


Spell Reference Cards: Levels 4–5
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D&D 2024 Spells Reference Deck
Spells Reference Cards: Levels 4-5
"These are the spells that turn the tide of battle. Polymorph, Cone of Cold, Telekinesis. Better to have them clear in hand, not buried in the manual."
What it is
High-level magic, accessible and ready to cast
Spells Reference Cards: Levels 4-5 is the official reference card deck for high-level spells in Dungeons & Dragons 2024. The spells that come into play as your character grows: each on a well-designed card, with range, components, duration, and effect always in sight.
In the box you'll find 89 spell cards (41 level 4 and 48 level 5), 13 character feature cards to keep class abilities at hand, 5 customizable cards for your homebrew options, and 1 instruction card. In total, 108 cards, designed for those who have passed the first levels and play a capable spellcaster.
It is the natural follow-up to the levels 2-3 deck. Level 4 and 5 spells are often the ones that decide an encounter (polymorph, cone of cold, telekinesis, wall of force): precisely the ones you don't want to be looking up in the manual when combat is at its peak.
The cards cover level 4 and 5 spells from the D&D 2024 rules. They are a tabletop tool that complements the game, not a manual that replaces it.
FroGames Editorial Note
A word from FroGames
🃏 The meaning of a deck in one line
"The higher the level of your spells, the easier it is to forget what they actually do."
⚡ From tabletop experience
"Level 4 and 5 spells turn the tide of battle. Better to have them clear in hand."
One deck, four tables
Who really needs this deck
High-level cards are for those who already have some sessions under their belt. Here's what four types of players find in it.
If you already have the lower decks
It's the natural upward completion. Your character has grown and now casts fourth and fifth level spells: this deck extends the same convenience to more powerful magic, without having to flip through the manual precisely when options matter most.
If you hate slowing down combat
Spells in this range have more articulated rules: areas, durations, concentration. Having them on cards means resolving a cone of cold or polymorph without interrupting combat to consult three different pages.
If you are a Dungeon Master
Mid-level enemies start using dangerous magic. Distribute the spell cards that the antagonists will cast and manage their turns with the same fluidity as the players, even in the most complex combats.
If you play without screens
You want the speed of digital without lit-up tablets. The 13 character feature cards also keep class abilities handy, so everything your spellcaster needs remains physical, on the table, in front of the group.
D&D Spells Reference Cards: Levels 4-5
What you'll find in the box
Four types of cards, 108 in total
41 Level 4 Spell Cards
The spells that expand your arsenal at higher levels, from polymorph to dimension door. Each on a card, with all the data ready for casting.
48 Level 5 Spell Cards
The spells that often decide the encounter: cone of cold, telekinesis, wall of force. Complete data on cards, to resolve them without stopping combat.
13 Feature Cards
Cards with character features, to keep class abilities as well as spells handy. Thirteen cards, even more than the lower-level decks: at high levels, class abilities matter.
5 Customizable + 1 Guide
Five blank cards for homebrew or missing spells, to write with a pencil, plus an instruction card to use the deck from the first minute.
Honesty first and foremost
What you will NOT find in this box
We'll tell you before you buy. It's an advanced reference accessory, not a complete game product. Here's what it doesn't contain, so you know exactly what you're buying.
Spells below level 4
This deck starts at level 4. For lower levels, you need the separate Spells Reference Cards: Levels 0-1 and Levels 2-3 decks, the previous steps in the line.
The Italian language
The cards are in English. Spell names and descriptions are in the original language. If you play with Italian materials, the names will not match.
Spells beyond level 5
Coverage stops at the fifth level. When your character accesses higher spells, you'll need the decks for subsequent levels of the same line.
The rules for playing
It's not a manual: it doesn't teach you how to play or contain the basic rules. You already need to have a spellcasting character and the rulebook to use these cards.
New or exclusive spells
The cards list existing spells from the 2024 rulebook, not unreleased magic. The value is the convenience of the format, not additional game content.
An indispensable accessory
You can play D&D perfectly well without it. It's a comfort, a turn accelerator: you buy it because you want a smoother table, not because you absolutely need it.
No surprises
To use it at the table, you only need this
✅ You need…
- This deck, ready to use
- A spellcaster who casts level 2-3 spells
- A basic understanding of English to read the cards
- Your group and a session to play
❌ You do NOT need…
- The lower-level decks necessarily (but they combine well)
- Apps or online accounts
- Sleeves or protective pouches (optional)
- Prior experience with cards
If you also have the level 0-1 and 2-3 decks, combine them into a single deck per character and only pull out the spells you actually know. You'll have your spellcaster's entire range, from cantrips to fifth level, at a glance. Always keep the 13 feature cards on top: they remind you of class abilities that you often forget you can use in the heat of battle.
