






Kronologic - Cuzco 1450
🐸 Details from BoardGameGeek
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The FroGames review
Align the cards under the perforated window. You see a name, a time, a place. The others see something else. Someone has already figured it out. You haven't. Not yet.
WHAT IT IS
Inca interrogations and windows hiding half the truth
Fabien Gridel and Yoann Levet (authors of the Kronologic series) bring investigative deduction to 1450 Cuzco, the capital of the Inca empire at its peak. 15 mysteries to solve through 3 thematic scenarios set among temples, markets, and imperial palaces. The game uses a system of perforated cards that reveal different clues depending on how they are aligned: each player sees partial information, but only the person questioning the witness knows all the details.
On your turn, you choose a suspect and align their cards under a cardboard perforated mask: the windows reveal fragments (a name, a place visited, a time). The other players see part of that information, you see everything. Collect clues on who did what, where, and when, then race to solve it before your opponents. It also works in pure solo mode, with a timer and personal score. Thirty minutes per case, no complicated setup.
What they say abroad
"Kronologic are modern alternatives to Clue: find the culprit, the weapon and the location."
— Origames
Kronologic is proof that Cluedo could have evolved into something smarter. Asymmetric information makes all the difference.
— FroGames
Kronologic: Cuzco 1450
The game includes official rules for solo play with a scoring system based on how many interrogations it takes to solve the case. The experience is complete: no automa, just you against the mystery and the timer. It loses the competitive tension of multiplayer (figuring out where others are at), but gains in pure concentration.
The investigator's tools
What you use to solve the Inca mysteries
Suspect Cards
Each witness has a deck of cards describing their movements, the people they met, and the objects they saw. Aligned under the mask, they reveal partial or complete clues depending on who is looking.
Perforated Masks
Cardboard sheets with windows that overlap the cards: they show only fragments of information. The active player sees everything, the others only what leaks through the slits. Simple system, brilliant effect.
Case Sheets
Each mystery has a sheet describing the crime, the suspects, and the elements to discover: who did what, where, when, and with what weapon or motive. Three elements to identify to close the case.
Time Track
A timeline on which to record the witnesses' movements. Cross-referencing times and places is the key: if two people weren't in the same place at the same time, someone is lying.
🎲How to playThe rules in four moves▼
How to play
The flow of each turn
Lightning-fast turns: choose a witness, interrogate, everyone takes notes, move to the next. When you think you've figured it out, make your declaration and verify.
The active player chooses one of the available witnesses and takes their deck of cards. Each witness can be interrogated multiple times, revealing different clues with each alignment.
Overlay the witness cards under the perforated card, following the instructions on the case sheet. The mask windows reveal text fragments: names, locations, times, objects.
Read aloud only what the other players see through the windows. Then look at the complete cards (without the mask) yourself and secretly note down the details only you know. Asymmetric information: the heart of the game.
If you believe you have solved the mystery, declare the solution (who, where, when/what) and check the back of the sheet. If you are right, you win. If you are wrong, you are eliminated (multiplayer) or lose points (solitaire). Otherwise, pass the turn.
⏱️Your first gameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
Presentation of the crime
Read the case sheet: a theft in the temple, a poisoning at the market, a sabotage at the palace. Three elements to discover (who, where, when or with what). Someone is already taking notes. Everyone draws a suspect card: first random clue, but already important.
First interrogations
The first player chooses a witness and aligns their cards under the mask. They read aloud what others see from the windows, then secretly note the complete details only they know. Everyone takes notes, cross-referencing data. The mental map starts to form.
Asymmetric information
Each turn, someone uncovers a new fragment. You know the merchant was at the temple at 2 PM, but not with whom. She knows with whom, but not when. No one has the complete picture, but someone is putting the pieces together faster. You can feel it.
The race to the solution
Someone gets stuck, rereads their notes, counts on their fingers. Another declares: I've got it. You can't wait any longer: either you interrogate again or take a risk with what you have. You choose to risk it. Write the solution, turn it over. The others watch you.
Revelation
Check the answer on the back of the sheet. You missed one element: you were sure it was the priest, but it was the guard. Someone else tries. Guesses everything. Done. In solitaire, count the interrogations: less than six and you're a genius, over ten and you have to try again.
