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1911: Amundsen vs Scott – The race to the South Pole
The icy Antarctic wind cuts off your breath, dogs pull sleds, and the snow gets thicker. It's 1911 and two legendary expeditions – that of Roald Amundsen and that of Robert Falcon Scott – are competing for eternal glory: Who will be the first man to plant his flag at the South Pole ?
In this asymmetrical game for two players, each player takes a different route across the polar ice. To advance you need to manage your cards wisely: collect resources, push your team towards the objective and Use special abilities to hinder your opponent. A fast-paced but tense challenge, where the strategy meets history .
What makes this cold ride unique?
- ❄️ Narrative reconstruction of the historic race to the South Pole
- 🃏 Hand management mechanics and low blows to the opponent
- ⚡ Quick 20-minute matches, perfect for intense challenges
- 📦 4 official mini-expansions included for added variety
- 👨👩👧👦 Accessible and engaging, suitable for families and enthusiasts
1911: Amundsen vs Scott is not just a game, but a desperate race against time and nature. Every card played is a life-or-death choice, every step brings you closer to the Pole… or oblivion. Are you ready to lead your expedition into legend?
Only one will raise the flag. The other will remain in the snow.

1911 Amundsen vs. Scott
Product Details
🐸 HOW TO PLAY
The race to the South Pole
In 1911: Amundsen vs. Scott, two players relive the historic expedition to the South Pole. One leads Amundsen's Norwegian team, the other Scott's British team: two different routes, the same goal: to be the first to plant the flag in the eternal snow.
A bunch of possibilities
The heart of the game is the shared deck of cards. Each turn, you can draw cards from the visible row, paying with discards if you want more, or play them to advance your path, hinder your opponent, or activate special effects that can turn the tide.
To advance or hinder
Each card corresponds to a color on the track: playing them moves you closer to the South Pole, but you can also use them to disorient your opponent or exploit unexpected events. The tension builds with each turn, as the distance gets closer and closer.
Time as an enemy
The game ends immediately if an explorer reaches the South Pole. But beware: if the deck runs out twice before anyone arrives, both expeditions fail, and the Antarctic freeze engulfs everyone.
Expansions included
The box also offers variants that expand replayability: Patrons with unique powers, 1912 The Way Back which adds the challenge of returning, Damned Weather! with the weather die that introduces the risk factor, and Food Depots with pre-planned supplies to better manage survival.
🃏 SACHETS
57x88mm - Quantity 80
The sleeve sizes listed are based on data from BoardGameGeek.com (BGG), the global board game community.
🐸 We at FroGames strive to provide useful information, but we cannot guarantee the complete accuracy of the data reported.
We always encourage you to check them based on the edition and specific content of the game. 💬
✨ If you have any further questions, please contact us: we'll be happy to help!
ENG and ITA REGULATIONS
Download the Rules Here
1911 Amundsen vs Scott ITA
1911 Amundsen vs Scott ENG
Looping Games

FROGBUNDLE
It's not just about winning. It's about surviving... and making your mark.
Two men. One Pole. Only one can plant the flag.
1911: Amundsen vs. Scott – The most extreme race in human history
Amid freezing storms and absolute silence, Antarctica watches mercilessly . In 1911, two expeditions competed to achieve a white dream: to be the first to reach the South Pole. Amundsen, with his dogs and Norwegian silence. Scott, with British honor and an unwavering determination.
In this tense and asymmetrical duel , every move is a choice between progress and sacrifice, between speed and strategy. The cards tell stories of courage, obstacles, brilliant intuitions, or fatal errors.
A game for two, but an epic for those who dare to take it on. Will you be the first to plant your flag? Or will you lose your way in the eternal ice?
A 2-player board game that turns history into a glacial challenge
1911: Amundsen vs Scott is a board game for 2 players , perfect for those looking for a fast, intense experience full of narrative tension.
Each player leads one of two famous polar expeditions, with identical objectives but different routes , built on colored tracks that represent the routes to the Pole.
The hand management and open-drawing mechanics make each turn a strategic puzzle, where you have to choose whether to advance, hinder your opponent, or use special abilities.
This edition includes 4 mini-expansions (1912: The Return, Cursed Weather!, Patrons and Food Depots), which add depth, variability and new challenges , to make every game different.
An excellent introductory title for those who want to discover asymmetric games , but also a must-have for collectors and history buffs. And the Looping Games signature is a guarantee.

A light duel… but sharp as ice 🐸
1911: Amundsen vs Scott is one of those games that surprises you with how much they manage to do with so little .
Each match is a subtle melee, where you have to weigh every card, read your opponent, and act at the right time . It's fast, but not trivial; elegant, but never cold.
We really appreciated the narrative feel, the fast pace, and the variations offered by the expansions. In particular, "The Return" adds a remarkable strategic twist , transforming a desperate race into an epic odyssey.
The pocket-sized format makes it perfect to take anywhere, but inside there is all the greatness of the original challenge .
If you're looking for a two-player game that combines tension, setting, and simplicity , 1911 is a journey worth taking. And sharing.
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📜 The Voynich Puzzle – A medieval mystery to be deciphered, paper by paper
🧪 Fromage – French Cheeses, Resource Management, and Board Rotation
🌌 Vantage – Planetary exploration and solo adventure
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Moon Bunny – Lunar Herbs, Alchemist Rabbits, and Zen Set Collection
Cooperiamo.Poi ascoltiamo il capo.– FrogZen
Gioco in solo per rilassarmi.Litigo con me stesso.– SoloFrog
Mazzo perfetto.Pesco cinque zavorre.– Lady Meeple
Motore online.Al penultimo turno.– MechaFrog
Primo meeple posato.Posto sbagliato.– Capo Rana
Drafto con criterio.Ti nego la carta giusta.– Lady Croak
Spingo la fortuna.Lei non si muove.– Rana Fortuna
Tiro benissimo.Scrivo rimpianti.– Scribe Frog
Mi manca solo una carta.È nel tuo tableau.– Girinix
Elimino ogni sospetto.Tranne il colpevole.– SherFrog
Non mi affeziono.Sticker uno: lacrime.– Archivista Anfibio
È chiarissimo.Fino a pagina 17.– Maestro Ranaldo
Il downtime insegna la pazienza.E lo shopping di espansioni.– FrogBerto
Non è indecisione.È turismo nel regolamento.– La Rana Saggia
Cooperiamo.Poi ascoltiamo il capo.– FrogZen
Gioco in solo per rilassarmi.Litigo con me stesso.– SoloFrog
Mazzo perfetto.Pesco cinque zavorre.– Lady Meeple
Motore online.Al penultimo turno.– MechaFrog
Primo meeple posato.Posto sbagliato.– Capo Rana
Drafto con criterio.Ti nego la carta giusta.– Lady Croak
Spingo la fortuna.Lei non si muove.– Rana Fortuna
Tiro benissimo.Scrivo rimpianti.– Scribe Frog
Mi manca solo una carta.È nel tuo tableau.– Girinix
Elimino ogni sospetto.Tranne il colpevole.– SherFrog
Non mi affeziono.Sticker uno: lacrime.– Archivista Anfibio
È chiarissimo.Fino a pagina 17.– Maestro Ranaldo
Il downtime insegna la pazienza.E lo shopping di espansioni.– FrogBerto
Non è indecisione.È turismo nel regolamento.– La Rana Saggia
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