


PARKS - Wildlife
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Someone yells «Bison!» and everyone moves. Someone brought real binoculars. By the end of the evening, you will have visited parks you didn't know, and you'll really want to go there.
WHAT IT'S ABOUT
Wildlife Enters American National Parks
PARKS: Wildlife is the official expansion for the award-winning PARKS by Henry Audubon and Mattox Shuler, published by Keymaster Games and distributed in Europe by Matagot. It brings 16 new park cards dedicated to Iconic Wildlife Parks to the table, featuring the stunning illustrations by Tom Whalen and the Fifty-Nine Parks Print Series. It also introduces the new national park New River Gorge, the latest addition to the USA national parks family.
Wildlife is designed for those who want more choices, more interaction, more variability. It adds new trail sites, fresh canteens, new equipment, and season cards. And it introduces the Wandering Bison, a large meeple that moves along the parks and grants bonuses to those who cross its path. Everything changes at the table: more sightings, more calculations, more moments to remember.
What they say abroad
"Wildlife adds more of everything that made PARKS great."
Wildlife adds more of everything that made PARKS great.
— The Opinionated Gamers
The Bison turns every game into a treasure hunt. You no longer visit parks: you chase them.
— FroGames
PARKS: Wildlife
PARKS supports solo play from the base game, and Wildlife is fully compatible with that mode. Add the new parks, the Bison, and new sites to your solo deck, and the experience remains solid. It only loses the indirect interaction of the Bison that creates competition on the paths in multiplayer, but the challenge against yourself remains intact and richer.
What's in the box
Components that expand the experience
Bison Meeple
Large, wooden, tangible. It moves along the parks and grants bonuses to those who visit its territories. It is the silent protagonist of every expanded game.
16 Wildlife Park cards
Bears, wolves, eagles, elk. Each card features a national park dedicated to wildlife, with new mechanics and illustrations by Tom Whalen. They include New River Gorge.
New Trail sites
Six additional trail tiles with fresh actions. They change the paths you build, opening up strategies that didn't exist in the base game.
New Equipment and Season cards
Canteens, equipment, new seasonal conditions. They increase replayability and tactical depth without burdening the rules.
Recommended sleeves 54 cards in 2 sizes ▼
If you play often, we recommend protecting your cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 50 × 75 mm | 38 |
| 70 × 120 mm | 16 |
| Total cards | 54 |
After a game of Wildlife, you'll look at national parks differently. And you'll want to go there.
A game in five moments
What happens at the table
Not the rules. The experience.
The Bison appears
Place the large Bison meeple on a random park. Someone says "It's mine." Someone else laughs. The trail is built, the canteens are filled, but everyone watches where the Bison goes. The game has just begun, and there's already tension.
First sightings
The first player visits a Wildlife park and takes the Bison bonus. The others look at each other, recalculate. The new trail sites offer actions that weren't in the base game: someone changes strategy mid-hike. The table comes alive.
The Bison hunt
The Bison moves. Now it's in a park no one had considered. Someone deviates their path just to reach it. Someone else ignores it and aims for an equipment combo. Strategies diverge, the table splits between hunters and contemplatives.
The last Wildlife round
Last season. The Bison is in a very rich park. Two players arrive there on the same turn. One takes the bonus, the other is left empty-handed. Someone shouts, someone laughs. This is the moment you'll remember tomorrow.
Expanded point count
Count the parks visited, the Wildlife sightings, the photos taken. The new season objectives change the final result: someone who seemed to be in the lead discovers that someone else has followed a quiet and deadly path. Victory is decided on one park.
How to play
The flow of each round (with Wildlife)
Wildlife integrates into the flow of PARKS without breaking it. Each round follows the same structure as the base game, with the addition of the Bison's movement and new bonuses.
In turn, each player places one of their hikers on a free trail site. The new Wildlife sites offer new actions: use them to build combos that didn't exist before.
Take the site's resources (sun, water, mountain, wildlife, forest). If you use Wildlife equipment or canteens, you activate boosted effects. The new season cards modify values: read carefully.
When you reach the end of the trail, you can visit a park by paying the required resources. If the Bison is in that park, you take its bonus (extra resource, free photo, etc.). Then the Bison moves.
When everyone has finished the trail, the season changes. Reset the trail, rotate the First Hiker token, draw new Wildlife Park cards if provided. Four seasons, then end of game.
