

EVE: War for New Eden
🐸 Dettagli da BoardGameGeek
Consiglio BGG sul numero di giocatori
Categorie
Meccaniche
Design & Art
Lingua
Pre-order - leggi i dettagli
🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
Pairs well with
The FroGames Card
Form an alliance. Keep it for two turns, then betray it exactly when needed. The other player knew it, but hoped for one more round. Now their fleet is in the wrong sector.
WHAT IT'S ABOUT
The EVE Online video game becomes galactic tabletop chess
EVE: War for New Eden translates the boundless universe of the famous space MMO into a competitive 4X board game. Designed by Titan Forge, the same team behind some of the most funded Kickstarters of recent years, the game captures the infinite possibilities and epic conflicts of the digital original, bringing them to a modular board.
At the table, you choose an asymmetric faction, start with limited territory and resources, and expand your empire through diplomacy, deception, and direct warfare. Build your economy, own legendary ships, fight spectacular battles with dice and event cards. The goal is to reach 10 Victory Points to enter the Verge of Ascendancy, but beware: when you get there, a ruthless final round begins where everyone targets you.
What they say abroad
"Galactic Glory Awaits!"
— Titan Forge Games
The game promises epic battles, memorable betrayals, and that feeling of a living universe that made EVE Online legendary. The challenge is to maintain it in 3 hours.
— FroGames
EVE: War for New Eden
The tools of empire
What you build to dominate New Eden
Asymmetric Fleets
Each faction has unique ships with special abilities. Amarr frigates don't fight like Caldari fighters. Build what's needed for your plan, not what costs less.
Hexagonal Sectors
The board is built game by game with modular hexes. Resources, colonizable planets, and wormholes change the geography of the conflict each time.
Economy and resources
Collect minerals, build infrastructure, generate income. The economy isn't a minigame: it's what allows you to sustain a fleet or collapse midway through expansion.
Event cards
Galactic events that upset balances: strikes, technological discoveries, diplomatic crises. You can't control them, but you can exploit them better than others.
Recommended Sleeves 526 cards in 2 sizes ▼
If you play often, we recommend protecting your cards with clear sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 44 × 68 mm | 488 |
| 63 × 88 mm | 38 |
| Total cards | 526 |
Video a scopo dimostrativo, per mostrare il gameplay.
🎲How to PlayThe rules in four steps▼
How to Play
The Flow of Each Round
Each round is divided into synchronous phases: everyone acts, then the game moves to the next phase.
Collect resources from controlled territories and pay for your ships' maintenance. If you cannot pay, you lose units. Economy is not optional: an overextended empire will choke you.
Build infrastructure, colonize new sectors, buy ships, activate faction powers. Each player has a limited number of actions: choose whether to expand your economic engine or strengthen your military.
Move fleets on the hexagonal grid. If you enter an enemy sector, combat erupts: dice and cards modify the outcome, but fleet composition matters more. The loser retreats their ships or loses them.
Draw an event card that can tip economic or political balances. Then award Victory Points: for controlling strategic objectives, for completing faction missions. The first to 10 VP triggers the final round.
⏱️Your First GameThe story, moment by moment▼
A Game in Five Moments
What Happens at the Table
Not the rules. The experience.
The Calm Before the Expansion
Choose your faction, place your first ships, look at the board. Everyone is still calculating which sector to colonize first. Some propose a non-aggression pact, some nod without committing. Nobody truly believes in the agreements, but for now they serve their purpose.
The First Expansion
The first few turns are a silent race. You colonize planets, build infrastructure, gather resources. Someone invests everything in economy, someone else in their fleet. Event cards start to appear and you discover that a diplomatic crisis has just granted extra VPs to whoever controls a certain sector. Now everyone wants it.
The First Betrayal
Someone breaks a pact. Maybe it was you. A fleet meant to defend a neutral border instead invades a neighbor's sector. The dice roll poorly, the battle drags on, a third player takes advantage to expand into the chaos. Suddenly the political map is different.
Someone Reaches 10 VP
A player announces they have reached 10 Victory Points. The Verge of Ascendancy is triggered: a final round where all others must stop them or they win. Alliances are instantly reformed, fleets converge. The one who was ahead is now under siege from three fronts. The seemingly marginal dice roll decides who survives.
The End of the Empire
The final round is over. Either the leader survived the siege and wins, or someone else took advantage of the chaos to surpass them in VPs. The map is devastated, pacts are ashes, someone is already recounting the moment of the perfect betrayal. No one talks about economic strategy. Everyone talks about that battle.
