


Obojima Puzzle Witches Study 1000 pc
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The witch's study is full of secrets. A thousand pieces to discover them all — one by one.
What it's about
A witch's study, a thousand details to discover
The witches of Obojima are guardians of ancient secrets — their studies are places where rare herbs, bubbling potions, and pages from Grandma Prumple's Almanac mingle in an ordered and wonderful chaos. This puzzle brings that atmosphere directly to your table.
The illustration is signed by Alexander Cloos, one of the artists who helped define the visual aesthetic of Obojima: Tales from the Tall Grass. A work rich in references, symbols, and hidden corners — exactly the kind of image that reveals something new with each assembly session.
With 1,000 pieces and a 50×70 cm format, it's a challenge worthy of the level of detail expected from Studio Ghibli-inspired art: complex backgrounds, rich palettes, corners that all look alike but aren't.
FroGames Editorial Notes
A puzzle that works on two levels: it's a technical challenge for those who love 1000-piece puzzles, and an object to display for those who love Obojima's art.
The secret of this puzzle in one line
The perfect gift for those who already have the RPG — and an excellent gateway into the world of Obojima for those who don't know it yet.
From the gaming experience
Obojima: Witches Study
What makes it special
Art, quality, and a world to discover
Original illustration
Art created by Alexander Cloos specifically for the world of Obojima. It's not a photo or a generic image — it's a work designed for this universe.
Full of hidden details
Herbalism books, potion vials, rare ingredients, coven symbols. Every part of the illustration tells a story — you'll still discover something new even after completing it.
Wall-size format
50×70 cm once completed. Ideal dimensions for framing and hanging — a unique poster you built with your own hands.
A corner of the world of Obojima
The coven witches are among the most beloved characters in the setting. This study is their secret heart — a place described in the RPG that here becomes visual and tangible.
When the last piece falls into place, you realize you don't want to take it apart. That's the sign of an illustration worth keeping.
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Technical specifications1,000 pieces · 50×70 cm · Premium quality
The World of Obojima
Watch the island come to life
A five-act puzzle
What happens on the table
Not instructions. The experience.
The box opens. A thousand pieces on the table.
First, you look at the cover. Then you dump out the pieces. The quantity is the same as always—yet this illustration seems denser. Books, vials, herbs, scrolls. You already know it's going to be one of those sessions you'll keep open for a few days. And that's okay.
Edges first. Then organized chaos.
The border is clear, a bit dark, very precise. It's completed quickly—it gives structure to the whole. Then you find groupings by color: the deep purple of the background, the amber of the vials, the green of the herbs on the shelves. The witch tidies her study. You tidy her pieces.
The moment you find an impossible piece.
There's always a piece that seems to belong nowhere. You turn it over, compare it, set it aside. Then—maybe twenty minutes later, maybe the next day—you realize it was exactly where you weren't looking. That moment is worth the entire session.
Hidden details emerge gradually.
Halfway through, you start to see things you didn't notice on the cover. A coven symbol carved on a shelf. A vial with a label citing Grandma Prumple's Almanac. A small spirit hidden in a corner. Alexander Cloos has hidden things in the study. You find them as you assemble.
The last piece. What next?
The last piece falls into place. You look at the whole. Then you wonder: do I disassemble it and put it back in the box, or do I buy a frame? The illustration—only now, complete—reveals all its depth. Usually, you get the frame.
How to approach it
Four strategies for the Witch's Study
A 1,000-piece puzzle with a dense illustration requires an approach—you can't just dive in randomly. These strategies work particularly well with this image.
The perimeter is the map. With such a detailed illustration, having the complete border at the beginning provides valuable references for orienting the inner areas. It saves time and frustration.
Purple/blue for the background, amber/gold for the vials, green for the herbs, warm/orange for the candles. The illustration has distinct color zones—use them as grouping guides before starting.
The reference image is essential with this density of detail. The box cover shows the entire composition—consulting it often prevents assembling blocks in the wrong area.
It's not a puzzle to finish in one evening—and it doesn't have to be. The witch's study works best as an open project: you come back to it, find the impossible piece, make a small discovery. The pleasure is in the process.
