Zombicide: Green Horde
Zombicide: Green Horde
Zombicide: Green Horde
Zombicide: Green Horde
Zombicide: Green Horde
Zombicide: Green Horde
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7,7/10 Highly rated · 4.762 ratings on BGG#772 overall · #157 in Tematici#772 on BGG From the designers of ZombicideRaphaël Guiton, Jean-Baptiste Lullien and Nicolas Raoult ? Is it for you?FrogMatch in 1 minute →

The Frogames review

Fantasy co-op: your team holds out against zombie orcs and the Horde

You've just smashed down a door with your Axe. The noise lingers in the room, and the Fatties are now heading your way.

You're a Survivor of the western borderlands, a land of hedgerows, farms and flooded villages overrun by Zombie Orcs. With swords, bows, spells and a Trebuchet, you set out to complete the quest and stop the Orc Necromancers.

Each Survivor has 3 Actions: move, search, open doors, fight. Then the zombies attack or advance towards the noise, and more of them appear. The more experience you gain, the more enemies arrive. You win by completing the quest objectives. You lose if everyone falls or if one Necromancer too many escapes.

Released in 2018 and designed by Raphaël Guiton, Jean-Baptiste Lullien and Nicolas Raoult, the creators of the Zombicide line. Artwork by Jérémy Masson, Nicolas Fructus and Louise Combal. Italian edition by Asmodee.

Game mechanics tap one to see other games that use it Only here: The Horde that crashes in all at once

Category:Gioco cooperativo · Gioco tematico · Gioco di strategia · Avventura · Fantasy · Horror · Medioevo · Zombie

At a glance

Why we like it. Every choice comes at a visible cost: noise draws them in, experience swells the invasion, and the Horde builds up off the board until it suddenly bursts in. The Trebuchet and Dragon Fire give the team answers for desperate moments.

Good to know. With six Survivors and the Zombies' Phase handled by hand, there's a lot of waiting between turns, and dice decide every attack.

What kind of gameFrogScore Luckdice in every attack Strategynoise, routes and shared danger level Interactiontogether against the game Paceturns in sequence, zombies run by hand Replayability11 quests in the box Rated by Frogames · from the rules · what the levels mean

We set the levels by reading the rules, always with the same yardstick: a 3 means the same on every game.

Luckchance decides
  1. you decide
  2. mostly you
  3. half and half
  4. often chance
  5. chance decides
Strategybuild for later
  1. one choice per turn
  2. plan a few turns
  3. plan half the game
  4. build for later
  5. the whole game is a plan
Pacelots of waiting
  1. lots of waiting
  2. long turns
  3. medium turns
  4. short turns
  5. you play together
Replayabilitya lot changes
  1. always the same
  2. card order changes
  3. part of it changes
  4. a lot changes
  5. every game is different
Rated by Frogames · from the game rules
When to bring it outOn a long evening with friends
Best player countfilled = best ·
Solohow solo play works official mode, quest-based
Who you face
The Zombie Orcs, driven by the game's rules.
How they play
Zombies attack anyone in their zone; otherwise they advance towards visible Survivors or the noisiest zone. Each round, more of them appear in the Spawn Zones.
How you win
By completing the objectives of your chosen quest, just as in a group.
Difficulty
Quest 0 is rated easy, the others medium.
What changes
You control the whole team on your own, usually 6 Survivors, activating them one at a time.
What you need
Nothing extra: just the box and a quest from the rulebook.

How to play

  1. Spend your ActionsEach Survivor has 3 Actions: move, search, open doors, fight.
  2. Manage the noiseSmashed doors and spells leave Noise tokens that draw the zombies in.
  3. Level upEvery zombie killed earns experience and Skills, but brings in more enemies.
  4. Complete the questYou win by meeting the quest objectives before the team falls.

What’s in the box

65 Zombie Orc miniatures35 Walkers, 14 Runners, 14 Fatties, a Necromancer and an Abomination.
9 double-sided tilesStreets, buildings, hedgerows and flooded areas, laid out to suit each quest.
1 TrebuchetA miniature siege engine that strikes distant zones without Line of Sight.
133 mini cards78 Equipment cards, 54 Zombie cards and a Trebuchet reference card.

Questions about Zombicide: Green Horde

Does Zombicide: Green Horde work with two players?

Yes. You still usually use 6 Survivors, split between the two players, so each controls three. In the BoardGameGeek poll, 91% of voters recommend it at two.

Does Zombicide: Green Horde hold up over many plays?

Yes, thanks to the 11 quests in the box. Each uses different tiles, objectives and special rules; on top of that, the Vault weapons, the position of the coloured objectives and the chosen Survivors all change.

How much does language matter in Zombicide: Green Horde?

This is the Italian edition. The Equipment and Zombie cards have short texts, and combat values are shown with symbols and numbers.

How much space do you need for Zombicide: Green Horde?

You'll need a large table. Quests use 4 to 6 tiles, and each Survivor has their own dashboard, plus the decks and tokens to the side.

Is Zombicide: Green Horde hard to learn?

The basic turn is quick to pick up: 3 Actions each, then the zombies attack or move. The extra rules (Horde, Necromancers, Flooded Zones, Trebuchet) are added gradually; Quest 0 is designed as an introduction. BoardGameGeek weight: 2.49 out of 5.

How do you win at Zombicide: Green Horde?

You win by completing all the quest objectives. You lose if all the Survivors are eliminated, or if a Necromancer escapes when there are 6 Zombie Spawn tokens on the board.

Not here? Ask FroggyHe has read the Zombicide: Green Horde rulebook and answers right away.
The Frogames verdict
“The more you kill, the more orcs arrive: and the Horde is just waiting for your first slip.”

Who is behind Zombicide: Green Horde

Who designed it, who drew it, who publishes it, and what else they made.

All the BoardGameGeek data released 2018 · #772 overall · #157 tra i Tematici · Powered by BoardGameGeek
Rating
7,67/10 · 4762 ratings
Rank
#772 overall · #157 in Tematici
Complexity
2,49/5
Year
2018
Designers
Raphaël Guiton, Jean-Baptiste Lullien, Nicolas Raoult
Artists
Nicolas Fructus, Mathieu Harlaut, Jérémy Masson, Thierry Masson
Categories
Avventura, Fantasy, Horror, Medioevo, Zombie
Mechanics
Cooperative Game, Dice Rolling, Modular Board, Scenario / Mission / Campaign Game, Variable Player Powers
Language dependence
Poco
See the full page on BoardGameGeek →

Powered by BoardGameGeek

Zombicide: Green Horde in short. A co-operative game for 1 to 6 players by Raphaël Guiton, Jean-Baptiste Lullien and Nicolas Raoult, released in 2018 and published in Italy by Asmodee. A game lasts about an hour, recommended for ages 14 and up. What sets it apart are Zombie Orcs tougher than usual, the Horde building up off the board and the Trebuchet for long-range strikes. Italian edition, available at Frogames.it

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The right sleeves for Zombicide: Green Horde

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Best player count
With 1Recommended
best 10% · recommended 63% · not recommended 27%
With 2Recommended
best 36% · recommended 55% · not recommended 9%
With 3Best
best 74% · recommended 23% · not recommended 3%
With 4Recommended
best 31% · recommended 50% · not recommended 19%
With 5Not recommended
best 12% · recommended 33% · not recommended 55%
With 6Not recommended
best 24% · recommended 33% · not recommended 43%

89 votes on BoardGameGeek · updates itself · the box says 1–6

Froggy

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