







Summer Raise the Realm
🐸 Dettagli da BoardGameGeek
Consiglio BGG sul numero di giocatori
Categorie
Meccaniche
Design & Art
Lingua
Pairs well with
FroGames — Moments You'll Remember
Five eras. Eight nobles. One realm to rebuild from the ashes of war.
What it's about
Rebuild your realm one era at a time
The Great War is over. What remains are ruins, scarce resources, and a noble title worth only what you make it. In Estate: Raise the Realm, you choose one of eight unique Leaders, each with special abilities, asymmetrical starting cards, and a secret family objective — and build your dominion from scratch over five Eras.
The heart of the game is worker placement, but the soul is engine building: each card you play boosts subsequent actions, opens up new production, and multiplies points. Whoever best optimizes the synergy between Nobles, Citizens, and buildings wins the game — and the story of their realm.
Era Events add an element of adaptation: each Era brings a global effect and a public objective to contend for. Having a plan isn't enough — you need to know when to bend to the event and when to ignore it to pursue your strategy.
From the game experience
The first era seems slow. Then the cards start talking to each other — and you realize you're building something specific, something of your own.
The secret of Estate in one line
Eight nobles, eight different stories. Every game starts from a different point and reaches an ending no one predicted on the first turn.
On the asymmetry of Leaders
Estate: Raise the Realm
What you build
The four pillars of your dominion
Your Noble Leader
Eight unique leaders, each with a special ability, exclusive starting cards, and an asymmetrical Estate Tracker. The game changes dramatically depending on who you choose.
Building and Citizen Cards
Nobles, Producers, and Citizens — each card played moves the tracker and unlocks more powerful actions. The synergy between cards is the true engine of victory.
Cascading Productions
Production cards activate with a dedicated worker. Resources, cards, points — each era, the productive potential grows if you built well in the previous turn.
Era Events and Objectives
Each era begins with an event that modifies the rules and introduces a public objective. First place: 6 VP. A fixed plan isn't enough — you need to read the era.
At the end of the last era, your dominion will speak for itself. The question is: will you have managed to grow it fast enough?
📖RulebookEnglish · Official PDF
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
🔒Can I trust buying here?
Absolutely! Secure payments, tracked shipments, and a team that loves board games as much as you do. If something goes wrong, we'll do our best to fix it.
🛠There's a problem with my order, what should I do?
Write to us now! Whether it's a missing part, damage, or an error, we'll help you resolve it as soon as possible. Your experience truly matters to us.