




Timeless Journeys - The Italian Grand Tour
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FroGames — Moments You'll Remember
Venice, Florence, Rome, Naples. The 18th-century Grand Tour, one card at a time.
What it's about
The Grand Tour of Italy as you've never played it before
In the 18th and 19th centuries, young European aristocrats embarked on a secular pilgrimage through Italy — cities of art, literary cafes, encounters with extraordinary minds. It was the Grand Tour: a rite of passage that shaped entire destinies. Timeless Journeys: The Italian Grand Tour by Nestore Mangone and Andrea Robbiani brings that journey to the game table.
Each player manages a deck of cards that grows and refines round after round: Journey cards to move across the peninsula, Friendship cards to build connections with locals, Inspiration cards to gather ideas and fill their Travel Journal. The central mechanic is chaining — playing cards of the same type in sequence reactivates previous actions, creating powerful combos that require careful planning and hand reading.
From Turin to Palermo, you will encounter famous travelers such as Goethe, Mary Shelley, and Byron. Each entry in your Journal is a victory point — and every path choice is a strategy to be built card by card.
Chaining is not a bonus — it's the heart of the game. Every card played can reactivate everything you've built before in that round. When it works, it's architecture.
The secret of Timeless Journeys in one line
The Travel Journal is your signature on the game: no two paths are the same, nor is any catalog of discoveries identical. Each session tells a different story.
From the game experience
Timeless Journeys: The Italian Grand Tour
The solo Grand Tour is an optimization puzzle: building the perfect chain of actions without opponents interfering. Ideal for those who enjoy calmly mastering mechanics.
The traveler's tools
What you hold in your hand every game
Travel Cards
Move you from city to city along the peninsula map. More Travel cards in a chain mean more movement and more exploration in a single round.
Friendship Cards
Forge bonds with locals and gain exclusive city bonuses. Essential for unlocking advanced actions and building relationship networks that last multiple rounds.
Inspiration Cards
Art, History, Philosophy, Science. Gather ideas and transfer them to your Travel Journal, where they become permanent victory points — the ultimate currency of the game.
Travel Journal
The heart of your personal strategy: each added entry tells where you've been and what you've learned. The more complete the journal, the more victory points you accumulate at the end of the game.
Your Travel Journal awaits. From Venice to Palermo, every card played is a page written.
📖RulebookEnglish included · Italian in free PDF
The box contains the rulebook in English and multilingual summary cards including Italian. The complete rulebook in Italian is available as a free PDF on the publisher's website.
📄Video a scopo dimostrativo, per mostrare il gameplay.
A game in five acts
What happens at the table
Not the rules. The experience.
The journey begins in Venice
Round one. Everyone starts with the same seven-card deck — but paths diverge immediately. Who heads straight for the advanced card market? Who travels down the peninsula in search of the richest cities? The map is the same for everyone. The path is not.
The first chain works
Round 2. Someone plays three cards of the same type in sequence — and reactivation triggers. Previous actions activate again, creating a double turn that leaves others speechless. This is where you understand what Timeless Journeys is truly about.
Goethe and Byron set off
Famous travelers move from city to city. Those who follow them collect their bonuses — but deviating from one's path comes at a cost. Every choice to follow a celebrity is a choice to give up something else. Half the table is already negotiating with themselves.
The Diary starts making a difference
Round 4. Those who invested in the Travel Diary have accumulated entries — and the points show. Those who preferred coffee and friendships must hurry to catch up. The game is not yet decided, but the outlines of the final result become clear.
The last round, from Naples to the South
Final round. Advanced cards in the deck work wonders — or disappoint. Diary entries, explored cities, encountered travelers are tallied. At the end of the game, each player has a unique journey before them: proof that no two Grand Tours are alike.
How to play
The flow of each round
Five cards per turn, five total rounds. Learn it in twenty minutes, master it with practice.
Historical figures — Goethe, Mary Shelley, Byron, and others — move along their routes. Those in the same city gain immediate bonuses. Following them or ignoring them is already a strategic choice.
Each player plays one card at a time, clockwise, until everyone has played five. Travel, Friendship, or Inspiration card — each activates an action and, if of the same type previously played, reactivates previous actions in a chain.
At the end of the round, whoever played the greatest variety of card types gets a free advanced card from the market. Others can buy them by paying resources. The market updates each round.
