
Warp 99
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🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
Pairs well with
FroGames — Moments You'll Remember
Someone screams 'rule change!', someone furiously counts to ten, someone stares at their deck hoping for a saving card. And everyone immediately wants a rematch.
WHAT IT'S ABOUT
Space race with cards and shifting rules
Warp 99 is the new card game by Reinhard Staupe, a German designer known for accessible and mechanically elegant games. Published by Bézier Games and illustrated by Viktoriya Fajardo and Matt Paquette & Co., it brings to the table an abstract space setting where mental speed counts more than planning.
Each turn you add a card to your growing row, respecting number and color. Then you discard all the cards you can onto the central piles: same color, +1, total 10. The rules constantly change. Clear your hand? You play another turn. Your personal deck runs out? 15 bonus points. First to 99 wins.
What they say abroad
A game that forces you to think fast and throw away your plan every thirty seconds.
— FroGames
The rules change, the table changes, your strategy changes. And you don't have time to stop.
— FroGames
Warp 99
What's in the deck
Four elements that make everything go round
Numbered cards
Each card has a number (1-13) and a color. Build your increasing row without repeating colors. Simple on paper, stressful at the table.
Central rules
Same color, +1, total 10. Three ways to play a card onto the common piles. Respect at least one and you discard. Respect two? Bonus card.
Rule changes
Stuck? Change a central rule. The game flips in a second. What worked two turns ago no longer works.
Personal deck
Everyone has their own draw deck. Empty it? 15 points and shuffle it. It's a parallel race within the main race to 99.
In twenty minutes you'll have lost count of how many times you've changed your mind. And you'll immediately want a rematch.

Warp 99
Frequently Asked Questions
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