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FroGames — Moments You'll Remember
Some players hoard tiles behind their screen, hoping for the right moment. Some play immediately. And when someone draws the Restart tile, the game takes a turn at the table.
WHAT IT'S ABOUT
A game of numbers where he who hesitates loses (or wins)
Restart is an abstract hand management game designed by Younsu Hwang and illustrated by Paul Laane for IELLO. Five rows of numbered tiles, a personal screen, and a handful of special tiles that can turn everything around in one turn. Released in 2025, it brings a constant dilemma to the table: play immediately or hoard tiles behind the screen?
At the table, you build rows of ascending numbers, from 1 to 15, trying to get rid of your tiles before your opponents. Each turn you can play one tile (or more if consecutive) or pass. But Restart tiles reset a row, Scissors tiles remove the last one played, and the Trash Can empties everything. Players holding the wrong tiles at the wrong time end up with a load of negative points.
What they say abroad
It's a game where tension builds at the exact pace that rows close. You hoard tiles, wait for the right moment, and then someone plays Restart and you start all over again. Every game is a succession of small tactical frustrations — and it works.
— FroGames
Restart
What's in your hand
The tiles that make a difference
Numbered Tiles 1-15
Five colors, fifteen numbers. You play them in ascending sequence on rows of the same color. Hoarding consecutive tiles allows you to play multiple tiles in one turn, freeing yourself quickly. But if you wait too long, someone closes the row.
Restart Tile (16→0)
It's worth 16 when you play it, then becomes 0 and reopens the row. A sudden plot twist: the row that seemed closed becomes playable again. Whoever holds it controls the rhythm of the game.
16-END Tile
Closes a row forever. No one can play on that color anymore. Whoever plays it last blocks opponents who hoped to shed tiles on that row. Crucial timing.
Scissors and Trash Can
The removal tiles. Scissors removes the last tile played on a row (and you can continue your turn). Trash Can empties the entire row except for the starting 1. Tactical weapons to sabotage others' plans — or save your own.
End with fewer points than others. Or end with no tiles. In between, there's a game of numbers that doesn't forgive those who hesitate too much.
A game in five moments
What happens at the table
Not the rules. The experience.
Dealing and first look
You draw the tiles, hide them behind your screen. Everyone places the 1s in the center: five starting rows, one per color. You read your hand, understand what you can play immediately and what's better to keep. Silence lasts for a few seconds, then someone plays the first tile.
First turns: build or wait?
The rows grow slowly. Someone plays a 3, someone a 7. You start to understand who is accumulating and who is offloading. You wait for the right moment to play 3-4 consecutive tiles in a single turn. But in the meantime, the rows advance and comfortable colors run out.
The first Restart
Someone plays a Restart tile. The blue row that had reached 14 returns to 0. Those who were about to play the 15 find themselves blocked. Those with low tiles are back in the game. The table changes tone: now everyone knows that rows are never safe.
End of first round: counting the damage
No one can play anymore, or everyone has passed. The remaining tiles are revealed: each number is worth negative points. Whoever still has a 15 in hand gets 15 points. The first to reach 100 loses, so every accumulated tile weighs heavily. New tiles are dealt and the game restarts.
End of game: who resisted
After 3-4 rounds, someone exceeds 100 points (or someone manages to play all tiles in a round). The one with the fewest points wins. At the table, people comment on the Scissors tile played too early, the Restart held for too long, that 14 that no one managed to offload.
How to play
The flow of each turn
A turn in Restart lasts only a few seconds: you play one or more tiles or you pass. That's it.
Choose one of the five colored rows. You must play a tile with a number higher than the last tile in that row.
Play a single tile, or multiple consecutive tiles of the same color (e.g., red 5-6-7). If you play a Restart, Scissors, or Bin tile, apply its special effect immediately.
If you played Scissors or Bin, you can continue your turn by playing more tiles on the same row. Otherwise, the turn passes to the next player.
When no one can (or wants to) play anymore, the remaining tiles are revealed. Each tile is worth negative points equal to its number. Whoever exceeds 100 points loses, or whoever runs out of tiles wins immediately.
