



I.C.E.: Collector's Edition
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Everything in one box: the base game, two expansions, and components that transform the excavation into a collector's item. When you open it on the table, everyone stops talking.
WHAT IT'S ABOUT
The definitive edition of vertical excavation
Designed by Bragou and Sams, with illustrations by Léonard Dupond and published in Italian by Pendragon Game Studio, I·C·E takes you to a post-glacial future where a single city survives by organizing annual expeditions into the Nuuka Valley. You are an archaeologist who physically removes 3D tiles from the board to reach the deeper layers: ice on the surface, artifacts in the middle, the buried city of Azulia at the bottom.
The Collector Edition is the all-in-one version. It contains the base game, the Edifices & Guilds and Relics expansions, and a series of deluxe components designed for those who want the complete experience: a four-piece magnetic board, meeples with dedicated sculpts, dual-layer player boards, and metal coins. It's I·C·E in its richest form, in a single box.
Same soul, different matter: the four-piece board and dual-layer player boards change the way you interact with the game.
The Collector's secret in one line
Two expansions inside: new buildings, new guilds, and relics. More I·C·E to dig into, without buying anything else.
From the gaming experience
I·C·E Collector Edition
The game includes a dedicated manual for the official solo mode. The experience maintains the tension of vertical excavation and the discovery of buildings, but naturally loses the direct competition for artifacts and interaction in bidding for turn order. With the two included expansions, solo play also gains variety and longevity.
What makes this edition special
The Collector's extras
Magnetic 4-piece board
The four quadrants snap together with magnets to form the hexagonal basin that holds the tile layers. More stable and more scenic than the two-part board of the standard edition.
Sculpted Collector Meeples
Archaeologists and Expedition Leaders with dedicated sculpts instead of standard pawns. Unique shapes also for the fields, to recognize at a glance who is digging where.
Metal coins and dual-layer player boards
Metal coins instead of cardboard tokens and dual-layer player boards: tokens stay in place, no more tokens sliding around at the end of the day.
Two expansions included
Edifices & Guilds and Relics already in the box: new buildings to discover, new guilds with unprecedented abilities, and relics that expand strategies. All of I·C·E in one box.
What's in the box
Box contents
Components — Base Game Everything needed to play ▼
Collector Extras & Expansions Deluxe components + 2 expansions ▼
The Collector Edition gathers all game content and deluxe components needed to play I·C·E in its most complete form into a single box.
Recommended sleeves Base game cards · 63 × 88 mm ▼
If you play often, we recommend protecting your cards with transparent sleeves to make them last longer. The size below refers to the base game deck; the included expansions add additional cards of the same format.
| Size | Quantity (base) |
|---|---|
| 63 × 88 mm | 103 |
When it ends, the board is a crater — but this time it's a crater of metal, magnets, and sculpts. And everyone wants to know when they can play again.
A game in five acts
What happens at the table
Not the rules. The experience.
The quadrants connect
The four magnetic pieces snap together to form the excavation pit. Players stack the tile layers, choose their guilds—now including those from the expansion. Everyone looks at the board and plans where to start. The first tile removed changes everything for those who follow.
The artifact race
Guild demands become clear, and everyone understands what needs to be collected. Direct competition for surface artifacts: the first to arrive claims them, others dig deeper or change strategy. With relics in play, options multiply.
Buildings emerge
Someone reaches the bottom and discovers the first building. New rules come into play, often benefiting the discoverer. With the Edifices & Guilds expansion, there are more buildings to reveal and new powers to activate. The table reorganizes around the buried city.
The crater expands
The board has holes everywhere. Removed ice tiles have given everyone powerful actions, turns become richer. Those who focused on depth collect high-value artifacts and relics; those who stayed on the surface rush to the city decrees to catch up.
End of day four
A player fully uncovers a building and the game ends. Reputation count: completed requests, satisfied decrees, collected artifacts and relics. Someone won by a hair thanks to an action saved for the last turn. Everyone wants to set up the board again and dig anew.
How to play
The flow of each round
Four days (rounds) marked by auctions, worker placement, and progressive digging. Same core engine as the base game, expanded by the two included expansions.
Players make closed bids to decide who plays first. Those who pass get bonuses. A forced-pass auction system that rewards those who know when to stop.
Each player has archaeologists with different abilities — here, sculpted meeples. You place them on the action spaces of the board using action points. You dig tiles, collect artifacts, activate actions from previously removed ice tiles.
