🐸 Board Game News – from the BGG forum
Today, the pond puts on its designer glasses: when a “simple” rule transforms into an idea you see on the table. And yes: we are talking about Sensu here.
🎴 Sensu: The History of the "Fan" (Designer Diary)
The diary tells something that Froggers always like: how a game is really born . First the spark, then the playtests, then the publishing… and at a certain point “boom”: the theme becomes mechanics.
We start from Gioco Inedito and from a theme that was a beautiful trap: “Venti”. The designer makes it clear: the “wind” idea doesn’t take off… but the number 20 does. From there, a game heart is born, made of numbered cards and combinations that point to that number, with a well-timed, naughty choice: the combo value depends on the lowest card that you used (so you want to do big things… but you have to get your hands dirty).
Then comes the magic: someone thinks “ok, but how do you make it FEEL on the table?”. And here is the insight that changes everything: the scores become fans of cards . It's not just aesthetics: it's a way of making the game more readable, more immediate, more “Sensu”. The diary also recounts the editorial development process and the refinements that make the final version more solid.




Share:
Playtest wanted: Dungeon Crawler Carl Unstoppable
Legolas "900 Miles": The Most Epic BGG Thread on The Fate of the Fellowship