Fury of Dracula (Fifth Edition) board game: the box
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The Frogames review

One-versus-all deduction: Dracula flees, the hunters close in

You reach Bordeaux and the trail card flips: Dracula has been here, but where is he now?

Europe, 1898: eight years after the events of Stoker's novel, the Count has returned. You are Van Helsing, Mina Harker, Dr Seward or Lord Godalming and you want to destroy him, or you are Dracula and you want to create new vampires without being found.

Each round the hunters take one day action and one night action: they move, resupply and search. Dracula secretly extends his trail of face-down cards and scatters encounters along it. He wins if his influence reaches 13; the hunters win if they deal him 15 damage.

The 2026 Avalon Hill edition, designed by Dave Chalker, Stephen Hand (designer of the original game) and Craig Van Ness. It adds the hunter Jonathan Harker and a quick-play variant.

Category:Gioco tematico · Gioco di deduzione · 2 giocatori · Avventura · Horror

At a glance

Why we like it. Time runs along a track of days and nights: each week adds a despair token, and the hunt tightens round by round. A single face-down card on the trail is enough to get the whole table reasoning together.

Good to know. Someone always has to play Dracula, and a game takes two to three hours.

What kind of gameFrogScore LuckCard draws, combat choices StrategyA secret trail to plan InteractionAmbushes, combat, roadblocks PaceTwo short actions per round ReplayabilitySecret starting point, 3 advanced modules Rated by Frogames · from the rules · what the levels mean

We set the levels by reading the rules, always with the same yardstick: a 3 means the same on every game.

Luckhalf and half
  1. you decide
  2. mostly you
  3. half and half
  4. often chance
  5. chance decides
Strategybuild for later
  1. one choice per turn
  2. plan a few turns
  3. plan half the game
  4. build for later
  5. the whole game is a plan
Interactionyou get in the way
  1. each to their own
  2. you compete for things
  3. you get in the way
  4. you hit each other
  5. you attack each other
Paceshort turns
  1. lots of waiting
  2. long turns
  3. medium turns
  4. short turns
  5. you play together
Replayabilitya lot changes
  1. always the same
  2. card order changes
  3. part of it changes
  4. a lot changes
  5. every game is different
Rated by Frogames · from the game rules
When to bring it outA whole evening, on a big table
Best player countfilled = best · 5 votes ·

How to play

Watch a gameFury of Dracula (Fifth Edition) - GameNight! Se14 Ep24 - How to Play & Playthrough · BoardGameGeek

  1. Move or resupplyBy day you travel by road, rail or sea; by night you prepare.
  2. Follow the trailEnter a city on the trail and the location is revealed: Dracula has been here.
  3. Fight at dawnIf you're in Dracula's city, combat is fought with cards at dawn or dusk.
  4. End the gameHunters: 15 damage to Dracula. Dracula: influence up to 13.

Two sides, two different games

Dracula wants his vampires to mature at the end of the trail; the hunters want to find those hiding places first, destroy the encounters and force him into a fight.

Dracula

«Vanish, spread vampires, strike»

  • He doesn't move his miniature: he places face-down location cards on the trail.
  • In each city he leaves a face-down encounter for ambushes or vampires.
  • He can't use the railways and takes damage at sea.

Wins if Raises his influence to 13 by maturing vampires and defeating hunters.

It's for you if you enjoy bluffing and secretly planning several moves ahead

To learn hard · secret trail and his own rules

Hunters

«Gather clues, tighten the net»

  • They take one day action and one night action.
  • They can also travel by train by spending booked tickets.
  • They trade items and tickets when in the same city.

Wins if They win together by dealing Dracula 15 damage before his influence reaches 13.

It's for you if you enjoy deduction and coordinating with your team

To learn hard · seven actions, teamwork

Questions about Fury of Dracula (Fifth Edition)

Can Fury of Dracula (Fifth Edition) be played with two?

Yes, but one of the two has a heavy load. One player is Dracula, the other controls all four hunters alone; in the BGG poll, two players is the least popular count.

Does Fury of Dracula (Fifth Edition) hold up over many plays?

Yes, because Dracula secretly chooses where to start and where to move each time. The decks are shuffled every game, and the advanced rules add lairs, power cards and rumour tokens.

How much does language matter in Fury of Dracula (Fifth Edition)?

A lot: event, item, encounter and combat cards all have text to read. This edition is in Italian, so no English is needed at the table.

How much space does Fury of Dracula (Fifth Edition) need?

You'll need a big table. Around the map of Europe you have to lay out the item, event, location, encounter and combat decks, the character sheets and the token piles.

Is Fury of Dracula (Fifth Edition) hard to learn?

It's medium weight, 3 out of 5 according to BGG. The learn-to-play booklet is 16 pages, and there's a reference guide for special cases; the Dracula role has more rules to remember.

How do you win Fury of Dracula (Fifth Edition)?

It depends on your role. The hunters win together if Dracula takes 15 damage; Dracula wins if he raises his influence to 13 by maturing vampires and defeating hunters.

The Frogames verdict
“A manhunt where a single face-down card can decide the whole evening.”

Who is behind Fury of Dracula (Fifth Edition)

Who designed it, who drew it, who publishes it, and what else they made.

Publisher Avalon HillAlso: Betrayal at House on the Hill, DiplomacyAll 7 games in our catalogue →
Designer Stephen HandAlso: Fury of Dracula (Third/Fourth Edition), Fury of Dracula (Second Edition)
All the BoardGameGeek data released 2026 · #22838 overall · Powered by BoardGameGeek
Rating
5,83/10 · 86 ratings
Rank
#22838 overall
Complexity
3,0/5
Year
2026
Designers
Dave Chalker, Stephen Hand, Craig Van Ness
Categories
Avventura, Deduzione, Horror
Mechanics
Card Play Conflict Resolution, Hand Management, Hidden Movement, Point to Point Movement, Resource to Move, Rock-Paper-Scissors, Secret Unit Deployment, Team-Based Game, Variable Player Powers
Language dependence
Tanto
See the full page on BoardGameGeek →

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Fury of Dracula (Fifth Edition) in short. A game for 2 to 5 players by Dave Chalker, Stephen Hand and Craig Van Ness, published by Avalon Hill in 2026. A game lasts 120 to 180 minutes, ages 14 and up. One player secretly moves Dracula across Europe, while the others hunt him as a team, deducing his movements from a trail of face-down cards. Italian edition, available at Frogames.it

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