




Flock Together
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The FroGames Card
You've picked the wrong hen to challenge. The owl attacks from above, you have two actions left, and the dice you need won't roll. Someone asks if you can pass them a grub, but the fox is coming, and you have to decide: save the coop or save yourself.
WHAT IT'S ABOUT
When the chicken coop becomes a battlefield
Matt Mundy (designer) and Andrew Bosley (illustrator) build an asymmetrical cooperative game where each game is a defense of the chicken coop against predators that grow in strength. Published in 2024 by Sea Cow Games, Flock Together brings the fantasy boss battle into a farm where hens have unique abilities and three seasons to survive.
Each turn, you choose 2 actions out of 8 available: move, collect grubs, roll dice to attack, pass resources to teammates. Predators advance, leaving loot when you defeat them, but if the third season arrives and one of them is still alive, it gains new abilities and becomes much more dangerous. Cooperation is real: you must balance your development with helping others, because an out-of-control predator overwhelms everyone.
What they say abroad
This game promises a constant escalation where time is the fiercest enemy. With each passing season, predators become different threats.
— FroGames
"Eleven asymmetric characters, ten unique predators, and a 25-minute-per-player experience with quick turns."
Eleven asymmetric characters, ten unique predators, and a 25-minute-per-player experience with quick turns.
— Sea Cow Games
Flock Together
The game supports solo play from the basic rules (1 player controls one or more hens). The experience is complete: you manage all actions, face the same evolving predators, and the timer works identically. Only real-time negotiation about who does what is lost, but the tactical challenge remains intact, and you can experiment with ability combos more freely.
Your chicken coop
What you have to defend yourself
11 asymmetrical hens
Each character has unique abilities that change your way of playing: one collects grubs faster, another strikes from a distance, another heals teammates. These are not cosmetic variants: they are different roles that need to coordinate.
10 predators to defeat
Fox, owl, hawk, weasel, each boss has specific movement patterns, attacks, and loot. If it reaches the third season without being eliminated, it gains new abilities: the owl that was annoying becomes lethal.
Dice and action points
Each turn you choose 2 actions out of 8: move, collect grubs (game currency), roll dice with icons to attack, pass resources, level up. Dice add uncertainty, but you have tools to mitigate bad rolls if you plan.
Weather conditions and loot
The weather changes each game and alters the rules (rain limits movement, sun gives bonuses). Defeated predators leave loot that you can equip: wings to fly, claws to strike harder. Each game has a different economy.
Come si gioca
Video dimostrativo di gameplay.
🎲How to playThe rules in four steps▼
How to play
The flow of each round
Quick turns, clear decisions, constant escalation.
Each player has 8 available actions: movement, grub gathering, dice attack, resource passing, level-up, equipment use. You choose 2 per turn. Free order, but once chosen, they are set.
Perform the two actions in the order you prefer. If you attack, you roll the dice and resolve the symbols. If you collect grubs, you take them from the board and place them on your player board. If you pass resources, you choose who to give them to. Everything is resolved immediately.
Each predator follows its movement pattern (written on its card). It moves towards the chickens, attacks if in range, activates special abilities. If you are in its path, you take damage. Some predators leave lasting effects on the board.
When the event deck runs out, the season changes. Predators still alive gain new abilities (marked on their card). The weather may change. Grubs respawn. If the end of the third season arrives and a predator is alive, you have lost.
⏱️Your first gameThe story, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
Setup and first breaths
Choose your chickens, draw the predators you'll face, place the grubs on the board. Someone reads their chicken's abilities aloud, someone else asks "but what does this fox do?". There's still optimism: you have three seasons, it seems like enough time.
First attacks and first surprise
Predators move, you react. Someone rolls dice for an attack and misses the critical hit. The fox gets closer than you wanted. You start to realize that actions are few and problems are many: who goes to collect grubs? Who stays to defend?
Season change, stronger predators
The second season arrives. Predators you haven't defeated gain new abilities: the owl now attacks twice, the weasel moves faster. The table gets tense. You need to coordinate: "You go north, I'll cover south, you collect that hawk's loot."