🐸Good to Know BeforehandThree honest things, from friends▼
Good to Know Beforehand
Three Things You Need to Know Before Buying It
The Duration is Not a Promise
The box says 90-180 minutes, but with 4 players taking their time in combat and diplomacy phases, it can easily reach 3 and a half hours. The first game, with explanation of asymmetric factions, counts at least 4 hours. It's not a game for quick evenings.
Steep Learning Curve
A weight of 3.6 on BGG does not lie: there are asymmetric factions with complex powers, event cards that require cross-referencing, stratified combat. The first game will be slow, with pauses to check the rules. It improves greatly from the second game onwards.
Dice Can Be Frustrating
You can build the perfect fleet, plan an attack for three turns, and then the dice destroy you in a key battle. There are mitigators (cards, faction abilities), but luck has a say. If you're looking for a deterministic 4X, this isn't it.
🏆Victory and DefeatWhat the ending rewards▼
How It Ends
How to Win (and How to Lose)
Only one winner. All others are fallen empires.
Victory Conditions
- Reach 10 Victory Points by controlling objectives, completing faction missions, winning key battles
- Survive the final round of the Verge of Ascendancy: if you reach your next turn with 10+ VP, you win
- If no one survives the final round, the player with the most VP at the end wins
How You Are Eliminated
- Lose all your ships and have no resources to rebuild: you are out of the game
- Unable to pay maintenance and your empire collapses economically
- Another player wins before you can catch up in VPs
EVE: War for New Eden is the first 4X board game that takes dirty politics as seriously as space battles. If you're looking for true diplomacy (and memorable betrayals), not just military galactic chess, this is rare in the genre.
💬Frequently Asked QuestionsQuick answers before checkout▼
Frequently Asked Questions
FAQ about EVE: War for New Eden
Do I need to know EVE Online to play?
No. The game is completely standalone: the rules are self-contained, the theme is universal space sci-fi. If you know EVE Online, you'll recognize factions, ship names, and references, but it's not required. It's a competitive 4X that works for anyone who loves expansion, diplomacy, and space combat.
Is it suitable for 2 players or does it need a full table?
It works for 2 to 4 players, but the experience changes. With 4 players, diplomacy explodes: unstable alliances, betrayals, anti-leader coalitions. With 2, it's more of a direct confrontation similar to a space wargame, less politics and more military tactics. Both configurations work, but the game is designed to shine with 3-4 players.
How much does luck influence the dice?
Dice determine combat outcomes, but you have mitigators: fleet composition (ships with special abilities), tactical cards, faction powers. A well-built fleet can beat an improvised fleet even with average dice rolls. That said, a disastrous roll in a key battle can ruin your plan. It's not a deterministic game like Twilight Imperium or Eclipse.
What mechanics does EVE: War for New Eden use?
It's a classic 4X (explore, expand, exploit, exterminate) with a modular hexagonal grid, zone movement, dice-resolved combat, asymmetric faction powers, resource/income management, event cards that modify the game state, and a threshold victory system (10 VP) that triggers a final round. It also includes trade and open diplomacy.
Is it available in Italian?
No. This edition is entirely in English: rulebook, event cards, mission cards, ship and faction names, references on the boards. The game has significant text (about 500 total cards according to BGG), so a good understanding of written English is necessary. There are currently no official Italian translations.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
EVE: War for New Eden is a competitive 4X board game for 2-4 players, lasting 90-180 minutes, recommended for ages 14+. Designed by Titan Forge Games and based on the EVE Online universe, the game combines territorial expansion on a modular board, dice combat, diplomacy, betrayal, and economic management. Each game features asymmetric factions with unique powers, variable event cards, and a race to 10 Victory Points that triggers a final climax where all opponents coalesce against the leader. Ideal for experienced players looking for a space 4X where dirty politics matters as much as battles. Weight 3.6 on BoardGameGeek. Available on FroGames.it.

EVE: War for New Eden
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
🔒Can I trust buying here?
Absolutely! Secure payments, tracked shipments, and a team that loves board games as much as you do. If something goes wrong, we'll do our best to fix it.
🛠There's a problem with my order, what should I do?
Write to us now! Whether it's a missing part, damage, or an error, we'll help you resolve it as soon as possible. Your experience truly matters to us.








