Merchants of the Dark Road
Merchants of the Dark Road
Merchants of the Dark Road
Merchants of the Dark Road
Merchants of the Dark Road
1 / 5
7,3/10 ★★★★★★★★★★ Well liked · top 4% on BGG1.095° of 31.500+ ranked games8.647 players own it 1 nomination › ? Is it for you?FrogMatch in 1 minute →

The Frogames review

A dice-driven caravan game: trading through the long winter night

You've got three lanterns hanging from your wagon: do you spend them on the shortcut to Northbreak, or save them to reroll your journey dice?

On the frozen planet of Lumi, winter is one long night. You're a merchant from the capital, Highreach: you buy goods at the Grand Bazaar, welcome heroes at the «Ringway Inn» and lead caravans to six distant cities.

On your turn you push a night die along to pick a special action, move your wagon around the ring and activate one or two neighbouring districts. Your base score is the lower of your coins and prestige. After 13 rounds, the highest final score wins.

Released in 2022, designed by Brian Suhre and published by Elf Creek Games. Artwork by Andrew Bosley and Joey Julian, graphic design by Matt Paquette & Co.

Game mechanics tap one to see other games that use it Only here: Only the lower of coins and prestige counts

Category:Gioco di strategia · Gioco tematico · Gioco in solitario · Esplorazione · Fantasy · Medioevo

At a glance

Why we like it. Dice locked on your wagon make you think two or three turns ahead, and the lowest-value rule forces you to chase money and fame together. Caravans give you a reason to follow everyone else's turn.

Good to know. With four players, the wait between turns is noticeable: everyone makes four or more decisions, and each caravan takes longer as more people join.

What kind of gameFrogScore Luckjourney dice, lantern rerolls Strategylocked dice set up future turns Interactionno actions against others Pacelong turns, waiting between players Replayability4 buildings out of 10 per game Rated by Frogames · from the rules · what the levels mean

We set the levels by reading the rules, always with the same yardstick: a 3 means the same on every game.

Luckhalf and half
  1. you decide
  2. mostly you
  3. half and half
  4. often chance
  5. chance decides
Strategybuild for later
  1. one choice per turn
  2. plan a few turns
  3. plan half the game
  4. build for later
  5. the whole game is a plan
Interactioneach to their own
  1. each to their own
  2. you compete for things
  3. you get in the way
  4. you hit each other
  5. you attack each other
Pacelots of waiting
  1. lots of waiting
  2. long turns
  3. medium turns
  4. short turns
  5. you play together
Replayabilitya lot changes
  1. always the same
  2. card order changes
  3. part of it changes
  4. a lot changes
  5. every game is different
Rated by Frogames · from the game rules
When to bring it outFor a full evening, best with three
Best player countfilled = best ·
Solohow solo play works official mode, against an automa
Against whom
Against an automated opponent called «Private Concern», with its own wagon and prestige marker.
How it plays
It acts using a deck of 10 action cards and fixed rules; when it delivers, it takes a commission for the city where it has the most commissions and heroes.
What you need
The solo rulebook, 10 action cards, 6 Guild Notice cards, 3 Sarcophagus cards, 6 delivery tiles and the opponent's goods marker.
Language dependencePoco

How to play

  1. Free a dieA night die pushes another one out, and you take that slot's action.
  2. Move your wagonAdvance around the Highreach ring by a die's value; a horseshoe lets you adjust.
  3. Activate districtsBuy goods, take commissions, sell to heroes or set off on a journey.
  4. Balance coins and prestigeAt the end, the lower of the two counts, plus victory points from deeds.

What’s in the box

1 board in 6 piecesThe city of Highreach and the outer roads, with the magnetic market wheel.
4 wagon boardsA grid for goods and spaces for dice, lanterns, heroes, commissions and resources.
84 goods tilesDifferent shapes to fit into your wagon, with a basic side and an upgraded side.
28 night diceBlue dice that act as workers: their value sets your action and movement.
Cards in the box · 141
  • 48 Hero cards
  • 26 Event cards
  • 22 Companion cards
  • 19 Deed cards
  • 7 Steed cards
  • 10 automated opponent Action cards (solo)
  • 6 Guild Notice cards (solo)
  • 3 Sarcophagus cards (solo)

Questions about Merchants of the Dark Road

Does Merchants of the Dark Road work with two players?