"At fifth level, magic really starts to matter. Keep it in hand, not buried in a manual."
🃏
Full box contentsAll 108 cards, one by one
How your turn changes
Five moments, game-changing magic
What really happens when you bring high-level spells to the table, ready in hand.
The character has grown
You've reached the levels where you unlock fourth and fifth level spells. Open the deck, pull out the ones you've prepared, and combine them with your low-level cards.
The battle ignites
The enemy is tough, you need something strong. Scroll through the cards: polymorph, ice storm, cone of cold. The right option is before you, with numbers ready.
The blow that turns the tide
The fight is balanced on a knife-edge. You play the right card: a cone of cold that sweeps the front line, a wall of force that cuts the field. The turning point is already in the numbers on the card.
Managing concentration
Many spells in this range require concentration. The cards remind you of duration and conditions at a glance, so you don't lose track of what's active.
At the end of the evening
The toughest combat went smoothly, with no pauses to flip through pages. Put the cards back in the box and your spellcaster is ready for the next session.
How to use it at the table
Four steps, zero learning curve
Select your spells
Draw the spell cards for levels 4 and 5 that your character knows and has prepared, and keep the 13 class feature cards separate.
Combine with lower levels
If you also have the 0-1 deck, combine everything into a single deck: cantrips, first, fourth, and fifth level, your spellcaster's entire arsenal.
Draw and cast
When it's your turn, grab the right card, read the area, duration, and concentration, declare and resolve. Even complex spells flow quickly.
Keep features in sight
The 13 feature cards at the top of the deck remind you of class abilities, the ones you often forget to use in the heat of the moment.
Honest comparison
Where this deck fits in the line
Levels 2-3 cards are one piece of a system. Here's how they compare to the low-level deck and consulting the manual.
| What matters | Levels 4-5 | Levels 2-3 | Consulting the manual |
|---|---|---|---|
| Spells covered | Level 4 and 5 | Level 2 and 3 | All levels |
| Game phase | Character grown | Character growing | Any |
| Feature cards | Yes, 13 included | Yes, 8 included | No |
| Table speed | High, card in hand | High, card in hand | Low, flip pages |
| Language | English | English | Italian or English |
| Who it's for | High-level spellcasters | Intermediate spellcasters | Those who want everything in one volume |
Why it's worth 19 Euros
Six concrete reasons to keep it on the table
Fast turns on important spells
Levels 4 and 5 are the range that decides many encounters. Having them on cards means resolving more complex magic without stopping combat to consult the manual.
89 spells ready to go
41 from level 4 and 48 from level 5, each with all the data in the right place: area, duration, concentration. The entire high-level arsenal on the table, without searching.
13 feature cards included
An extra that the 0-1 levels deck didn't have: cards with character features, to keep class abilities within reach, not just spells.
Pairs with lower level decks
Together with the lower level decks, it forms your spellcaster's complete arsenal, from cantrips to fifth level, in a single, coherent deck per character.
5 customizable cards
Space for homebrew spells or options you don't find in the deck. Write in pencil and integrate your magic without breaking the table's coherence.
Aligned with D&D 2024
The cards follow the level 4 and 5 spells of the updated 2024 rules, so the information in your hand matches that of your current game.
What you take home
An accessory that grows with your character
As your character levels up
As soon as you unlock fourth and fifth level spells, the deck comes into play and your turn remains fast even with more complex magic to manage.
Campaign after campaign
The cards remain valid for every new spellcaster you bring to these levels. An accessory that doesn't wear out and that you reuse with every character.
Give your spellcaster impactful magic, ready in hand. The battle no longer waits for you to flip pages.
The next step
What to pair with this deck
Direct questions
Answers before purchase
Do I need the lower level decks first?
Are the cards in Italian?
How many and which spells does it contain?
What are the 13 feature cards?
Are they compatible with my edition of D&D?
Are they really necessary or is the manual enough?
Dungeons & Dragons Spells Reference Cards: Levels 4-5 is the official deck of reference cards for high-level D&D 2024 spells, published by Wizards of the Coast in English. The box contains 108 cards: 41 level 4 spells, 48 level 5 spells, 13 character feature cards, 5 customizable cards, and 1 instruction card. A natural progression from the Spells Reference Cards: Levels 0-1 and Levels 2-3 decks, this accessory makes high-level magic accessible and ready to use, speeding up turns and reducing manual consultation time at the table. Compatible with the D&D 2024 (5.5e) rules, suitable for ages 12 and up. Available on FroGames.it, the go-to source for role-playing games, gamebooks, and game publishing.

Spell Reference Cards: Levels 4–5
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