
Tax the Rich!
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FroGames — Moments You'll Remember
Someone announces the revolution and flips the cards. Someone curses because the President has become useless. And in the end, everyone laughs, but no one forgets who betrayed the alliance.
WHAT IT'S ABOUT
A trick-taking game where social hierarchies are overturned
Tax the Rich! was designed by Kristian Amundsen Østby and Kjetil Svendsen, the authors of Helvetiq. The deck represents a social ladder from the poor to the President, with illustrations by Serena Schiani depicting characters of every rank. The theme is political without being heavy: modular rules allow you to add special abilities related to professions (workers unionize, billionaires seize power, police search).
At the table, you play classic trick-taking with a twist: if all your remaining cards have the flag symbol, you can declare a revolution. Ranks are reversed: the poor become the strongest, the President is worth zero. From that moment, you play with open cards, exposed. Each game includes an auction phase to determine the trump suit and the number of tricks to take to earn bonus points. The auction winner plays with an ally, but the alliance can collapse if someone betrays.
What they say abroad
A game that makes talking about social inequality fun, and that's a miracle.
— FroGames
The revolution transforms every hand into a public moment, and there everything changes.
— FroGames
Tassiamo i Ricchi! (Tax the Rich)
The cards of power (and revolt)
What you find in the deck
Character cards
Each card represents a social rank, from the Poor to the President. Higher ranks win tricks, but only until the revolution breaks out. Serena Schiani's illustrations give personality to each character.
Flag symbols
If all your remaining cards have the flag, you can declare a revolution. From that moment on, you play with open cards and ranks are reversed: the poor become the strongest.
Rule cards
Thirteen modular rules that add special abilities to professions: workers unionize, billionaires make power moves, scientists debunk theories. You can play with random setups or fixed scenarios.
Feminist icons
With the optional variant, you collect cards with the feminist symbol to trigger a feminist revolution, which increases the value of all female characters. Another twist to the power system.
Recommended sleeves 74 cards in 1 size ▼
If you play often, we recommend protecting your cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 63 × 88 mm | 74 |
| Total cards | 74 |
In half an hour, someone will have betrayed the alliance, someone else will have overturned the hierarchy. And everyone will remember that revolution declared at the wrong moment.
A five-part game
What happens at the table
Not the rules. The experience.
The Ambition Auction
Everyone looks at their cards and decides how much to dare. Someone bids on the trump suit and the number of tricks required. The auction winner chooses an ally, but the alliance is as fragile as a coalition government. The first seeds of tension are already sown.
The first safe tricks
At first, everyone follows social rules: high ranks win, the President dominates. But beneath the surface, everyone counts how many flags they hold. Revolution is already in the air, no one knows who will declare it first.
Someone declares revolution
A player turns their cards: all flags. The hierarchy is overturned. The poor become invincible, the President is worthless. From this moment, that player plays with their cards face up, exposed. Everyone recalculates their strategies. The table laughs, but secretly everyone thinks: "I could have done that."
The alliance crumbles
The ally of the auction winner must decide: loyalty or betrayal? If the revolution has changed values, helping the ally could mean losing. Someone takes a trick that should have gone to their partner. The pact is broken. Bonus points are lost.
Accounts and recriminations
End of the round. Who took the required tricks? Who betrayed whom? The modular rules created absurd situations: workers unionized, the police searched the billionaire. Everyone laughs and accuses. Someone immediately wants a rematch. The cards are shuffled.
How to play
The flow of each round
Fast auction, classic trick-taking, possible revolutions. All in twenty minutes.
Each player looks at their hand and makes a bid to determine the trump suit and the number of tricks to take for bonus points. The winner of the auction chooses an ally and together they must achieve the goal.
Standard trick-taking: follow suit, the highest-ranking card wins the trick. Social ranks are the strength of the cards: President beats Billionaire, Billionaire beats Worker, and so on. Modular rules can grant special abilities.
If all your remaining cards have the flag symbol, you can declare a revolution. You turn your cards face up and the hierarchy is inverted: lower ranks become the strongest. You play the rest of the round with exposed cards.
