

Teburu - The Bad Karmas and the Curse of the Zodiac - Volume 2
🐸 Dettagli da BoardGameGeek
Pairs well with
FroGames — Moments You'll Remember
You thought you had stopped them. The Zodiacs have other plans — and four of them have yet to know defeat.
What it's about
The saga continues. Four new Zodiacs, four new arenas, no mercy.
The Bad Karmas Volume 2 expands the main campaign with the next four Zodiacs: Leo, Virgo, Libra, and Scorpio. Each brings with them a completely new arena, unique mechanics, and AI behavior unlike anything faced in Volume 1.
Leo awaits you among the wrecked vehicles of Johannesburg. Virgo expands like an alien plant on top of Table Mountain. Libra transforms the field at the foot of Mount Fuji into a puzzle of symmetries and imbalances. Scorpio surrounds you with poisoned waters in the middle of Lake Titicaca — and uses its tail to trap, poison, and eliminate.
The same Teburu system, the same heroes powered up from the previous campaign, a difficulty calibrated for those who have already overcome the first four bosses. Volume 2 is not a reset — it is the direct continuation of a story that has not yet finished surprising.
From the game experience
Virgo doesn't attack: it expands. Every turn you don't contain it, the arena changes shape under your feet. It's the boss that turns the map into an additional enemy.
The secret of Volume 2 in one line
Libra is the only boss that can make players win or lose based on the field's symmetry. Every action has a counterbalance. Every move triggers another.
From the game experience
The four antagonists
Leo, Virgo, Libra, Scorpio — who they are and where you'll fight
Leo — Johannesburg
The lion moves among the wreckage of destroyed vehicles and sands vitrified by the heat of its passage. Aggressive, unpredictable, fast. Leo doesn't wait for you to approach — it comes looking for you.
Virgo — Table Mountain
On top of Table Mountain, Virgo expands like an alien plant. Every turn it's not contained, the climbing fractals occupy new areas. The arena shrinks as the boss breathes.
Libra — Mount Fuji
At the foot of Mount Fuji, Libra governs an unnaturally symmetrical battlefield. Glass clones and dimensional sanctuaries create a system of mirrors and counterweights — every hero's move has an echo on the other side.
Scorpio — Lake Titicaca
An island in the middle of poisoned waters. Scorpio uses its tail to block, poison, and drag heroes into the water. Soul catchers collect vital energies while the terrain becomes increasingly small and deadly.
You beat the first four. These four already know what you're made of. And they've prepared.
📖
Compatibility and requirementsWhat you need to play Volume 2
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