

Teburu - The Bad Karmas and the Curse of Cthulhu - Volume 5
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🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
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The 1930s. The world is still alive. For now. Three cosmic entities have not yet decided to leave it that way.
What it's about
The second cosmic chapter. Three entities. No mercy.
The Bad Karmas: Curse of Cthulhu — Volume 5 is the second standalone expansion of the Teburu system set in the Cthulhu Mythos. Five new 1930s heroes, three new Great Old Ones, the same Madness mechanic introduced in Vol. 4 — pushed to the limit by three even more extreme adversaries.
Nyarlathotep is a shapeshifting entity that takes on increasingly terrifying forms. Its most fearsome power is to open a rift in reality — a vortex that sucks everything and everyone into chaos. Ghatanothoa is an amorphous mass covered in scales that mummifies anyone who meets its gaze. Shub-Niggurath, the Black Goat of the Woods with a Thousand Young, overwhelms with devastating physical force as her followers multiply around the heroes.
Vol. 5 can be played completely independently, but is also fully compatible with Vol. 4 and Volumes 1–3: heroes and bosses can be freely combined across all chapters of the saga.
From the game experience
Ghatanothoa does not attack — it gazes. And looking at it means beginning to petrify. The Madness timer ticks as you try not to cross its line of sight. It's not a boss: it's a hostile environment.
The secret of Volume 5 in one line
Nyarlathotep opens abysses on the board itself. Zones that didn't exist a turn ago suddenly suck miniatures in. Plan with a map that can change shape between actions.
From the game experience
The three Great Old Ones
Nyarlathotep, Ghatanothoa, Shub-Niggurath — beyond all comprehension
Nyarlathotep
🌀 The Crawling ChaosShapeshifting entity with no stable form. Its main weapon is opening rifts in reality — vortices that suck heroes and parts of the board into chaos. You don't fight on a fixed map: the map changes with it.
Ghatanothoa
👁️ The Mummifier by SightAmorphous mass covered in scales and slime, with eyes that glow with sinister light. Anyone who meets its gaze begins to petrify — progressive mummification, eternal agony. The heroes' Madness increases just by looking at it.
Shub-Niggurath
🐐 The Black Goat of the WoodsTentacles, gaping maw, devastating physical force. Shub-Niggurath overwhelms everything with brutal charges as her Thousand Young multiply around the heroes. Eliminating the boss is not enough — you must survive its progeny.
What it adds to the saga
Five heroes, Madness mechanic, full compatibility
5 new 1930s heroes
A brand new cast set in the decade after Vol. 4 — new abilities, new synergies, new tactical approaches to cosmic bosses. Compatible with all bosses in the saga.
Advanced Madness mechanic
The Madness introduced in Vol. 4 is taken to new levels. Ghatanothoa increases it with its gaze, Nyarlathotep with map chaos. Emergency actions are more powerful — and more dangerous.
Compatible with Vol. 1–4
All heroes and bosses from all volumes can be freely mixed. 1920s heroes from Vol. 4 can face Shub-Niggurath, those from Vol. 1 can challenge Nyarlathotep.
3 unique arenas
Each boss has its own board with specific terrain and rules. Vol. 5 arenas do not overlap with previous ones — completely new content.
Cthulhu was sleeping. These three were already awake — and waiting for you.
📖
Compatibility and requirementsWhat you need to play Volume 5

Teburu - The Bad Karmas and the Curse of Cthulhu - Volume 5
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