







Legacy of Eastbrook Hills
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FroGames — Moments You'll Remember
Three students, an abandoned mining town, five episodes you won't forget. And at the end of the series, someone turns around and says: 'We should have made that choice in the second episode.'
WHAT IT'S ABOUT
A dark detective series that changes based on your choices
Legacy of Eastbrook Hills is a cooperative investigative series designed by Sergey Minevich, published by Kolossal Games. Five interconnected episodes, a dark and mystical atmosphere, an abandoned mining town full of secrets. The art of Maxim Kozlov and Olesya Minevich builds a visual world that gets under your skin.
At the table, you control a group of students. You choose actions, read cards, follow clues. Each action advances time, and when time runs out, the ending arrives. The plot changes based on your decisions: you meet characters, ask questions, unlock intricate stories. There is no fixed path, and there's no way to go back.
What they're saying abroad
A story that adapts to your choices, with real consequences that haunt you for all five episodes.
— FroGames
Eastbrook Hills manages to be unsettling without monsters in sight. Just atmosphere, tension, and the feeling that something isn't right.
— FroGames
Legacy of Eastbrook Hills
The game is cooperative by design but works perfectly solo: you control the entire group, read the cards, make decisions. You lose the debate about what to do, but the narrative immersion remains intact. The experience is complete.
The elements of your investigation
What you use to solve the mystery
Action Cards
Every action is a card: explore, talk, investigate, rest. You read it, discover what happens, and time advances. Choices close some doors and open others.
Characters
Students, residents, shadowy figures. Each has secrets, motivations, and dialogues that only unlock if you ask the right questions. Not all are allies.
Time Track
Every action consumes time. When the track reaches the end, the finale is triggered. You can't see everything in one game: you have to choose.
Map of Eastbrook Hills
The city unfolds episode by episode: abandoned mines, dilapidated buildings, forbidden places. Each area hides clues and dangers.
In five episodes, you'll have a story to tell. And a question: 'What if we had chosen differently in the third episode?'
A five-part campaign
What happens at the table during the series
Not the rules. The experience.
The Arrival
Three students arrive in Eastbrook Hills. The town is empty, but not abandoned: someone is watching them. You read the first cards, make the first choices, and realize that time is running out. The group looks at each other: where do we start?
The First Secrets
You meet the first inhabitant. They seem normal, but something in their eyes doesn't quite add up. You ask questions, explore a mine, find a document. A wrong choice closes a lead. You realize you won't be able to see everything.
The Turning Point
Mid-series. The consequences of past choices emerge: a character disappears, a location unlocks, an uncomfortable truth comes to light. The group discusses: do we go back or move forward? But time doesn't wait.
The Darkness
The fourth episode is the most tense. The cards become darker, the dialogues more ambiguous, the choices riskier. Someone at the table says: 'I don't like where this is going.' But by now you're too deep to stop.
The Finale
Everything converges. The choices made in the previous four episodes decide how the story ends. There's no right or wrong ending: there's only your ending. And when you close the last card, no one speaks for a few seconds.
How to play
The flow of each episode
Each episode follows the same rhythm: choices, readings, consequences, time running out.
The group decides what to do: explore an area, talk to a character, investigate a clue, rest. Take the corresponding card.
One reads aloud. The card describes what happens, what you see, what you're told. Some cards unlock new options, others close off paths.
Most actions consume time. Move the marker on the track. When it reaches the last space, the episode ends and the finale is triggered.
Some cards modify the map, add characters, unlock secrets. Keep track: this information carries over to the next episodes.
Why it's different from others
Six elements that make a difference
Interconnected episodes
These are not independent scenarios. Choices in the first episode change the fifth. Dead characters stay dead, discovered secrets stay discovered, unlocked locations remain open. The narrative continuity is real.
Pure card-driven system
No dice, no miniatures, no board. Just cards and choices. Each card is a paragraph, a dialogue, a scene. The atmosphere is built with words, not components.
Brutal time management
Every action consumes time, and time is limited. You can't do everything. You have to choose what to sacrifice. Some secrets will remain buried forever in your first campaign.
Characters with memory
NPCs remember what you did. If you lied to someone in the second episode, they'll remember it in the fourth. Relationships matter, and they change how the story unfolds.
Psychological horror atmosphere
No jump scares or explicit monsters. The game builds tension with ambiguity, silences, disturbing details. The horror is in the feeling that something is wrong, not in the shock.
Unveiling map
Eastbrook Hills expands episode after episode. New areas unlock, old areas change appearance. The town is alive, even if it seems dead.
How it ends
How to win and how to lose
There are no classic victory conditions. Each episode has an ending that depends on your choices and the time remaining.
Possible Endings
- Discover enough secrets before time runs out and unlock the complete ending of the episode
- Complete the five episodes and reach one of the multiple series endings, determined by your cumulative choices
- Some endings are 'better,' others darker: it depends on what you sacrificed along the way
Suboptimal Endings
- Time runs out before you discover crucial clues: the ending will be incomplete or ambiguous
- You make choices that alienate key characters: some leads close permanently
- You ignore important areas: fundamental secrets remain buried, and the series ending will be partial
Legacy of Eastbrook Hills is for those seeking a story that bites, not a reassuring adventure. Heavy choices, dark atmosphere, and an ending that depends only on you.
Frequently Asked Questions
FAQ about Legacy of Eastbrook Hills
Do I have to play all five episodes in a row?
No, you can take breaks between episodes. The game has a save system: you note down the campaign status (characters met, areas unlocked, choices made) and pick up whenever you want. The important thing is to play with the same group, because choices carry over.
Is it scary like splatter horror or more psychological?
Psychological. No gore or jump scares. The horror is in the atmosphere, in disturbing details, in the feeling that something isn't right. If you're looking for rising tension and narrative unease, it works. If you're looking for monsters and blood, no.
Can I replay the campaign and see different endings?
Yes, and it's even recommended. Branching choices mean each campaign is different: characters who die in one run survive in another, secrets you discover change those you ignore. The second playthrough will be a new story.
Does it work well solo or do I need a group?
It works great solo: you control the entire group of students and make all the decisions. You lose the collective debate on what to do, but the narrative immersion remains total. In a group (2-6), there's more discussion, but solo is a complete experience.
Is it available in Italian?
No, this edition is in English. The game is entirely card-driven and text-heavy: each card has paragraphs of text, dialogues, descriptions. A good understanding of written English is needed, as the language is an integral part of the atmosphere.
Legacy of Eastbrook Hills is a cooperative investigative game for 1-6 players, ages 12+, lasting 120-180 minutes per episode. Designed by Sergey Minevich and published by Kolossal Games, it is a five-episode interconnected detective series set in an abandoned and unsettling mining town. The game uses a card-driven narrative system: branching choices, time management, permanent consequences. It supports official solo mode. Psychological horror atmosphere, characters with memory, multiple endings. Available on FroGames.it.

Legacy of Eastbrook Hills
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