In the world of Rose King , the sun sets on fields contested by two houses that cannot afford a misstep. Every move is a march. Every token is a banner. Every conquered space is a plot of land on which to make your Rose grow... or let your opponent's wither.
The common pawn marches according to your hand: cards that indicate directions, distances, and the subtlest possibilities. When it lands, the territory changes color—unless you choose to summon an Arbiter , that rare and dangerous figure who flips an opponent's token and can turn the center of the board into a perfect trap.