The moment of truth
Third season. If a predator is still alive, it has become a nightmare. Someone has fully leveled up and rolls three dice, someone else has fallen behind. A desperate attack eliminates the fox at the last second. Shouts, hands on the table, a sigh of relief. This round is legendary.
Collective victory or defeat
End of the third season. If all predators are defeated, you have won together. If even one survived, the coop falls. There are no individual winners: either you all made it or you all lost. Someone immediately suggests: "Another game, different chicken."
🐸Good to know beforehandThree honest things, from friends▼
Good to know beforehand
Three things to consider
Dice can betray you at key moments
Attacks are resolved with symbol dice. You can have a perfect strategy, ideal position, optimal setup, and then roll poorly and miss the shot that should have eliminated the boss. There are ways to mitigate (re-rolls, equipment), but luck plays a part. If this frustrates you, know that it can happen here too.
Some combos are easier than others
With 11 chickens and 10 predators, there are countless combinations, but not all are balanced equally. Certain abilities synergize perfectly against certain bosses, others require more work. Early games might seem too easy or too hard: the balance becomes clear after 3-4 different setups.
Scales well only if everyone knows how to play
The game promises 25 minutes per player, and it delivers if everyone knows their abilities and decides quickly. If even one player is slow or unsure, downtime multiplies and a 5-player game can become long. Better to play with people who have already had at least one run.
🏆Victory and defeatWhat the ending rewards▼
How it ends
How to win and how to lose
Victory or defeat are always collective. There are no individual winners.
Victory
- Eliminate all predators before the end of the third season
- Even if a chicken has been defeated, if the predators are dead, you still win
- Collected loot and achieved level-ups don't count: only that all bosses have been defeated
Defeat
- The end of the third season arrives and even one predator is still alive
- A chicken is defeated and can no longer act (this is not an immediate defeat, but it makes everything more difficult)
- Predators that have grown too much become unstoppable: if you leave two bosses alive until the third season, it's almost impossible to stop them
Flock Together is an asymmetric cooperative game with boss battles and escalation. If you are looking for a game where time is ticking and every turn counts, this is it.
💬Frequently asked questionsQuick answers before checkout▼
Frequently asked questions
FAQ about Flock Together
What mechanics does Flock Together use?
Action point allowance (2 actions per turn out of 8 available), dice rolling (attacks resolved with symbol dice), variable player powers (11 asymmetric chickens), cooperative game (collective victory and defeat). The structure is boss battle with temporal escalation.
Does it work well solo?
Yes, the solo mode is official and complete. You control one or more chickens, face the same evolving predators, the timer works identically. Real-time negotiation is lost but the tactical challenge remains. Great for experimenting with ability combos.
How well does it scale with the number of players?
1 to 5 players, 25 minutes per player. It scales well if everyone decides quickly: downtime can increase if someone is slow. With 2-3 players it's faster and more tactical, with 4-5 strong coordination is needed or turns will drag.
Are the predators always the same or do they change?
They change. There are 10 unique predators (fox, owl, hawk, weasel, etc.), each with different movement patterns, attacks, and loot. Each game you face a subset chosen randomly or deliberately. Very high replayability.
Is it available in Italian?
No, this edition is in English. The text on the ability and predator cards is present but brief. You need to read the initial cards, then during the game interaction is quick. For those with school-level English, it's accessible after the first game.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
Flock Together is a cooperative board game for 1-5 players, lasting 25 minutes per player, age 10+. Designed by Matt Mundy with illustrations by Andrew Bosley, published by Sea Cow Games in 2024. It uses action points, symbol dice, and asymmetric powers mechanics: each chicken has unique abilities, each predator has different behaviors and threats. The structure is a boss battle with a three-season escalation: the more time passes, the more dangerous the predators become. Huge replayability thanks to 11 characters and 10 different bosses. Available on FroGames.it.

Flock Together
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
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📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
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