Why it's different from others
Six elements that make the difference
Personal screens
Each player has a screen that hides their tiles. You don't know what others have, you can only deduce from their moves. Is someone accumulating tiles waiting for the right moment or are they stuck? Reading the table is as important as the tiles in your hand.
Restart tile that resets
The Restart tile is worth 16 when played, then becomes 0 and completely reopens a row. A row that seemed dead becomes available again. Whoever holds the Restart tile controls the rhythm of the game, but if they play it too late, they risk holding onto it until the end and taking 16 points.
Active removal with Scissors and Bin
Scissors and Bin tiles are not passive: you play them actively to remove tiles from the table. Scissors removes the last tile from a row, Bin empties everything except the initial 1. After playing them, you can continue your turn: they are tactical weapons, not event cards.
Permanent closure with 16-END
The 16-END tile blocks a row forever. No one can play on that color anymore. Whoever plays it last traps opponents who hoped to offload tiles onto that row. But if you play it too early, you lose an option for yourself.
Multiple games with negative scoring
You don't play just one round. You play multiple rounds up to 100 (negative) points. Each tile remaining in hand is worth its number in points. Whoever accumulates the fewest points in the long run wins. It's not enough to get rid of tiles once: you need to do it consistently.
Extreme compactness
Restart is a game that takes a clean 20 minutes, with no complex setup or downtime. You draw tiles, play, count points, restart. The box is small, the rules are immediate, and a complete game (multiple rounds) fits within half an hour. An ideal filler.
How it ends
How to win and how to lose
Restart has two end-game conditions: score or total clearance.
Victory
- You have fewer points than everyone else when someone exceeds 100
- You manage to play all your tiles in one round (immediate victory)
- You accumulate fewer negative points in the long run (multiple rounds)
Defeat
- You exceed 100 negative points (immediate elimination)
- You are left with high tiles (14, 15, 16) at the end of the round
- You hold the Restart or END tile for too long and take 16 points at the end of the round
Restart does not forgive hesitation: every remaining tile costs points, and special tiles can turn the tables in one turn. Twenty minutes of tactical choices where timing is everything.
Frequently asked questions
Restart FAQ
Can I play multiple non-consecutive tiles in one turn?
No. You can only play multiple tiles if they are consecutive numbers of the same color (e.g., red 8-9-10). If you have a 5 and a 12 of the same color, you must play them in separate turns. The only exception: Scissors and Bin allow you to continue your turn after playing them.
What happens if I play Restart on a row already closed with 16-END?
You cannot. A row closed with the 16-END tile is permanently blocked: no one can play on that color anymore, not even with Restart. If you have tiles of that color in hand, you will have to keep them until the end of the round (and take the negative points).
If all players pass consecutively, does the round end?
Yes. If everyone passes in a row, or no one can play any more tiles, the round ends. The remaining tiles are revealed, negative points are counted, and a new round begins (unless someone has exceeded 100 points).
Does the Bin also remove the initial 1 tile?
No. The Bin removes all tiles except the initial 1. Each row always restarts from 1, so after playing the Bin, that row returns to its starting point. You can immediately play a 2 or higher tile on that row if you have one.
Is it available in Italian?
Yes, this is the Italian Ghenos Games edition. The game is language-independent (numbered tiles and symbols), but the rulebook and references are in Italian.
Restart is an abstract tile-placement game designed by Younsu Hwang for 2-4 players, ages 7 and up, with 20-minute games. At the table, you build increasing numerical sequences (from 1 to 15) on five colored rows, trying to get rid of your tiles before your opponents. Special tiles like Restart, 16-END, Scissors, and Bin can turn the game around in one turn: Restart zeroes a row, END closes it permanently, Scissors and Bin remove opponents' tiles. Each tile remaining in hand at the end of the round is worth negative points. Published by Ghenos Games (IELLO), Restart is a tactical filler with direct interaction and quick choices. Available on FroGames.it.

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