Product Details

🐸 HOW TO PLAY

Here's how to play Mythic Mischief in 5 points , summarized by the rules:


  1. Objective – Each side tries to have the Tomekeeper capture as many opposing students as possible without being caught themselves, accumulating Mischief Points. The player with 10 points or the most when the Tomekeeper completes his afternoon round wins.

  2. Game Turn – The turn is divided into 3 phases:


    Mythic Phase : You use your action dice to move your characters, move opponents, move shelves, or distract the Tomekeeper.


    Tomekeeper Phase : The Tomekeeper advances to his next destination following the shortest path, capturing any students along the way.


    Cleaning Phase : You sort the dice, improve your skills with the collected Tomes, and reset your actions for the next turn.



  3. Available Actions – Each faction has unique abilities (move, push, shift shelves, etc.). You can also distract the Tomekeeper to push him towards an opponent. Collected Tomes allow you to upgrade or unlock special abilities.

  4. The Tomekeeper – Automatically moves along the destinations indicated by the cards. If he captures an opponent through your fault, you score points; if he captures one of your own, the points go to your opponent.

  5. Game Over – The game ends when:


    A team reaches 10 Mischief Points , or


    The Tomekeeper completes the “After Lunch” destinations.

    In the event of a tie, the faction with the fewest Tomes on the skill board wins.
🃏 SACHETS

63x88mm - Quantity 31

The sleeve sizes listed are based on data from BoardGameGeek.com (BGG), the global board game community.

🐸 We at FroGames strive to provide useful information, but we cannot guarantee the complete accuracy of the data reported.

We always encourage you to check them based on the edition and specific content of the game. 💬

✨ If you have any further questions, please contact us: we'll be happy to help!

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Download the Rules Here
Mythic Mischief Vol. I

Strategic asymmetries and tactical movement with a cerebral duel soul

Mythic factions, forbidden books, and traps among the shelves: welcome to Mythic Manor.

Mythic Mischief – The Library Does Not Forgive

In the heart of a living library, where every tome is magical and every shelf moves like a portal, groups of mythological students plot to trap their rivals.

There's no sympathy between the factions: every move is a trip , every turn a trap. The keeper of the books, the Tomekeeper , patrols the corridors like a silent predator. And you? You must make sure he doesn't find you... but rather finds the others.

Mythic Mischief is a game of positioning, deception, and chaos control , where knowledge is power, but cunning is everything.

Displace enemies, divert the keeper, destroy enemy plans… and if you can, steal a couple of valuable tomes along the way.

In a school of magic, true power is bringing down others… with style.

Mythic Mischief is a board game for 1-4 players , with asymmetric, abstract and strategic dynamics, set in a haunted library populated by mythological factions.

Each faction has unique abilities to move around the map, move opponents, and manipulate the path of the dreaded Tomekeeper , the neutral entity that "eats" the slowest and most inattentive.

During the game, you can upgrade your abilities by collecting Tomes and use shelves to block, deflect, or trap other players.

Perfect for those who love abstract games with strong interaction, a pinch of nastiness and an original movement system , where only the most cunning win.

The Volume I version includes several factions and a robust system for solo play.

We saw it… 🐸

Mythic Mischief is a gem for those who love movement and area control games with a sneaky edge . Each faction is a world unto itself: some move like a shadow, some push you into the keeper, some manipulate the very walls of the map.

The beauty is that everything is changeable: not only do you move, but you change the world around you .

An abstract that feels alive, thanks to a careful production and a gameplay that also supports solo play.

If you love brain duels, but don't mind a well-placed low blow... this is the right title.

Cooperiamo.Poi ascoltiamo il capo.– FrogZen

Gioco in solo per rilassarmi.Litigo con me stesso.– SoloFrog

Mazzo perfetto.Pesco cinque zavorre.– Lady Meeple

Motore online.Al penultimo turno.– MechaFrog

Primo meeple posato.Posto sbagliato.– Capo Rana

Drafto con criterio.Ti nego la carta giusta.– Lady Croak

Spingo la fortuna.Lei non si muove.– Rana Fortuna

Tiro benissimo.Scrivo rimpianti.– Scribe Frog

Mi manca solo una carta.È nel tuo tableau.– Girinix

Elimino ogni sospetto.Tranne il colpevole.– SherFrog

Non mi affeziono.Sticker uno: lacrime.– Archivista Anfibio

È chiarissimo.Fino a pagina 17.– Maestro Ranaldo

Il downtime insegna la pazienza.E lo shopping di espansioni.– FrogBerto

Non è indecisione.È turismo nel regolamento.– La Rana Saggia

Cooperiamo.Poi ascoltiamo il capo.– FrogZen

Gioco in solo per rilassarmi.Litigo con me stesso.– SoloFrog

Mazzo perfetto.Pesco cinque zavorre.– Lady Meeple

Motore online.Al penultimo turno.– MechaFrog

Primo meeple posato.Posto sbagliato.– Capo Rana

Drafto con criterio.Ti nego la carta giusta.– Lady Croak

Spingo la fortuna.Lei non si muove.– Rana Fortuna

Tiro benissimo.Scrivo rimpianti.– Scribe Frog

Mi manca solo una carta.È nel tuo tableau.– Girinix

Elimino ogni sospetto.Tranne il colpevole.– SherFrog

Non mi affeziono.Sticker uno: lacrime.– Archivista Anfibio

È chiarissimo.Fino a pagina 17.– Maestro Ranaldo

Il downtime insegna la pazienza.E lo shopping di espansioni.– FrogBerto

Non è indecisione.È turismo nel regolamento.– La Rana Saggia

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