Physically remove the chosen tiles. If there's an artifact or relic underneath, you take it. If it's a building, you reveal it and activate its effect. Ice tiles go into your dual-layer player board as new permanent actions.
Check if you have the necessary artifacts to satisfy guild requests or city decrees. Convert collections into reputation points. Prepare for the next day.
Why this edition is different
Six things that make a difference
Magnetic board in 4 pieces
Four quadrants that connect with magnets, instead of the two-part board of the standard edition. More stable underhand when removing tiles and more visually impressive when complete on the table.
Sculpted Collector Meeples
Archaeologists and Expedition Leaders with dedicated sculpts, plus unique shapes for the camps. Instantly recognize who is digging where, and the table has a greater visual impact.
Dual-layer boards and metal coins
The dual-layer boards keep tokens in place: no more markers sliding when you move the board. Metal coins replace cardboard and feel substantial in hand.
Edifices & Guilds Expansion
New buildings to discover at the bottom of Azulia and new guilds with unique abilities. More asymmetry, more powers to trigger, more reasons to explore every corner of the site.
Relics Expansion
Relics add new objectives and paths to victory. They integrate into artifact collection without bogging down the flow: more choices, same elegance as the base system.
Everything in one box
Base game plus two expansions plus deluxe components, no subsequent purchases needed. The definitive edition for those who want I·C·E complete from day one and don't want to think about it again.
How it ends
How to win and conclude
End condition and reputation tally.
Victory
- The player with the most reputation points when a building is fully uncovered
- Reputation from completed guild requests (collections of specific artifacts)
- Reputation from city decrees, collected artifacts, and relics
Game End
- The game ends immediately when a building of Azulia is fully revealed
- There are no eliminations: everyone plays until the end and counts points
- Those who ignored the buildings lose the opportunity to activate legacy powers and end the game when they wish
The Collector Edition is I·C·E in its most complete form: same vertical excavation, same tension, but with two expansions and deluxe components already in the box. If you know you want it, this is where you start.
Frequently asked questions
I·C·E Collector Edition FAQ
Is it worth the cost compared to the standard edition?
It depends on what you're looking for. The Collector adds two expansions (Edifices & Guilds and Relics) and deluxe components — a four-piece magnetic board, sculpted meeples, dual-layer player boards, metal coins. If you already know you like I·C·E or want the complete experience without subsequent purchases, it's the right choice. If you just want to try the base game, the standard is sufficient and costs less.
Does it play differently from the standard edition?
The core is identical: remove tiles to dig vertically, discover artifacts and buildings, collect reputation. The two included expansions add guilds, buildings, and relics that broaden strategies, but you can also play just the base game. The deluxe components don't change the rules: they change how you touch and handle the game.
What do the Edifices & Guilds and Relics expansions contain?
Edifices & Guilds adds new buildings to discover at the bottom of Azulia and new guilds with unique abilities, increasing asymmetry among players. Relics introduces relics, which offer new objectives and paths to victory by integrating into artifact collection. Both expand replayability without overhauling the base game's flow.
How sturdy is the magnetic board? Do the tiles fall?
The magnets securely hold both the four quadrants of the board and the stacked tiles. The structure is stable during play: you can remove tiles without everything collapsing. Steady hands and a stable table are still needed—it's not a game to play on a train—but the four-piece version is designed specifically to better withstand repeated handling.
Does it work well solo?
Yes, there is a dedicated official solo mode rulebook. It maintains the tension of excavation and building discovery; you lose the turn order auctions and direct competition for artifacts. With the two included expansions, solo play also gains variety and longevity.
Is it available in English?
Yes, this is the English edition. Rulebook, cards, components, and all texts are in English. You can play entirely in your language without needing reference sheets or external translations.
I·C·E Collector Edition is the all-in-one edition of the strategy and exploration game for 1-5 players, aged 14 and up, with games lasting 75 to 120 minutes. Designed by Bragou and Sams, illustrated by Léonard Dupond and published by Pendragon Game Studio, it includes the base game, the Edifices & Guilds and Relics expansions, and deluxe components in a single box: a four-piece magnetic board, sculpted meeples, dual-layer player boards, and metal coins. Mechanics combine worker placement with differentiated archaeologists, action points, turn order auctions, and artifact and relic collection on a modular 3D board of removable tiles. Collector's English edition. Available on FroGames.it.

I.C.E.: Collector's Edition
Frequently Asked Questions
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