Graft · The foundation

The Harmonies board is a countdown

Harmonies feels like a composition game, and for three or four sessions, it is. Then you realize that your board acts as a timer, because the game ends as soon as just one player drops to two empty spaces; from that moment on, space stops being the foundation and becomes the currency. The central pool forces you to take three tokens per turn, always three, and every trio you take is one less piece for your board. The winner isn’t the one who builds the best, but the one who spends their hexagons best.

The placement rules are stricter than they look from the outside. A Mountain is a stack of one, two, or three grey tokens, a Tree is a green token placed on top of zero, one, or two brown ones, and nothing else goes on top. You cannot slide a token under one already placed, you cannot cover an Animal cube, and you cannot hold more than four cards above your board. Every hexagon hosts only one cube, so one hexagon equals one animal, and the exchange remains fixed throughout the game.

Two of those prohibitions hold up the entire balance. The height cap on stacks determines how many tokens you can clear before running out of room, while the one-cube-per-space limit determines what each hexagon you occupy is worth. Crescendo bypasses both, and it does so in two different modules within the same box.

Back of the Harmonies box - Crescendo with the three modules Sanctuaries, Whispers and new boards
The back of the Italian box lists the three modules and all the contents, without stating player count, age, or duration. Image provided by Asmodee.
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The graft point

Which rules of the base game go, and which stay

On the back of the Italian box, the contents are listed clearly. Ten Sanctuary Tiles, ten Whisper Cards, twenty Whisper Cubes, four Player Boards, four Reference Cards, a scorepad, and a rulebook. Three separate blocks, which the publisher sells as three modules to be used one at a time or together, including combinations with Pulse. There isn't a single new landscape token, and this already tells you where the expansion focuses its work.

The Crescendo rulebook is not yet public, so no one who doesn't have the box open in front of them has read the exact scores for the three modules. What is verified is the content, which is on the back, and the two structural exceptions the modules make to the base game, which can be deduced by cross-referencing distributor descriptions with the Harmonies rulebook. On the rest, I preferred to write that it is unknown.

A hexagon can host two occupants. The ten Whisper Cards bring with them twenty cubes—corals, fungi, minerals, flowers—and a Whisper cube can occupy the same space as an Animal cube for bonus points. It is the expansion's heaviest exception, because the base rules state that no more than one cube can fit per space, and that limit is the reason why, in Harmonies, you plan one habitat at a time. With Whispers, the same hexagon must satisfy two different cards at two different times; therefore, you stop placing by zone and start placing by chains, and this is also the module that lengthens everyone's turn. Sources contradict each other on how Whisper cards enter the game, as three shops repeat the same text about cards being shuffled into the Animal deck, while the publisher's description mentions cards being added to your own, and the answer lies in a rulebook I haven't been able to read.

The stack grows by one floor. In the base game, a stack reaches three tokens and stops there, with Mountains never exceeding three grey ones and Trees sitting on a maximum of two brown ones. A Sanctuary is a structure four tokens high—a stack forbidden by the base rules—that hosts more than one Animal cube and earns points based on the tokens surrounding it. At the table, it changes the fate of your leftover colors, because the grey and brown pieces you used to throw in a corner now have a direction, and you decide the height from the first turns rather than at the end. No one states how many animals can actually fit, and on the same sales page I found two different numbers, so it is the first thing to check at the first table; if a Sanctuary collects many animals, the tension regarding space eases right where the base game was most intense.

The field becomes tighter. The four new boards are double-sided, with hexagons arranged irregularly, fewer empty spaces, arid zones to irrigate, and new ways to score. Exactly how many spaces they have is written nowhere, so I cannot tell you how much shorter the game will be compared to the board you know. The turn flow remains identical, and this is simultaneously the module's strength and limitation, because anyone who already has a hundred games under their belt will read it as the same game on a different map. It is the easiest piece to explain to a new table and the easiest to leave in the box.

The graft · Expansion
Cubes per space
1→2 (Animal + Whisper)
The same hexagon must satisfy two different cards, so you stop placing by habitat and start placing by chains.
weighs more at the table
Maximum stack height
3 tokens→4 with a Sanctuary
The grey token you threw in a corner now has a destination, forcing you to decide the height from the first turns.
Player boards
base game boards→+4 double-sided, fewer spaces and arid zones
The geography of the puzzle changes, and therefore which openings are advantageous, while the turn remains identical to what you know.
less noticeable
Three independent modules plus one non-change: contents read from the back of the Italian box, effects from distributor sheets, because the Crescendo rulebook is not yet public and you can read the exact scores by opening the box.

Of the three lines, the first one is the one that changes your mindset. The extra height gives a destination to tokens you already had, the new board provides different terrain for the same moves, while the shared cube forces you to keep two cards in mind on the same hexagon—something you never do in the base game. Bruno Faidutti, who tried one of the modules at Valmeinier, writes that the small box ranges from boards that barely modify the game to new cards that make it much more complex. It is the same hierarchy as the table above, stated by someone who has handled the materials.

There is also one thing that Crescendo does not touch, which is the first thing players asked about on the base game's forum. In Harmonies, the central market does not reset and cannot be manipulated, so it happens that you spend three turns facing trios you don't need and picking the least-worst option every time. In the declared content, there is nothing that intervenes there: no action tiles, no discard tokens, no announced variants. If your problem with Harmonies was the luck of the draw, this box leaves it intact and gives you more things to do with it.

