Paper Fort Games, in close collaboration...
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Beneath the red and black hood beats the solid heart of the Dice Throne engine, but Deadpool pushes it to the limits...
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