A Wild Venture board game: the box
A Wild Venture board game, photo 2 of 3
A Wild Venture board game, photo 3 of 3
1 / 3
8,0/10 ★★★★★★★★★★ Acclaimed · top 3% on BGG858° of 31.500+ ranked games · 171° in Family5.912 players own it ? Is it for you?FrogMatch in 1 minute →Find out in 1 minute ›

The Frogames review

A two-player card duel: build combos and use them up at just the right moment

Take the last Supply off your Villager: at the end of the turn it goes face down under your scoring card and earns points, but you can't use it any more.

You're a young adventurer, a Crow, Frog or Rabbit, taking on a single rival for the ‘Community Cup’, the prize for whoever gives most to the village. You recruit villagers, craft Gear, invest in buildings and explore the Adventure board.

Each turn you take two actions: play a card by paying coins, or activate a Starter card or a Villager. Every card has a limited number of uses and, once it's used up, it goes into your points. When the deck runs out, the highest score wins.

Released in 2025, designed by Iain Everett, illustrated by Pennie Jo Everett and published by PIKA Games.

Game mechanics tap one to see other games that use it Only here: Cards only score once they're used up

Category:Avventura · Animali · Carte · Fantasy

At a glance

Why we like it. Timing is the heart of the game: cards keep paying off while they have uses left, but only score once you've used them up. Even your opponent's Gear becomes an opportunity, as meeting its condition earns you coins.

Good to know. Cards set aside for scoring stay face down and have to be remembered, and turns with chains of effects can run long.

What kind of gameFrogScore LuckShared deck, but ‘Consider’ helps StrategyChains between buildings and Gear InteractionYour opponent's Gear pays you PaceTwo actions plus free chains Replayability1 themed deck out of 2 Rated by Frogames · from the rules · what the levels mean

We set the levels by reading the rules, always with the same yardstick: a 3 means the same on every game.

Luckhalf and half
  1. you decide
  2. mostly you
  3. half and half
  4. often chance
  5. chance decides
Strategybuild for later
  1. one choice per turn
  2. plan a few turns
  3. plan half the game
  4. build for later
  5. the whole game is a plan
Interactionyou compete for things
  1. each to their own
  2. you compete for things
  3. you get in the way
  4. you hit each other
  5. you attack each other
Pacelong turns
  1. lots of waiting
  2. long turns
  3. medium turns
  4. short turns
  5. you play together
Replayabilitya lot changes
  1. always the same
  2. card order changes
  3. part of it changes
  4. a lot changes
  5. every game is different
Rated by Frogames · from the game rules
When to bring it outFor a head-to-head duel at the end of the evening
Best player countfilled = best ·
Language dependenceTanto

Playing it solo

Official solo mode · rules p. solo rulebook, pp. 18-24

Otto, an otter on a student exchange: an automated opponent that plays by fixed rules.

You win

Finish the game with a higher score than Otto.

You lose

Otto finishes the game with a higher score than you.

The opponent upkeep ●●● demanding

After your turn you give him one coin for each Gear in play, reveal two cards from his deck and use the cheaper one.

Your turn

1Play your turn under the normal rules: two actions plus any free ones. 2You can meet the conditions on Otto's Gear and take the coins. 3If Otto reveals two cards with the same cost, you activate a Starter for free.

The challenge grows

Three levels, Easy, Normal and Hard, plus five extra challenges.

Same game?

Your turn, the board, the shared deck and the way you score. Otto has no hand or Starters, plays cards for free and converts coins into points.

Setup Otto uses the advanced themed deck and starts with cards already in play.You need Nothing: the components in the box are all you need.

How to play

  1. Play cardsPay coins to bring Villagers, Gear or buildings into play with their Supply.
  2. Activate VillagersRemove a Supply and resolve the effect: coins, cards or steps on the board.
  3. Explore the boardMove along the paths and take the reward on the space where you stop.
  4. Add up three scoresVillagers by species, Gear by enchanted buildings, and coins invested in buildings.