Why it's different from others
Six mechanics that make a difference
The wandering Bison
It's not a static token. It moves along the parks after each visit, creates temporary opportunities, forces recalculation of routes. It's the engine of indirect interaction: everyone wants it, not everyone gets it. It transforms PARKS into a strategic hunt for the right moments.
16 new Wildlife parks
Each card features a national park dedicated to wildlife: Yellowstone, Denali, Everglades. The illustrations by Tom Whalen are spectacular, the mechanics unique. Mix them with the base deck or play only Wildlife: both modes work.
New Trail sites
Six additional tiles with actions not present in the base game: advanced resource exchanges, Wildlife bonuses, extra park card draws. They change how you build your path, opening strategies that were previously impossible. More choices, more depth.
Fresh equipment and canteens
New equipment cards with boosted effects: canteens that give two resources instead of one, tools that unlock bonus actions on Wildlife sites. These aren't random power-ups, they are tactical tools you need to buy at the right time.
Additional Season cards
Each season can have different special conditions. Wildlife adds new season cards that modify resource values, park costs, and Bison bonuses. Every game has a unique climatic setup.
Full compatibility with base PARKS
Wildlife is not a reboot. It integrates perfectly with the base game and all other Keymaster expansions. You can use everything together or only some parts. The manual is a four-page insert: clear, tested, immediate.
How it ends
How to win and what matters
Wildlife maintains the victory conditions of base PARKS, adding new ways to score points. At the end of the four seasons, the player with the most points from visiting parks, taking photos, and completing objectives wins.
Victory Points
- Each visited park is worth the points printed on the card (Wildlife parks have competitive values)
- Photos taken during the game: each Wildlife photo can be worth bonuses if paired with the right parks
- Season objectives completed: new season cards give extra points for thematic strategies (e.g., visiting only parks with bears)
How to lose ground
- Ignoring the Bison: those who exploit it accumulate extra resources and photos, those who avoid it fall behind
- Not diversifying parks: visiting only Wildlife parks or only base parks limits points from cross-objectives
- Wasting Wildlife canteens: they are powerful, but if you use them too early or too late, they lose effectiveness
Wildlife doesn't change PARKS. It multiplies it. If the base game was a stroll, this is a real hike: longer, richer, more memorable.
Frequently asked questions
FAQ about PARKS: Wildlife
Do I need base PARKS to play Wildlife?
Yes, Wildlife is an expansion and requires the base game PARKS. It is not standalone. It adds components, cards, and mechanics that integrate with the base deck, but cannot be played on its own.
Does the Bison make the game too complicated?
No. The Bison is an elegant mechanic: it moves after each visit to a park it's in, and gives a bonus to the player who visits it. The rule is only three lines in the manual. It adds indirect interaction without bogging down the flow.
Can I use only some parts of Wildlife?
Yes, Wildlife is modular. You can add only the new parks, only the Bison, only the trail sites, or everything together. The manual suggests progressive combinations for those who want to introduce the expansion gradually.
Is it compatible with other PARKS expansions (Nightfall, etc.)?
Yes, completely. Wildlife integrates with all Keymaster expansions released so far. You can mix Nightfall, Wildlife, and base parks in the same deck, or use the modules separately. Everything works.
Is it available in Italian?
This edition is in English, published by Matagot for the international market. PARKS has limited text (park names, card effects), and the original language preserves the authentic illustrations and names of USA national parks. The rulebook is clear and unofficial translations are available online.
PARKS: Wildlife is the official expansion for the award-winning game by Henry Audubon and Mattox Shuler, for 1-5 players, ages 10+, lasting 40-70 minutes. It introduces 16 new park cards dedicated to the wildlife of American national parks, the wandering Bison meeple that moves along the board and provides strategic bonuses, new trail sites, enhanced equipment, and new season cards. Main mechanic: expanded worker placement with indirect interaction and medium-term planning. Published by Keymaster Games, distributed in Europe by Matagot, featuring the celebrated illustrations by Tom Whalen and the Fifty-Nine Parks Print Series. Wildlife amplifies everything that made PARKS a success: replayability, tactical depth, visual beauty. Compatible with all other expansions in the series. Available on FroGames.it.

PARKS - Wildlife
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