Some Travel Diary entries score at the end of the round. Played cards are collected, hands are reorganized, and the next round begins with a richer deck than before.
Why it's different from others
Six mechanics that make a difference
Chaining reactivates everything
Playing cards of the same type in sequence reactivates previous actions. A chain of three Travel cards is worth triple a single one. Building the right combo is the strategic heart of the game.
Point-to-point movement on a real map
The Italian peninsula is not an abstract board — it's a real map with real cities, historical routes, and increasing rewards as you travel south. The territory matters as much as the cards.
The Travel Diary as a scoring engine
You don't just win by moving — you win by documenting. Each entry in the Diary transforms collected experiences into permanent victory points. It's the narrative trace of your game.
Famous travelers as mobile objectives
Goethe, Byron, Mary Shelley move each round following fixed itineraries. Intercepting them rewards you — but chasing them can distract you from your plan. They are expiring opportunities.
Hand management with tight limits
Your hand is limited to eight cards. Adding a new card often means discarding an existing one. Every market purchase is a painful choice — and a commitment to a strategic direction.
Art by Laura Guglielmo and Chiara Raimondi
The cities are illustrated by Laura Guglielmo, the cafés by Chiara Raimondi. Every visual element transports you to a credible and beautiful 18th-19th century Italy — the theme is not an overlay, it is structure.
How it ends
Whoever writes the best Grand Tour wins
Victory points come from multiple directions — and the game is often decided in the final round.
Victory
- After the fifth round, the player with the most total victory points wins
- Points come from the Travel Diary, explored cities, famous travelers encountered, and advanced card bonuses
- There is no single path to victory — there are at least three distinct and viable strategic paths
How to lose ground
- Ignoring the Travel Diary for too many rounds is hard to recover from
- A too varied deck never builds effective chains — specialization rewards
- Staying in the North of the peninsula throughout the game means giving up higher rewards
Timeless Journeys brings the history of the Grand Tour to the table with original mechanics and aesthetics that will make you fall in love even before playing the first card.
Frequently asked questions
FAQ on Timeless Journeys: The Italian Grand Tour
What makes the chaining system unique compared to other deck builders?
In most deck builders, all cards are played, and a sum of effects is executed. Here, however, the order in which you play cards matters as much as the cards themselves: playing the same type in sequence reactivates previous actions, creating multipliers that transform ordinary turns into powerful combos. It's a mechanic that rewards planning and isn't often seen.
Can I play without knowing the history of the Grand Tour?
Absolutely. The theme enhances the atmosphere but is never a prerequisite. The mechanics work independently of historical knowledge. Those who know Goethe or Mary Shelley will appreciate the details — others will still enjoy a solid and well-designed eurogame.
Is it really language independent?
Yes. The components have no relevant text for the game — cards and tokens use universal icons. The box contains the rulebook in English and multilingual summary cards including Italian. The complete rulebook in Italian is available as a free PDF on liriusgames.com.
Does it work well with the minimum number of players?
With two players, the competition in the card market and cities is less intense, but the chaining puzzle remains unchanged and satisfying. With five players, the table is more lively, and choices are more constrained. In solo mode, it offers a pure optimization challenge: your opponent is yourself and the target score.
How long does a game actually last?
With experienced players, 50-60 minutes with three players is realistic. A first game with four can reach 90 minutes. Setup is quick. The explanation phase takes about 20 minutes the first time — then it speeds up significantly.
Are there expansions or additional content?
At the time of publication, Timeless Journeys: The Italian Grand Tour is a complete standalone product. Lirius Games has indicated that expansions and additional content may follow in the future — the modular system of the base game is clearly designed to support them.
Timeless Journeys: The Italian Grand Tour is a deck-building board game with hand management and set collection for 1–5 players (ages 14+, duration 50–90 min). Designed by Nestore Mangone and Andrea Robbiani, artwork by Laura Guglielmo and Chiara Raimondi, published by Lirius Games (2026). Main mechanics: deck building, hand management, point-to-point movement, set collection, and chaining system. Players manage a deck of cards (Travel, Friendship, Inspiration) to explore Italian art cities of the 18th-19th century, fill the Travel Diary, and meet famous travelers like Goethe, Mary Shelley, and Byron. 5-round game, language-independent. Full Italian rulebook available in PDF on liriusgames.com. Official solo mode included. Available on FroGames.it.

Timeless Journeys - The Italian Grand Tour
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