What’s in the box

1 Adventure boardDouble-sided: Spring to get started, Autumn with paths that cost to use.
51 Core deck cardsVillagers, Gear and buildings from three species: Crow, Frog and Rabbit.
60 Coin/Supply tokens48 ones and 12 fives: coins in front of you, Supply on the cards.
3 AdventurersCrow, Frog and Rabbit pawns that move around the board.
Cards in the box · 112
  • 51 Core deck cards (Villagers, Gear, buildings)
  • 24 Academy themed deck cards
  • 24 Tidings themed deck cards
  • 6 Starter cards (2 Nest, 2 Lilypad, 2 Warren)
  • 3 Initiate Villager cards
  • 2 player aid cards
  • 2 scoring cards

Questions about A Wild Venture

How much English do you need to play A Wild Venture?

You need to read English well. This is the English edition and almost every card carries text with effects and conditions to read during play.

Does A Wild Venture hold up over lots of plays?

Yes, because the setup changes every game. You choose one of two themed decks, Academy or Tidings, to add to the Core deck, one of the two sides of the board and one of the three Initiate Villagers; on top of that there are two variants and the solo mode.

Is A Wild Venture hard to learn?

The turn is quick to explain, but the exceptions take a few games. You take two actions, playing or activating cards, but you need to remember rules such as Gear triggering on your opponent's turn too and buildings interrupting effects already under way.

How do you win at A Wild Venture?

The highest final score wins. Points come from three sources: Villagers set aside (smallest group multiplied by largest group across the three species), Gear set aside multiplied by enchanted buildings, and coins invested in buildings.

How much table space does A Wild Venture need?

You need room for the board and two personal areas. Each player lays out cards in three rows, Gear, Villagers, and buildings with Starters, while the deck, discard pile and token supply sit in the middle.

Can you play A Wild Venture with three or four?

No, it's strictly a two-player game. Alternatively, you can play solo against Otto, the automated opponent from the solo rulebook.

The Frogames verdict
“A duel where every card has to be milked to its last use, and let go at just the right moment.”

Who is behind A Wild Venture

Who designed it, who drew it, who publishes it, and what else they made.

All the BoardGameGeek data released 2025 · #858 overall · #171 tra i Family · Powered by BoardGameGeek
Rating
8,04/10 · 2868 ratings
Rank
#858 overall · #171 in Family
Complexity
2,63/5
Year
2025
Designers
Iain Everett
Artists
Pennie Jo Everett
Categories
Avventura, Animali, Carte, Fantasy
Mechanics
Hand Management, Memory, Point to Point Movement, Set Collection, Track Movement
Language dependence
Tanto
See the full page on BoardGameGeek →

Powered by BoardGameGeek

A Wild Venture in short. Competitive two-player card game, with a solo mode against Otto, designed by Iain Everett and published by PIKA Games in 2025. Recommended for ages 10 and up. Cards pay off while they have uses left but only score once you've used them up, and even your opponent's Gear can pay you. English edition, available at Frogames.it.

Games like A Wild Venture

Each one tells you what it shares with A Wild Venture and what is different.

What’s holding you back?
Back to A Wild Venture€29,99 · photos, price and cart
The right sleeves for A Wild Venture
Cards in the box · 112
  • 51 Core deck cards (Villagers, Gear, buildings)
  • 24 Academy themed deck cards
  • 24 Tidings themed deck cards
  • 6 Starter cards (2 Nest, 2 Lilypad, 2 Warren)
  • 3 Initiate Villager cards
  • 2 player aid cards
  • 2 scoring cards

Untick the sizes you already have at home.

Best player count
With 2Best
best 84% · recommended 16% · not recommended 0%

72 votes on BoardGameGeek · updates itself · the box says 2–2

Froggy

Frequently Asked Questions

The answers you're looking for, no beating around the bush.

📸Do the images match the actual product?

The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.

📦Does the content of the box match what is indicated?

We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!

⏳How do pre-orders work?

Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.

🔒Can I trust buying here?

Absolutely! Secure payments, tracked shipments, and a team that loves board games as much as you do. If something goes wrong, we'll do our best to fix it.

🛠There's a problem with my order, what should I do?

Write to us now! Whether it's a missing part, damage, or an error, we'll help you resolve it as soon as possible. Your experience truly matters to us.