Irregular hexagon boards, Sanctuary tiles and Whisper cubes from Harmonies - Crescendo
Irregular hexagon boards, Sanctuary tiles, and Whisper cubes sharing space with animals. Image provided by Asmodee.
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Who it’s for

What you pay for and what you’ll actually use

The inequality among the three modules is the flaw that remains, and it is hidden within the merit. "Modular" is sold as freedom of choice, but in practice, it means that not all combinations are good, that the table must agree before opening the bag, and that the module justifying the expense is the same one that contradicts the publisher's promise. "Three modules to expand Harmonies without complicating the rules" holds up as long as we are talking about Sanctuaries and boards. Whispers add an exception to a structural rule and synergy between cards, and adding an exception is complicating the rules, even when the turn flow doesn't shift by a millimeter.

Get it
+if you've played more than a dozen games and find yourself always building the same three habitats by choosing the same cards, because the Whispers force you to plan two cards on the same hex and that habit is broken on the very first turn
+if you like vertical constraints and it bothers you to see greys and browns end up in a corner of your board, because the Sanctuary is the destination those colors were missing
+if you play Harmonies mostly solo and what you're looking for is a new map to start from, bearing in mind that neither the box nor the distributors state how the modules enter the solo game
+if five extra minutes of explanation at the beginning of the game is not a problem for anyone at your table
Leave it
−if Harmonies at your house is the box you pull out with non-gamers, because the Whispers work against that type of evening and lengthen everyone's turn
−if you prefer to read the rules before buying, because the rulebook hasn't been released yet and the only description of scoring comes from store sheets
−if what bothered you was the central board that never resets, because there's nothing in here that touches that
−And if just having new animal cards was enough for you, for that there's Pulse, ten cards in a pack at a third of the price

Should a modular expansion make you choose every time, or should it give you the definitive version of the game?

Tell me which of the three modules would always stay in the box at your table.

Innesto · Frogames

A hex with two tenants, a stack as high as the rules used to forbid, and a hundred tokens that remain the same as before.

Harmonies: Crescendo is in our catalog, and the base game remains mandatory to play it.

SEE HARMONIES CRESCENDO ON FROGAMES →

In short — Harmonies - Crescendo is the expansion for Harmonies designed by Johan Benvenuto and Mathieu Rivero, illustrated by Maëva Da Silva, published by Libellud and distributed in Italy by Asmodee Italia in 2026. It contains ten Sanctuary Tiles, ten Whisper Cards, twenty Whisper Cubes, four Player Boards, four Reference Cards, a scorepad, and the rulebook, organized into three independent and combinable modules. It requires the Harmonies base game, as stated on the back of the box.

Italian title Harmonies - Crescendo
Original title Harmonies: Crescendo
Authors Johan Benvenuto and Mathieu Rivero, both credited on the box and on BoardGameGeek
Illustrations Maëva Da Silva
Publisher Libellud
Italian publisher Asmodee Italia
Year 2026
Players, age, duration Distributor sheets indicate 1–4 players and 30–45 minutes; the Italian box does not state number of players, age, or duration
Content 10 Sanctuary Tiles, 10 Whisper Cards, 20 Whisper Cubes, 4 Player Boards, 4 Reference Cards, 1 scorepad, 1 rulebook
Requires The Harmonies base game, indicated as necessary on the back of the box
Compatible with The Pulse expansion, according to the publisher and distributors

Frequently Asked Questions

Is the base game needed to play Harmonies Crescendo?

Yes. The back of the Italian box states this explicitly, because Crescendo does not contain landscape tokens or complete starting boards and works entirely on top of the base game's material.

What exactly does the box contain?

Ten Sanctuary Tiles, ten Whisper Cards, twenty Whisper Cubes, four Player Boards, four Reference Cards, a scorepad, and a rulebook. That is the list printed on the back of the Italian edition.

Can the three modules be used separately?

Yes. The publisher and distributors state that Sanctuaries, Whispers, and new boards work alone or combined with each other, and that they remain compatible with the Pulse expansion as well.

What changes compared to the base game?

Two structural rules are skipped. The Sanctuary is a stack four tokens high, compared to the maximum of three in the base game, and a Whisper cube can share a space with an Animal cube, something the base rulebook forbids.

Is it worth buying?

It depends on how many games you have under your belt. If you always build the same habitats, the Whispers module really changes how you place; if Harmonies is your go-to board game for non-gamers, or if your issue was that the central market doesn't reset, you don't need this box.

How many animals can a Sanctuary house?

It is not yet known for certain. Sales sheets give different numbers even within the same page, the Crescendo rulebook is not public, and there are no files uploaded on BoardGameGeek, so the information will be confirmed once the box is opened.

Does it work solo?

The base game has an official solo mode, while there is no official statement on the box or from distributors regarding how the three modules integrate with that mode. The four new boards remain usable by a single player in any case.

In English — Harmonies: Crescendo is an expansion by Johan Benvenuto and Mathieu Rivero, illustrated by Maëva Da Silva, published by Libellud and distributed in Italy by Asmodee Italia. It adds three independent modules: Sanctuary tiles that build four-token stacks where the base game allows three, Whisper cards and cubes that share a space with an Animal cube against the base rule of one cube per space, and four double-sided player boards with tighter, irregular layouts. The base game is required. This article is written in Italian.

Sources · Official Harmonies rulebook (RulesPal) · Harmonies on BoardGameGeek, base game content · Game Nerdz, Harmonies Crescendo product page · Pop Stop, Harmonies Crescendo product page · Gameology, Harmonies Crescendo product page · Asmodee UK, product page and duration data · Asmodee USA, module and Pulse compatibility · Bruno Faidutti, report from Valmeinier on his personal blog · Back of the Italian box, edition LIBTL02IT · Where sources are unavailable, I have not filled in with my own words.

Harmonies CrescendoHarmonies: CrescendoJohan BenvenutoMathieu RiveroLibelludAsmodee ItaliaExpansionFrogames
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