Yes, it plays with two using the same rules. You can add the automated opponent «Private Concern» for a three-way game; in the BGG poll the best player count is three (69%), while 62% rate it recommended with two.

Does Merchants of the Dark Road hold up over lots of plays?

Yes, the setup changes every game. You use 4 buildings out of 10, each player gets one of 7 steeds and a random starting hero, and commissions, events, companions and heroes are all shuffled; there are official variants too.

How much English do you need to play Merchants of the Dark Road?

There's little text to read during play. Cards, boards and buildings mostly use icons, explained in the glossary; Event cards have a short bit of flavour text to read aloud, and the rulebook is in English.

How much space does Merchants of the Dark Road need?

You'll need a large table. The 6-piece board with the market wheel goes in the middle, and each player has a wagon board in front of them, with heroes on top, commissions at the side, a steed and a screen.

Is Merchants of the Dark Road hard to learn?

It's a medium-heavy strategy game: 3.27 out of 5 on BGG. A turn always has four steps (plan, move, activate, rest), but there are lots of resources to track: coins, prestige, goods, lanterns, quartz, dice, heroes and commissions.

How do you win Merchants of the Dark Road?

The highest final score after 13 rounds wins. You compare coins and prestige and keep only the lower value; then add victory points from deeds and 1 point for each unused lit die.

The Frogames verdict
“A strategy game where money without fame is worth nothing: every die on your wagon sets up the next journey.”

Who is behind Merchants of the Dark Road

Who designed it, who drew it, who publishes it, and what else they made.

All the BoardGameGeek data released 2022 · #1095 overall · #640 tra i Strategici · Powered by BoardGameGeek
Rating
7,33/10 · 4121 ratings
Rank
#1095 overall · #640 in Strategici
Complexity
3,27/5
Year
2022
Designers
Brian Suhre
Artists
Andrew Bosley, Joey Julian, Matt Paquette & Co.
Categories
Esplorazione, Fantasy, Medioevo
Mechanics
Contracts, Dice Rolling, End Game Bonuses, Follow, Hidden Victory Points, Highest-Lowest Scoring, Market, Pick-up and Deliver, Rondel, Set Collection, Solo / Solitaire Game, Worker Placement with Dice Workers
Language dependence
Poco
See the full page on BoardGameGeek →

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Merchants of the Dark Road in short. A game for 1–4 players by Brian Suhre, published by Elf Creek Games in 2022. A game lasts 60–120 minutes, recommended age 12+. It combines a dice-driven action ring, caravan deliveries to distant cities and a scoring system that rewards only the lower of coins and prestige. English edition, available at Frogames.it

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Back to Merchants of the Dark Road€59,99 · photos, price and cart
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An order that includes a pre-order ships all together, once the last game is ready: if you want the in-stock ones right away, order them separately. Dates are publisher estimates and can change. Until the game ships you can cancel and get everything back, just write to us; after delivery you have the 30-day return window. Full details in the terms and conditions.

The right sleeves for Merchants of the Dark Road
Cards in the box · 141
  • 48 Hero cards
  • 26 Event cards
  • 22 Companion cards
  • 19 Deed cards
  • 7 Steed cards
  • 10 automated opponent Action cards (solo)
  • 6 Guild Notice cards (solo)
  • 3 Sarcophagus cards (solo)

Untick the sizes you already have at home.

Awards for Merchants of the Dark Road

Nominated 1

  • 2022Golden Geek Best Board Game Artwork & Presentation

From BoardGameGeek · updated 12/11/2026

Best player count
With 1Recommended
best 18% · recommended 62% · not recommended 20%
With 2Recommended
best 21% · recommended 62% · not recommended 17%
With 3Best
best 69% · recommended 25% · not recommended 6%
With 4Best
best 43% · recommended 34% · not recommended 23%

112 votes on BoardGameGeek · updates itself · the box says 1–4

Froggy

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