At the end of the round, the auction winner and their ally check if they took the required number of tricks. If so, bonus points. Everyone counts the tricks they took. A new round begins with new rule cards (if playing with variable setup).
Why it's different from others
Six mechanics that make a difference
Public Revolution
The revolution mechanic is a theatrical coup: declare it and hierarchies are overturned, but you play the rest of the round with your cards face up. Everyone sees what you have, everyone knows what you'll do. It's a moment of total exposure that changes the pace of the game. No other trick-taking has this level of drama.
Forced alliances
Whoever wins the auction chooses an ally, and together they must take a certain number of tricks for bonus points. But the alliance is fragile: if the revolution changes the values of the cards, helping your ally can mean losing. Betrayals are part of the game, and every round someone breaks the pact.
Thirteen modular rules
Rule cards add special abilities to professions: Workers can unionize and play together, Billionaires stage coups, the Police search opponents. You can play with random setups or fixed scenarios suggested by the manual. Each combination creates a different game.
Feminist Revolution
With the optional variant, you collect cards with the feminist symbol to trigger a feminist revolution, which increases the value of all female cards. It's another lever of power, another way to turn the game around. The game gives you multiple tools to subvert the established order.
Fast pace
Twenty to thirty minutes per game. The auction is fast, tricks flow, revolutions explode. There's no downtime: you're either playing a card or planning when to declare a revolution. The game waits for no one, and this makes it perfect for evenings with multiple rounds.
Light political theme
Tax the Rich! talks about inequality, hierarchies, and revolution, but without ever becoming a sermon. The theme is a narrative tool to give meaning to the mechanics, not a manifesto. It laughs at itself, but makes you think. It's political enough to be interesting.
How it ends
How to win and how to lose
Victory is in the points accumulated across multiple rounds, but every trick counts.
Victory
- Take the required number of tricks with your ally to earn the auction's bonus points
- Accumulate tricks even if you didn't win the auction: each trick is worth points at the end of the round
- Use the revolution at the right moment to flip stronger cards and steal impossible tricks
Defeat
- Win the auction but fail to take the required number of tricks: lose bonus points and the advantage
- Declare revolution too early and play with your cards face up while others crush you
- Your ally betrays you to save their own points and the alliance collapses without results
Tax the Rich! is a trick-taking game that turns every hand into a small coup. The alliances, revolutions, and modular rules make it unpredictable and infinitely replayable.
Frequently Asked Questions
FAQ about Tax the Rich!
Do I need to know trick-taking games to play?
No. The game explains everything: follow suit, the highest card wins. Revolution is the only special rule, and it's quickly understood. You can teach it even to those who have never played Briscola or Hearts. The first game will already be smooth.
Are modular rules mandatory?
No. You can play the base version (ranks and revolution only) or add one or more rule cards to grant special abilities. The manual suggests fixed scenarios, but you can also draw random rules for each game. The game scales well in complexity.
How much does the game change with the feminist revolution?
It's an optional variant that adds another lever of power. Instead of declaring a revolution with flags, you collect feminist icons to flip the values of female cards. It's not a different game, it's another twist on the same system. Try it after a few standard games.
Does it work well with three players or do you need a full table?
It works for three to six players. With three, it's more tactical (you control tricks better), with six, it's more chaotic (alliances are more fragile). The game scales well, but the experience changes: with three it's almost a team duel, with six it's a political brawl.
Is it available in Italian?
Yes. The Ghenos Games edition includes rulebook, cards, and components entirely in Italian. The names of professions and social ranks are translated. No knowledge of English is required.
Tax the Rich! is a competitive trick-taking game for 3-6 players, designed by Kristian Amundsen Østby and Kjetil Svendsen. Duration 20-30 minutes, recommended age 14+. The game uses a deck of cards representing social ranks: players who play higher ranks win tricks, but if you declare a revolution, the hierarchy reverses and the poor become invincible. It includes thirteen modular rules that add special abilities to professions and a variant with a feminist revolution. Published by Ghenos Games in Italian. Available on FroGames.it.

Tax the Rich!
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