🐸Know before you goThree honest things, from friends▼
Know before you go
Three things to consider
Note-taking and memory are mandatory
You cannot play without taking notes: too many clues, too many temporal intersections. If you hate writing during games, this isn't for you. Those with a strong visual memory have an advantage: they remember better where they saw certain details.
Replayability limited to 15 cases
Once all the mysteries are solved, the game loses its spark: you already know the solutions. The 15 cases last for several evenings, but then it needs to be put away for months. It is not an endless investigation game like Sherlock Holmes Consulting Detective.
Pure deduction, zero bluffing
You cannot lie, you cannot hide information declared aloud. The competition is on the speed of reasoning, not on deception. If you are looking for mystery games with "dirty" interaction (like Witness), look elsewhere.
🏆Victory and defeatWhat the finale rewards▼
How it ends
How to win and how to lose
The winner is whoever solves the mystery first in multiplayer, or whoever gets the best score (fewest interrogations) in solitaire.
Victory
- Declare the complete solution (culprit, location, time/weapon) and verify it: if correct, you win immediately
- In solitaire: solve the case with fewer than 6 interrogations for an excellent score, fewer than 10 for good
- Complete all 15 cases of the 3 scenarios: unlock the satisfaction of having closed the entire Inca campaign
Elimination or defeat
- Declare a wrong solution in multiplayer: you are eliminated, the others continue playing
- In solitaire: use more than 12 interrogations to solve the case, insufficient score
- All players declare wrong solutions: no one wins, the mystery remains unsolved (collective humiliation)
An investigation game that actually works in half an hour, where deduction is not a memory exercise but a race to cross-reference partial clues. The Inca Empire is just the setting: the real game is in your head.
💬Frequently asked questionsQuick answers before the cart▼
Frequently asked questions
FAQ about Kronologic: Cuzco 1450
What mechanics does Kronologic: Cuzco 1450 use?
Pure deduction with asymmetric information: each player collects different clues by interrogating witnesses (via cards and perforated masks). There are no dice, no bluffing, no resource management. Just logical reasoning and a race to the solution. Rules in 10 minutes, immediate first games.
Does it work well in solitaire or is it a clumsy adaptation?
It works great in solitaire: official rules, no bot, just you against the mystery and the score based on how many interrogations you need. It loses the tension of the race against opponents, but gains in concentration. It is one of the few investigation games that doesn't make you feel lonely for lack of alternatives.
After solving the 15 cases, can I replay them?
Technically yes, but the replayability drops: you already know the solutions. The 15 cases last for several evenings (30 minutes each), but then you need to put it away for months. Don't expect an infinite investigation game. The Kronologic series has other boxes (Paris 1920) if you want to continue with the same system.
Is it harder than Cluedo or similar in weight?
More cerebral than Cluedo, but no more complex in terms of rules. The difference lies in the deduction: here you have to cross-reference partial clues, timelines, and movements. Cluedo is a mechanical elimination of options. Weight 2.6/5 on BGG: accessible gateway game, but requires concentration.
Is it available in English?
Yes, the English edition is fully localized: cards, case sheets, rulebook. No need for external translations. The Inca setting and character names are faithful to the historical context of 1450.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they have done.
Kronologic: Cuzco 1450 is a deduction investigation game for 1-4 players, 30-minute duration, recommended age 10+. Designed by Fabien Gridel and Yoann Levet. The game uses a system of perforated cards and masks that create asymmetric information: each player sees partial clues, only the one interrogating knows all the details. 15 mysteries set in the Inca Empire of 1450, distributed in 3 thematic scenarios. Main mechanic: competitive deduction with a race to the solution. Supports an official solitaire mode with scoring based on efficiency. Weight 2.6/5, ideal for families and as a gateway game for those looking for a more advanced mystery experience than Cluedo. Available on FroGames.it with immediate shipping.

Kronologic - Cuzco 1450
Product Details
🐸 HOW TO PLAY
1. Choose a scenario and one of the 5 proposed investigations.
2. Discover public information to share
with opponents, and private details, which will help
just you.
3. Collect enough clues and bring the truth to light.
📦 BOX CONTENTS
6 Character tiles, 6 Time tiles, 1 board,
1 pad of paper, 4 pencils, 4 screens,
3 scenarios (15 investigations), 90 cards, 9 tokens,
regulation
Take 'em All

FROGBUNDLE
Between the temples of the Sun and the sighs of the gods, the true enigma… is you
Clues that speak, suspicions that lie: in the heart of pre-Columbian Peru, every detail holds a key.