Why choose this puzzle
Six reasons that make the difference
Art designed for the world of Obojima
It's not a generic illustration applied to a puzzle—it's a work created by Alexander Cloos to visually expand the Obojima setting. Every detail has meaning within the island's lore.
Detail that rewards attention
Coven symbols, potion ingredients, references to Grandma Prumple's Almanac. Those familiar with the RPG will find hidden references—those who aren't will discover a fascinating world through the image.
Gallery format, not drawer format
50×70 cm completed. The right size for a standard frame. Not all puzzles deserve to be displayed—this one does.
Authentic Ghibli aesthetic
The purple-amber-green palette, the chaotic and lively composition, the magical and tranquil atmosphere—these are the same aesthetic choices that made Obojima the most funded setting in its category.
The easiest gift to choose
For Obojima lovers: it's obvious. For puzzle lovers: the art speaks for itself. For Ghibli style lovers who don't know the RPG: it's a beautiful and inexpensive entry point.
An activity that slows down the pace
Assembling a puzzle requires slow concentration, attention to detail, patience. In an age of constant notifications, it's a deliberate way to spend time—alone or with company.
How to use it
Two ways to experience this puzzle
There's no single right way—it depends on who you are and what you're looking for.
The challenge to complete
- Tackle the puzzle systematically, zone by zone
- Keep track of time—1,000 pieces with this art requires multiple sessions
- The satisfaction of the last piece is worth every hour invested
The artwork to display
- Complete, glue, and frame—it becomes a unique piece of decor
- 50×70 cm fits a standard poster frame
- An original illustration you built with your own hands
The Witches Study puzzle is one of those products that functions both as an experience and as an object. Rarely do the two coincide so well.
Frequently Asked Questions
FAQ about Obojima Puzzle Witches Study
Is it really difficult or is that an inflated assessment?
The difficulty is genuine. The illustration has very dense background areas—the blue-purple of the study occupies large spaces with subtle variations. Those experienced with 1,000-piece puzzles will find it challenging but not frustrating: the distinct color zones (amber, green, purple, warm) always provide a starting point. It's not the hardest puzzle out there, but it's not for beginners either.
Do I need to know Obojima to appreciate it?
No. The illustration works perfectly even without knowing the RPG—it's simply a dense and beautiful fantasy artwork. Those familiar with Obojima will find extra details (coven symbols, Grandma Prumple's Almanac, references to potions), but it's not necessary. It's a great way to discover the world of Obojima even if you've never played.
Can a child do it?
Not alone. The complexity of the illustration and the number of pieces make it suitable for ages 14 and up. As a shared activity between an adult and a curious child, it's fine—but as an autonomous puzzle for a young child, it's not the right choice. For children, a format with fewer pieces and simpler images is recommended.
Can the pieces be glued and framed?
Yes. The 50×70 cm (19.75×27.625 inches) format fits easily available standard poster frames. For gluing, specific puzzle glue is recommended—applied to the front before flipping the puzzle onto stiff cardboard. The result is a stable and durable wall art piece.
Is a digital version of the illustration available?
The original illustration by Alexander Cloos is an exclusive work by 1985 Games for the world of Obojima. There are no official downloadable digital versions separate from the physical product. The puzzle is the official way to bring this art home.
Are there other puzzles from the world of Obojima?
Witches Study is currently the only puzzle available in our selection. 1985 Games has produced various complementary products for the RPG—keep an eye on FroGames for any new releases from the world of Obojima.
Obojima Puzzle Witches Study is a 1,000-piece puzzle with original illustration from Obojima: Tales from the Tall Grass, published by 1985 Games. Art by Alexander Cloos. Completed size: 50×70 cm (19.75×27.625 inches). It depicts the study of the Obojima coven witches, with references to the potion-making system, Grandma Prumple's Almanac, and the RPG setting's factions. Premium quality, suitable for ages 14 and up. Ideal for framing. English edition. Available on FroGames.it.

Obojima Puzzle Witches Study 1000 pc
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