Familiar Feat
A small solo card game by Friedemann Friese. You start with a weak team, win over the Creatures you meet and free the castle from three Monsters.

You do not fight them.
You cuddle them.
Every Creature has a Strength. Put the Familiars of your team under it: when their Cuddles reach it, the Creature joins you.
One card at a time, with no going back.
- You draw a Familiar and must place it under one of 5 Creatures before seeing the next.
- You reach the Strength? The Creature turns around and joins your deck.
- At the end of the day one Familiar flees from every Creature still there. Forever.
If a Creature has nobody left to flee, you lose.
Drive away the three Monsters hidden at the bottom of the deck, and you win.

Is it the sequel to Friday? No.
It is a relative: same designer, same family. But you play it differently.
What it shares with Friday
- solo deck-building
- the card you beat turns around and helps you
- difficulty that rises in stages, then the final enemies
What is different
- 5 Creatures open at once, not one danger at a time
- you place each card blind, without knowing the next
- no life points: you pay in Familiars that flee
- 8 levels, with different Monsters and Events
Do you love Friday? This is its lighter, quicker cousin. See Friday
Who do you send, and who do you let go?
Your goal: reach the evening with no Creature left uncovered, and get rid of your worst cards.
The rules of the day are the real ones and the Creatures come from the rulebook’s examples. The deck you draw from is an example.
Take too long,
and your team melts away.
Beat level 1 and the next Character asks for tougher Monsters and Events. One wants exactly 4 Familiars in rising order. Another flees by itself after a few days.
Six short answers.
Plus Events that change the day.
Few rules, hard choices.
No dice. You choose where each card goes.
A game that fits in a break.
It has no mode for two.
Creatures: words like «Exhaust 1». Monsters and Events: a sentence.
Is it for you?
You will like it if
- you play alone and have half an hour
- you like building a deck that gets better
- you want to climb 8 levels of difficulty
Skip it if
- you want to play with someone
- you hate losing to a bad draw
- you do not want any English on the cards
Use your bad cards as sacrifices.
Someone has to flee every evening. Let it be the -3.
What people ask before buying
What kind of game is Familiar Feat?
A solo deck-building card game by Friedemann Friese, illustrated by Lena Lackmann, published by Deep Print Games. 1 player, 20 to 30 minutes, ages 10 and up, 110 cards. You win over Creatures with the Cuddles of your Familiars and try to drive three Monsters from the castle.
Is it the sequel to Friday?
No. It has the same designer and some ideas in common with Friday: solo deck-building, cards that turn around once beaten, difficulty rising in stages. But you face 5 Creatures at once, place each card without knowing the next, and there are no life points: you pay in Familiars that flee.
How do you play?
Each day 5 Creatures are in play. You draw one Familiar at a time and place it under a Creature, up to 5 per Creature. When the total Cuddles reach a Creature’s Strength, it joins your deck. At the end of the day one Familiar flees from each Creature left, and a Creature with nobody to flee makes you lose. At night you check totals again.
How do you win or lose?
You win by driving away the third Monster. You lose if, at the end of a day, a Creature in play has no Familiar that can flee.
How many levels are there?
8 levels, one Character each. From level 2 you choose or draw Monsters and Events matching the icons on the Character, out of 21 Monsters and 21 Events. Some Monsters have special conditions.
Can you play it with two?
No, it is for one player only.
Do I need to know English?
The edition is in English. Creatures use short words such as Exhaust 1 and Revive 1; Monsters and Events have a sentence of text. The rulebook is in English.
How much luck is there?
No dice. Luck is in the order you draw your Familiars and in which Creatures come out; you choose where each card goes and which Familiar flees.
What is in the box?
110 cards: 54 Creatures and Familiars, 21 Monsters, 21 Events, 8 Characters, 4 Stone Golems, 1 Exhausted card and 1 Castle card, plus the rulebook.
Three Monsters in the castle. Who are you sending?
Our assistant has read the Familiar Feat rulebook. Ask whatever you like: you stay on this page.