

Feed The Kraken - Essential Edition
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Feed the Kraken – Deduction, rum, and chaos on the high seas
In Feed the Kraken, you can't trust anyone. You're on a ship in the middle of the ocean, but the crew is divided into three secret factions: loyal sailors , rogue pirates , and a mad cultist who wants to summon the Kraken from the depths. And the best part? No one knows who's who.
Each turn will be a dance of suspicion, bluffing, and strategic choices. The captain chooses his lieutenant, the lieutenant prepares the maps, the navigator sets the course. But who is telling the truth? Who is steering the ship toward a safe course... and who toward the abyss?
Three factions, one goal (different for everyone)
- Sailors : They want to reach the port and save the ship.
- Pirates : Plotting to divert the ship's course to Crimson Cove
- Cultist : Wants to drive everyone mad and feed the Kraken
- Up to 11 players , perfect for crowded party games
- Secret roles and asymmetric information : every game is different
- Mutiny Chance : Take control of the ship!
Feed the Kraken is a rare gem in the sea of board games: immersive, narrative, and surprisingly strategic . Every choice matters, every lie can sink you. Prepare to lie with class, or to call out bluffs with a smile. Because aboard this ship, only one side can win ... but the Kraken always wins a little.
Captain's advice 🐸: Never trust anyone who laughs too much. They're probably summoning a tentacled monster.
Product Details
🐸 HOW TO PLAY
1. All in the same boat… but with very different dreams.
In Feed the Kraken , we find ourselves aboard a drifting ship with the ocean before us and three hidden factions aboard: sincere sailors , saboteur pirates , and a delusional cultist intent on summoning the Kraken. Each seeks to steer the ship toward their own "secret victory," but none can openly declare their claim. An asymmetrical , theatrical game of social deduction full of twists and turns.
2. Three roles, three destinations, one lie.
The sailors want to reach the mainland, the pirates are aiming for the Bermuda Triangle, and the cultist... well, he wants to feed the Kraken with his entire crew! Each turn, the captain , lieutenant , and navigator study the maps and choose a route. But only one of them actually makes the decision, and the direction is often a surprise even to those who participated in the decision.
3. Suspicions, bluffs and (literal) gunshots.
At the end of a voyage, roles change. The captain appoints new officers—unless the rest of the crew suddenly rebels! Every discussion at the table is an opportunity to convince, suspect, mislead, betray. Feed the Kraken is a game where words are the sharpest weapon , but not the only one: there's also a loaded revolver.
4. The secret role is the heart of the game.
It's not enough to just act your part well: you have to read the table, figure out who's lying, and sow doubt without ever exposing yourself too much. Pirates pose as sailors, the cultist plays the long game, and even those who seemed trustworthy can turn out to be agents of chaos. An immersive and narrative gaming experience, with moments worth talking about for days.
5. One game… and the table explodes (with accusations).
The game ends when you reach one of the three final destinations. But you almost never get there without heated discussions, dramatic mutinies, or shocking revelations . If you love social games like The Resistance , Secret Hitler , or Blood on the Clocktower , Feed the Kraken is your new favorite storm.
📦 BOX CONTENTS
- 1 double-sided game board
- 1 2D Ship Token
- 1 Logbook
- 1 Lieutenant Badge Token
- 1 Navigator Badge Token
- 3 Out of Order Signals 4 Crew Cards
- 40 Pistols
- 22 Character Cards 11 Faction Cards
- 10 Map Action Tokens 23 Navigation Cards
- 4 Flogging Cards
- 5 Cult Ritual Cards
- 1 Discard Pile Card
🃏 SACHETS
70x70mm - Quantity 28
70x120mm - Quantity 30
The sleeve sizes listed are based on data from BoardGameGeek.com (BGG), the global board game community.
🐸 We at FroGames strive to provide useful information, but we cannot guarantee the complete accuracy of the data reported.
We always encourage you to check them based on the edition and specific content of the game. 💬
✨ If you have any further questions, please contact us: we'll be happy to help!
The ship is sailing. But where... and with whom?
Three factions. One boat. And the Kraken waits hungry.
Feed the Kraken – The madness of the waves begins here
Imagine: you're on a ship in the middle of the ocean. The captain is drunk, the navigator has a crazy look on his face, and you... might be the only sane person on board.
Or not.
In Feed the Kraken nothing is as it seems: pirates, sailors and cultists vie for the helm of the ship , each pushing towards a different course.
The best part? No one knows who you really are. And you don't know who to trust.
Each round is a delirious theater of votes, bluffs, accusations, twists and turns, and nautical maps to decipher.
And as you squabble between factions, the abyss opens. The Kraken listens.
Welcome to one of the best secret role-playing party games ever to set sail.
A secret role-playing party game that will make you scream… and then laugh.
Feed the Kraken is a secret role-playing board game for 5-11 players , featuring an explosive mix of bluffing, deduction, and social theater , set on a ship in chaos.
Perfect for large groups and memorable evenings, this game pits three factions on a collision course: the loyal sailors , who want to bring the ship to its destination, the pirates , who seek to divert it towards perdition… and the cultist , who dreams only of summoning the Kraken.
Each role has different skills and goals, every choice is political, and the paranoia grows with every move .
The Italian Essential edition by Raven maintains all the tension and charisma of the original, with clear rules and impactful materials.
An unforgettable social experience that will have you shouting “mutiny!” more than is healthy.

We played it… and almost summoned the Kraken 🐸
Every time we put Feed the Kraken on the table, it was crazy.
A game where you forget who you were, because now you are a convinced cultist or a ruthless pirate , ready to deceive anyone to make the ship turn where you want.
The mechanics of the captain, lieutenant and navigator are brilliant: it generates chaos, suspicion and Oscar-worthy dialogue.
And when a mutiny starts, we are in pure theatre .
The great thing is that it works perfectly with 7, 8, 9 players… and with 11, it becomes legendary.
A party game that is never just “an excuse for a laugh”: it has real strategy, tension and involvement .
If you love Secret Hitler , Blood on the Clocktower , or The Resistance , this is the ship you need to get on . Now.
8. More board games for suspicious crews and epic evenings:
🦹 Mind MGMT – Tense Deduction Between Agents and Recruiters
💣 Bomb Busters – Silence, traps and atomic bluffs
🔍 Alibis – Supervillains and clues in one word
🧙♂️ Spectral – Ghosts, clues and bluffs in the manor
I giochi da tavolo non servono a passare il tempo. Servono a viverlo meglio. – La Rana Saggia
Ogni regola è un’opportunità nascosta. Scoprila con occhi nuovi. – Il Girino Curioso
Non so come ho vinto. Ma è stato divertentissimo. Rigioca, se hai il coraggio. – La Ranarock Ribelle
Una buona mossa è silenziosa. La vittoria, inevitabile. – Ranaldo Stratega
Non serve vincere per giocare bene. Serve giocare per stare bene. – Zio Rospo Zen
I giochi da tavolo non servono a passare il tempo. Servono a viverlo meglio. – La Rana Saggia
Ogni regola è un’opportunità nascosta. Scoprila con occhi nuovi. – Il Girino Curioso
Non so come ho vinto. Ma è stato divertentissimo. Rigioca, se hai il coraggio. – La Ranarock Ribelle
Una buona mossa è silenziosa. La vittoria, inevitabile. – Ranaldo Stratega
Non serve vincere per giocare bene. Serve giocare per stare bene. – Zio Rospo Zen
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