Kronologic: Cuzco 1450 – Inca Mysteries and Plot Twists in the Shadow of the Andes
It's 1450, in Cuzco, the capital of an empire as majestic as it is mysterious. Something dark has happened, and only you can uncover the truth .
A culprit is lurking among the temples, but you are not the only one looking for him: every move you make reveals something to the others , while you keep the most precious part of the clues for yourself.
Each turn is a disguised interrogation , a puzzle to be deciphered with cunning and steady nerves.
Who committed the crime? Where? With what weapon? Simple questions... answers to be earned with logic, deduction, and pinpoint attention.
An experience that combines the charm of Inca legends with a profound, scalable, and ever-new mental challenge .
An investigative game that takes you through time (and your mind)
Kronologic: Cuzco 1450 is an investigative board game for 1-4 players , set in the heart of the Inca Empire. Inspired by the famous Cluedo but with modern and deeper mechanics, it tests your ability to deduce, cross-reference data and beat your opponents to the punch .
Through cards, perforated boards and atmospheric scenarios, you will have to discover the culprit, the location and the murder weapon, sharing some of the information but maintaining the upper hand over everyone.
The solo mode is well-crafted and engaging, and the campaign includes 15 challenges divided into 3 narrative scenarios , for a complete and ever-changing experience.
The title is published in Italian by Ghenos Games , a guarantee of quality and impeccable localization.

Share… but not too much!
In Kronologic , each player, during their turn, gains extra information compared to the others . It's up to you to use it best, without revealing too much to those around you.
A brilliant balance between indirect interaction and competitive deduction , rewarding observation and a cool head. Perfect for those who love intelligent games but don't want to lose the thrill of storytelling.
Other Ghenos Games board games for those who love to investigate (or be fooled)
🧠 Medium – Two Minds, One Word: The Party Game of Mental Connections
📉 Hegemony – Extended Version – Politics, Social Classes, and Tightrope Walking
🗺️ Shackleton Base – A Trip to the Moon – Where Intuition Meets Survival
⚙️ Scythe – Build, fight, plan: but do it better than anyone else
🧱 Terraforming Mars – Colonize the red planet with logic and ambition
🔦 Civolution – Strategic Evolution Between Vision and Pinpoint Tactics
Cooperiamo.Poi ascoltiamo il capo.– FrogZen
Gioco in solo per rilassarmi.Litigo con me stesso.– SoloFrog
Mazzo perfetto.Pesco cinque zavorre.– Lady Meeple
Motore online.Al penultimo turno.– MechaFrog
Primo meeple posato.Posto sbagliato.– Capo Rana
Drafto con criterio.Ti nego la carta giusta.– Lady Croak
Spingo la fortuna.Lei non si muove.– Rana Fortuna
Tiro benissimo.Scrivo rimpianti.– Scribe Frog
Mi manca solo una carta.È nel tuo tableau.– Girinix
Elimino ogni sospetto.Tranne il colpevole.– SherFrog
Non mi affeziono.Sticker uno: lacrime.– Archivista Anfibio
È chiarissimo.Fino a pagina 17.– Maestro Ranaldo
Il downtime insegna la pazienza.E lo shopping di espansioni.– FrogBerto
Non è indecisione.È turismo nel regolamento.– La Rana Saggia
Cooperiamo.Poi ascoltiamo il capo.– FrogZen
Gioco in solo per rilassarmi.Litigo con me stesso.– SoloFrog
Mazzo perfetto.Pesco cinque zavorre.– Lady Meeple
Motore online.Al penultimo turno.– MechaFrog
Primo meeple posato.Posto sbagliato.– Capo Rana
Drafto con criterio.Ti nego la carta giusta.– Lady Croak
Spingo la fortuna.Lei non si muove.– Rana Fortuna
Tiro benissimo.Scrivo rimpianti.– Scribe Frog
Mi manca solo una carta.È nel tuo tableau.– Girinix
Elimino ogni sospetto.Tranne il colpevole.– SherFrog
Non mi affeziono.Sticker uno: lacrime.– Archivista Anfibio
È chiarissimo.Fino a pagina 17.– Maestro Ranaldo
Il downtime insegna la pazienza.E lo shopping di espansioni.– FrogBerto
Non è indecisione.È turismo nel regolamento.– La Rana Saggia
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