🐸 Board Game News – from the BGG forum

Today: a cooperative board game set in Middle-earth, brought to Italy by Asmodee , and a single skill that created a “legendary” moment in the community.

🏹 Legolas's move that "teleports" an arrow: Grey Havens ➜ Dol Amroth

The thread talks about a specific situation in The Lord of the Rings: The Fate of the Fellowship : Legolas uses Sure Shot to the extreme — he's at the Grey Havens , yet he manages to hit an orc at Dol Amroth . On the table it sounds like this: “OK, so the arrow took an intercontinental flight?”

🧩 Rules & Interpretation 📚 Lore & Atmosphere 😂 Cult thread 🇮🇹 Asmodee Italia

The beauty isn't who's right: it's how the community reacts. Some see it as an exploit (a move that's too forceful), some as epic license (Legolas does Legolas). But they all revolve around the same point: how to make the scene believable without breaking the atmosphere.

This is where the idea that makes the thread memorable comes from: instead of arguing, it proposes choosing a “narrative filter”. Do you want the version that is faithful to the books ? Do you want the film version? Do you want the version? Meme ? The rule remains the same, but the story fits it and saves the mood of the game.

🐸 What we take home If you love narrative and cooperative board games where the story matters, this thread is a practical primer: When a rule creates a “too big” scene, you can turn it into a memorable moment instead of an argument.

“Legolas…in the Gray Havens to snipe an orc in Dol Amroth…”

— very short excerpt from the thread
📌 Tags: board games , cooperative , Middle-earth , Legolas , rules , storytelling 🎭 Mood: lore / real table / laughter
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