




Orbit
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Orbit – Reiner Knizia's interstellar race
Welcome to the Silo System , where every ten years the most spectacular race in the galaxy takes place. In Orbit the best cosmic explorers compete in a tactical space race , between shifting orbits, jump portals, and planets changing direction. A perfect mix of simplicity and elegance, signed by Reiner Knizia and illustrated with the unique style of Vincent Dutrait.
The goal is clear: visit all the planets in the system and be the first to return to your starting point. Easy to explain, but with infinite combinations of cards, movements and possible strategies. Orbit takes players on a fast, brilliant and surprising interstellar journey, where every turn can turn the game around.
Why Orbit Shines in the Board Game Universe
- 🚀 Unique space race : visit planets, exploit portals and manipulate orbits
- 🧠 Simple yet profound : streamlined rules with important tactical choices
- 🌌 Variable modes : solo play, team play, or cooperative 4-player games
- 🎨 Illustrations by Vincent Dutrait : a universe that comes to life on every table
With two different boards , always variable set-up and the possibility to play Even in partnership or solo mode, Orbit is the final chapter of the Cosmic Silos Trilogy . A family board game that surprises with its lightness and depth. Are you ready to chart your course among the stars?
In space, everyone is watching you… but only you can win the race.
Product Details
🐸 HOW TO PLAY
The interstellar race begins
In ORBIT, players are space tourists competing in an incredible intergalactic marathon: visiting all the planets in the Silo System and being the first to return to their starting planet. A tactical and thrilling race that tests speed and planning.
Maps as the driving force of travel
Each turn, you play a card and activate its actions in any order you choose. The cards allow you to move your spaceship, store energy for further travel, advance planets in their orbits, or even reverse their direction, radically altering the trajectory of your race.
Planetary visits and homecoming
The goal is to reach all the planets in the system: only those who have visited them all can return to the starting point and complete the race. Managing your movements carefully and taking advantage of shifting orbits is key to maintaining your advantage.
Game variants and modes
The game offers two different boards and random setups for ever-changing matches. Special modes such as 2-on-2 team racing, two-player dual-ship challenge, and a stationary planet variant allow for a challenge tailored to each group.
The Silo System Champion
The game ends when a pilot manages to visit all the planets and return to their home world first. ORBIT is simple to learn but full of tactical possibilities, a perfect finale to Reiner Knizia's Cosmic Silos trilogy.
🃏 SACHETS
57x88mm - Quantity 56
The sleeve sizes listed are based on data from BoardGameGeek.com (BGG), the global board game community.
🐸 We at FroGames strive to provide useful information, but we cannot guarantee the complete accuracy of the data reported.
We always encourage you to check them based on the edition and specific content of the game. 💬
✨ If you have any further questions, please contact us: we'll be happy to help!
REGULATION ENG
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Orbit
Some Games by Reiner Knizia
Pure tactics in deep space: race, plan, and surprise the universe.
A galactic rally by Reiner Knizia, with brilliant maneuvers and leaps into hyperspace.
Orbit – Race through the stars, glide across planets… and be the first to return
The big day has arrived. The entire Silo system is ready to witness the most spectacular race in the known universe.
You are one of the few explorers chosen to participate in this crazy challenge between orbiting planets, quantum portals, and ultra-luxury space stations. But don't let the colors and music fool you: this is a no-holds-barred race , where every choice can catapult you to victory or... send you back to square one.
Move a planet, reverse its orbit, use cosmic energy, or bluff your opponent: anything goes to be the first to complete the galactic circuit . And just when you think you've figured it all out... the system changes again.
The universe is in motion. Can you stay in orbit?
Orbit is a family board game for 2 to 4 players , designed by Reiner Knizia and illustrated by Vincent Dutrait , that transforms a space race into an exercise in pure strategy.
In this race set in the future of the Silo System , each player must visit all the planets in the system and be the first to return to base, but be careful: the planets move , they can change direction and each map is different.
