Mechanism No. 12 · The Origin
1

Twenty years within one idea, then the opposite idea

Donald X. Vaccarino invented deck-building by accident. Around 2006, he was working on a fantasy exploration game, and the combat system wasn't working. To fix it, he invented a deck that each player builds as they play. That patch became Dominion: Spiel des Jahres 2009, over two and a half million copies with expansions, an entire genre born from a fix to another game.

Then twenty years within that genre. One Dominion expansion after another.

At some point, Vaccarino felt the need to get back to something different, and he started with an exercise: remaking San Juan, a game by another author, in his own way. Nothing ambitious, just to get back into the swing of things. Then his group brought Pandemic Legacy to the table. In that game, there's a deck that decides which locations will be affected by the contagion, and players put cards on it, partly choosing their own fate. It was there, during a break in that game, that Vaccarino had the idea for Moon Colony Bloodbath: a deck-building game where the deck belongs to no one. It's just one, and everyone builds it together.

It's the opposite of Dominion. There, everyone cultivates their own garden, safe from others. Here, there's a common deck, everyone puts their cards into it, and that deck makes things happen to everyone at the same time. The man who had taught the world to build his own personal deck, after twenty years, wanted to make it collective.

The title, and a small obsession

"Moon Colony Bloodbath" is the name of a 2009 EP by The Mountain Goats and John Vanderslice, a concept album about lunar colonies that was never fully finished. The songs have nothing to do with the game: Vaccarino just wanted that title. When asked if it was a coincidence, he replied that his goal was to force Wikipedia to create a disambiguation page. He wanted the world to register, in black and white, that two things now exist with that name.

The game is being released by Rio Grande Games in 2025, illustrated by Franz Vohwinkel in an atomicpunk style: smiling astronauts, chrome, a 1950s utopia painted on the box. But the story of Moon Colony Bloodbath isn't in the name stolen from an album. It's in an author who, at the end of his career, wanted to dismantle his most famous invention to see what would happen.

Mechanism No. 12 · The Mechanism
2

Build the engine. Then watch it devour you.

At the beginning of a game, no one dies. You draw cards, you work, you build buildings, people accumulate in your colony. The engine runs well.

Then troubles begin, and troubles have a ladder. Thirteen Event cards enter the deck one by one, always in the same order, from the mildest to the fiercest. First hunger and bureaucracy. Then robots, who don't behave as the colonists expected. Then accidents, air leaks, lunar earthquakes.

The game doesn't keep you in the dark about anything. The card that will kill your colonists is there, a few turns ahead, and you see it coming. Often you were the one who added it. Yet the next turn you go back to building.

The mechanism

There is only one deck, and you build it together with your opponents. Every card you add to grow remains in it forever, and the deck keeps turning: it powers you up today, it comes back to haunt you tomorrow. When you run out of people to sacrifice, you dismantle one of your buildings to get them back. The engine you built begins to devour itself, piece by piece.

This idea, building something knowing you will lose it, was not in the initial plan. It arose from a practical gesture at the table. A playtester, to avoid losing count, began placing the person tokens on the buildings instead of next to them. Vaccarino looked at that gesture and understood that the game was that: an engineering that is built to be dismantled.

"These will be the best lunar colonies ever seen, and nothing will go wrong."

— Donald X. Vaccarino, at the last line of the design diary

It's the same sentence printed on the box, below the astronauts. And it's the same one every group repeats before starting: this time we'll make it to the end. Almost no one does. The game ends on a card called "Instruction Manual", and the irony is all there. The instructions for survival are at the bottom of the deck, when they are no longer useful.

Mechanism No. 12 · Psychology
3

Why you can't stop raising the stakes

One question remains. If you see disaster coming, if you know when it will strike, why do you keep building instead of stopping and consolidating? The answer isn't that you're deluding yourself. You see the danger very clearly. It's that you put that danger there yourself, and this ties you to the table more than you imagine.

Psychology

The Escalation of Commitment

In 1976, psychologist Barry Staw studied why individuals and companies continue to pour resources into ventures they know are failing, instead of cutting their losses. He found a crucial detail. Those who personally chose the initial direction are precisely the ones who invest the most when things get worse. You don't persist despite failure. You persist more because the ruin bears your signature, and stopping would mean admitting that the signature was wrong.

Moon Colony Bloodbath builds that mechanism card by card. You've seen every disaster enter the deck. Many you chose yourself. And every turn, the rational move—to stop—loses against the idea that, since you built that engine, it's up to you to keep it running.

Source — Barry M. Staw, "Knee-Deep in the Big Muddy", 1976

There's a coincidence worth mentioning. The title of Staw's study is a line from an anti-Vietnam War song. The psychologist started right there, observing how governments continued to fund a war they knew was lost.

Vaccarino's game originates from an album. The phenomenon that explains it comes from a song. Half a century apart, and beneath the same discovery: the most dangerous moment is not when you ignore what awaits you. It's when you know it, you built it with your own hands, and for that very reason, you can't stop.

Mechanism · Frogames

A game where building and losing are the same move. And you, every time, sign off on it.

Moon Colony Bloodbath awaits you in the Frogames catalog.

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Moon Colony Bloodbath Donald X. Vaccarino Rio Grande Games Deck-building Escalation of Commitment Mechanism Frogames
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