
Warp 99
🐸 Dettagli da BoardGameGeek
Consiglio BGG sul numero di giocatori
Design & Art
Lingua
Pre-order - leggi i dettagli
🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
⚠️ Avvertenze
Pairs well with
FroGames — Moments You'll Remember
Someone screams 'rule change!', someone furiously counts to ten, someone stares at their deck hoping for a saving card. And everyone immediately wants a rematch.
WHAT IT'S ABOUT
Space race with cards and shifting rules
Warp 99 is the new card game by Reinhard Staupe, a German designer known for accessible and mechanically elegant games. Published by Bézier Games and illustrated by Viktoriya Fajardo and Matt Paquette & Co., it brings to the table an abstract space setting where mental speed counts more than planning.
Each turn you add a card to your growing row, respecting number and color. Then you discard all the cards you can onto the central piles: same color, +1, total 10. The rules constantly change. Clear your hand? You play another turn. Your personal deck runs out? 15 bonus points. First to 99 wins.
What they say abroad
A game that forces you to think fast and throw away your plan every thirty seconds.
— FroGames
The rules change, the table changes, your strategy changes. And you don't have time to stop.
— FroGames
Warp 99
What's in the deck
Four elements that make everything go round
Numbered cards
Each card has a number (1-13) and a color. Build your increasing row without repeating colors. Simple on paper, stressful at the table.
Central rules
Same color, +1, total 10. Three ways to play a card onto the common piles. Respect at least one and you discard. Respect two? Bonus card.
Rule changes
Stuck? Change a central rule. The game flips in a second. What worked two turns ago no longer works.
Personal deck
Everyone has their own draw deck. Empty it? 15 points and shuffle it. It's a parallel race within the main race to 99.
In twenty minutes you'll have lost count of how many times you've changed your mind. And you'll immediately want a rematch.
A game in five acts
What happens at the table
Not the rules. The experience.
Lightning-fast setup
Deal the cards, choose your personal deck, read the three basic rules. Nobody has questions because they are intuitive. You start immediately. The table is already focused.
Smooth first turns
Everyone adds cards to their row, plays on the central piles. It works. Someone empties their hand and plays again. The pace picks up. Nobody is thinking about points yet.
The first block
Someone can't play anything. A rule changes. The pile that used to accept everything now rejects everyone's cards. Chaos begins. Everyone has to reconsider their hand.
Race to 99
Everyone is between 60 and 85 points. Someone empties their personal deck and gets 15 bonus points. Others accelerate. Turns follow quickly. No one is talking anymore, everyone is calculating.
Sudden victory
Someone shouts '99!' while others count their points in disbelief. The game is over in less than half an hour. Everyone wants to play again. Immediately.
How to play
The flow of each turn
Each turn is a rapid sequence of two mandatory actions plus one optional.
Take a card from your hand and place it at the end of your personal row. It must be a higher number than the last card and cannot repeat a color already present in the row.
Play as many cards as you can on the two common piles, respecting the active rules (same color, +1, total 10). If you meet multiple rules with one card, you draw a bonus card.
If you are stuck and cannot play any cards, you can change one of the central rules. Now everyone has to adapt.
If you run out of all cards in your hand, you immediately play another full turn. You continue until you have cards.
Why it's different from others
Six mechanics that make the difference
Growing personal row
Your row of cards grows each turn and you must respect increasing number and unique colors. It's not just a constraint: it's a resource. The longer it is, the more points it's worth. But it limits your options.
Rules that change during the game
The three rules for playing on the central piles are not fixed. When you're stuck, you change one. The game that worked two turns ago no longer works. Everyone has to adapt.
Chained multiple turns
Empty your hand? You play again. And if you empty it again? You play again. The best turns are cascades of actions that leave others amazed.
Personal deck with bonus
Everyone draws from their own draw deck. When you run out, you get 15 points and reshuffle it. It's a parallel race within the main race. Whoever cycles faster accumulates points.
Multiple rules = bonus cards
If a card meets multiple rules simultaneously (e.g., same color AND total 10), you draw an extra card. The game rewards optimization, not just speed.
Race to 99 points
It doesn't matter who has the most points at the end of X rounds. It matters who reaches 99 first. The pace is in the players' hands, not time. Some finish in 20 minutes, others in 40.
How it ends
How to win
Only one victory condition. No elimination.
Victory
- First player to reach or exceed 99 points wins immediately
- Points accumulate by playing cards on the central piles
- 15 point bonus every time you empty your personal deck
No elimination
- Everyone stays in the game until the end
- There are no loss conditions
- The game ends as soon as someone reaches 99
Warp 99 is a game that never slows down. Perfect for those looking for something fast, accessible, but that keeps everyone engaged until the last turn.
Frequently asked questions
Warp 99 FAQ
How long does a game really last?
The first games are 30-35 minutes. When everyone knows the rules, it goes down to 20-25 minutes. The pace depends on how quickly players optimize their plays. It's not a dragging game.
Does it work well with 2 players?
Yes, but it loses a bit of chaos. In 2 players, the rules change less frequently and there's more control. The game is best with 3-4 players, where the central piles are more competitive and the rules change more often.
Is it suitable for casual players?
Absolutely. The basic rules can be explained in 5 minutes and the first game is already fluid. There are no complex symbols or combinations to memorize. It's as accessible as Uno, but with more tactical depth.
How much does luck matter compared to strategy?
You draw cards, so there's luck involved. But those who manage their hand better and optimize their plays win more often. It's not a game of pure deduction, but not pure chance either. It's in the middle, leaning more towards tactical.
Is it available in Italian?
This edition is in English. The cards are numbered and colored, the text is minimal. You need to read the rulebook once, then the game is language-independent at the table.
Warp 99 is a fast card game for 2-4 players by Reinhard Staupe and published by Bézier Games. Duration 30 minutes, recommended age 10+. The core mechanics are hand management and set collection with variable rules during the game. Each player builds a growing row of cards respecting number and color, then plays on the central piles respecting the active rules (same color, +1, total 10). Whoever empties their hand plays again. Whoever empties their personal deck gets 15 points. First to 99 wins. Available on FroGames.it.

Warp 99
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
🔒Can I trust buying here?
Absolutely! Secure payments, tracked shipments, and a team that loves board games as much as you do. If something goes wrong, we'll do our best to fix it.
🛠There's a problem with my order, what should I do?
Write to us now! Whether it's a missing part, damage, or an error, we'll help you resolve it as soon as possible. Your experience truly matters to us.
- Choosing a selection results in a full page refresh.
- Opens in a new window.