The game's engine is brilliant hand management : each card allows for multiple actions, which can be combined in creative ways to move your ship, manipulate orbits, gather energy, and disrupt your opponents' plans .
Orbit offers two different boards , variants for duo players and team modes , and closes the Cosmic Silos trilogy with a style that mixes immediacy and depth.
An ideal title for those looking for a fast, elegant game with that pinch of unpredictability that lights up every game , created by one of the undisputed masters of modern game design.

We played it, and our heads are still spinning (literally) 🐸
Orbit is a brilliant surprise. At first glance, it seems light, accessible, almost "relaxing"... then you realize that every turn is a deadly tactical challenge .
Hand management is one of the most elegant I've tried in recent months, with cards that allow you to do a lot, but not everything. And that's the beauty: choosing what to sacrifice , what to anticipate, and when to push the engine to the max.
The shifting and reversing orbits add an incredible strategic dimension. We tried all the modes: with two players it's a duel of the minds , with four players it's laughing and cursing at every turn.
Graphically it is a spectacle , with refined illustrations and colors that seem to have come out of a futuristic stained glass window.
A perfect game for those who love "short but intense" races , where the brain works and the heart races. Orbit is small in rules, but immense in possibilities . Knizia, once again, doesn't miss a beat.
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⚔️ Raiders of Scythia – Forge your legend on horseback, through plunder and honor.
🎭 Zoo Vadis – Ambitious animals, strange alliances, and only one place on the podium.
🦑 Kelp – Octopus vs. Shark in a duel as tense as the sea floor.
📚 Coming of Age – Growth, dreams, and life-changing decisions.
💀 Messina 1347 – Escape the plague, build shelters, reconquer the city.
☠️ Dead Men Tell No Tales – Skeletons, fire, and loot on a cursed ship.
🤠 Cactus Town – Planned action, crazy roles and chaos in the Wild West.
Cooperiamo.Poi ascoltiamo il capo.– FrogZen
Gioco in solo per rilassarmi.Litigo con me stesso.– SoloFrog
Mazzo perfetto.Pesco cinque zavorre.– Lady Meeple
Motore online.Al penultimo turno.– MechaFrog
Primo meeple posato.Posto sbagliato.– Capo Rana
Drafto con criterio.Ti nego la carta giusta.– Lady Croak
Spingo la fortuna.Lei non si muove.– Rana Fortuna
Tiro benissimo.Scrivo rimpianti.– Scribe Frog
Mi manca solo una carta.È nel tuo tableau.– Girinix
Elimino ogni sospetto.Tranne il colpevole.– SherFrog
Non mi affeziono.Sticker uno: lacrime.– Archivista Anfibio
È chiarissimo.Fino a pagina 17.– Maestro Ranaldo
Il downtime insegna la pazienza.E lo shopping di espansioni.– FrogBerto
Non è indecisione.È turismo nel regolamento.– La Rana Saggia
Cooperiamo.Poi ascoltiamo il capo.– FrogZen
Gioco in solo per rilassarmi.Litigo con me stesso.– SoloFrog
Mazzo perfetto.Pesco cinque zavorre.– Lady Meeple
Motore online.Al penultimo turno.– MechaFrog
Primo meeple posato.Posto sbagliato.– Capo Rana
Drafto con criterio.Ti nego la carta giusta.– Lady Croak
Spingo la fortuna.Lei non si muove.– Rana Fortuna
Tiro benissimo.Scrivo rimpianti.– Scribe Frog
Mi manca solo una carta.È nel tuo tableau.– Girinix
Elimino ogni sospetto.Tranne il colpevole.– SherFrog
Non mi affeziono.Sticker uno: lacrime.– Archivista Anfibio
È chiarissimo.Fino a pagina 17.– Maestro Ranaldo
Il downtime insegna la pazienza.E lo shopping di espansioni.– FrogBerto
Non è indecisione.È turismo nel regolamento.– La Rana Saggia
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