


Quartiere Francese
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FroGames — Moments You'll Remember
That Saturday night in New Orleans when you walked for hours aimlessly, stopping wherever the music called you. By the end of the night, your map was covered in marks, and you'd lost count of how many stories you had to tell.
WHAT IT'S ABOUT
A Saturday night in the heart of New Orleans
Designed by Adam Hill, Ben Pinchback, and Matt Riddle, French Quarter is a roll & write from the Loaded Roll & Write series by Motor City Gameworks. It takes you to the French Quarter of New Orleans for a weekend trip: you have eight hours to explore the city, savor its food, culture, jazz, shops, and nightlife. Every corner offers something unique, from street performers to spontaneous second lines parading through the streets.
Choose dice from the card row and use them to move around the city using different modes of transport: on foot, by carriage, taxi, streetcar, riverboat, or simply staying put to socialize. Every building visited, every performer encountered fills tracks on your map that record your experiences. You must balance immediate bonuses and end-game multipliers. After eight hours of touring the city, you compare your results to find out who had the most memorable night in NOLA.
What they say abroad
French Quarter is a sensory journey. Every choice makes you imagine that perfect evening in New Orleans, where every corner hides a discovery.
— FroGames
The map becomes your logbook. By the end of the game, you truly feel like you've experienced an unforgettable weekend.
— FroGames
French Quarter
The game includes official solo rules: you play exactly as in multiplayer, comparing your score against a goal table. The experience is complete because there's no direct interaction to miss. Ideal for those who want to explore New Orleans at their leisure, optimizing their tracks without rushing.
How you move around the city
Modes of transport and experiences
Walking
You walk for a block. Slow but allows you to stop anywhere, explore every corner. It's the most flexible way to explore.
Streetcar
The historic New Orleans streetcar. It takes you far quickly, but you need to plan your stop well. Iconic and efficient.
Street Performers
Musicians, street artists, spontaneous second lines. Each performer fills different tracks: culture, nightlife, mystic. Memorable encounters.
Buildings
Restaurants, shops, venues, galleries. Each building visited gives you immediate bonuses or end-game points. The city is full of discoveries.
By the end of the game, you'll have a marked map, full of stories. And the desire to return to New Orleans, even if just for one evening.
A game in five acts
What happens at the table
Not the rules. The experience.
You arrive in the French Quarter
It's Saturday afternoon, you have eight hours ahead of you. The map is empty, the tracks are all at zero. You choose your first dice and start walking. Every corner promises something: where will you go first? Jazz calls to you, but so does that Creole restaurant.
The first discoveries
You've visited a couple of places, met a street performer. The tracks start to fill up, but you quickly realize that you can't do everything. You have to choose a path: culture or nightlife? Shopping or mystic? Each die tempts you in different directions.
The city takes shape
Your map is now full of marks. You've found a rhythm: you know which dice you need, which tracks you want to complete. Other players follow different paths. Everyone is having a unique evening. You're aiming for the final multipliers, someone else for immediate bonuses.
The perfect moment
The die you hoped for comes up. You take the streetcar, arrive on the other side of the neighborhood, visit the building you were missing, and complete a key track. That multiplier is now worth gold. Someone curses because they missed their chance. You smile. This is NOLA.
End of the night
Eight hours have flown by. The tracks are almost all full, the multipliers make all the difference. You count the points: that second line you met by chance, that restaurant visited on the last turn. Every choice mattered. You compare maps: everyone had a different evening. Someone won, but everyone has a story.
How to play
The flow of each round
Eight rounds, eight hours in New Orleans. Each round is fast: roll, choose, move, score.
Someone rolls the dice and places them on the card row. Each die corresponds to a card with a mode of transport and a distance.
In turn (or simultaneously, depending on the mode) each player chooses a die from the row. What you take determines how you move.
You move on your personal map the indicated distance. If you land on a building, you visit it; if you meet a performer, you mark it. Each visit fills different tracks.
You mark the tracks (food, culture, shopping, mystic, nightlife) and take any immediate bonuses. You must balance: fill tracks for final multipliers or take points now?
Why it's different from others
Six mechanics that make a difference
True personal map
Dice drafting, not blind rolling
Six ways to move
Performers and spontaneous second lines
Tracks and final multipliers
Hanging out: staying put
How it ends
How to win (and how to lose)
After eight rounds, the night ends. You count points from completed tracks, multipliers, and visited buildings.
Victory
- The player with the highest score wins: they had the most memorable evening
- Completed tracks give huge multipliers at the end of the game
- Balancing immediate bonuses and final points is key
Common mistakes
- Moving too fast without visiting buildings: you lose valuable opportunities
- Filling tracks randomly without specializing: multipliers are worthless
- Ignoring street performers: they are easy points and pure atmosphere
French Quarter doesn't just make you play in New Orleans. It makes you experience that perfect evening you wished you really had, with a map full of marks and a head full of jazz.
Frequently asked questions
FAQ about French Quarter
How long does a game actually last?
Eight rounds go by fast: 30 minutes for two players, 45-60 for four. Setup is immediate (distribute maps and pencils), rules are explained in 10 minutes. Perfect for a weekday evening or as an appetizer before a longer game.
Does it work well solo?
Yes, the game includes official solo rules. You play normally and compare your score with an objective table. You lose nothing because there is no direct interaction in multiplayer. Ideal for exploring New Orleans at your leisure.
Is it just a sheet to fill in or is there real strategy?
There is real strategy: you have to balance five different tracks, choose which ones to complete for multipliers, decide whether to move fast or explore every corner. It's not a brain burner but choices matter. Those who plan win.
How much does the setting matter?
A lot. French Quarter is not a generic roll & write with a slapped-on theme: the map is real New Orleans, the performers are those you really meet in the quarter, the modes of transport are iconic. The setting guides the mechanics.
Is it available in Italian?
The edition for sale is in English. The game is language-independent at the component level (map, dice, symbols), but the rulebook and cards are in English. Basic knowledge of the language is required to play.
French Quarter is a strategic roll & write for 1-4 players set in the heart of New Orleans. Designed by Adam Hill, Ben Pinchback, and Matt Riddle for Motor City Gameworks, it takes you on an eight-hour weekend trip to the French Quarter: choose dice from the card row, move with six different modes of transport (walking, streetcar, riverboat, carriage, taxi, hanging out), visit iconic buildings, and meet street performers. Every choice fills thematic tracks (food, culture, shopping, mystic, nightlife) and brings you closer to the final multipliers. Games last 30-60 minutes, ages 14+, with official solo mode included. Available on FroGames.it.

Quartiere Francese
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