





Caravanserai
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🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
Pairs well with
FroGames — Moments You'll Remember
You are a stable boy — the only one who can enter the courtyard where the caravans rest. They have goods. Outsiders are paying. The profit is yours.
What it's about
The most accessible of Private Moon games — and perhaps the cleverest
Along the Silk Road, caravanserais were islands of respite: thick walls, a courtyard, a fountain, caravans stopping for a day or two. Local merchants stayed outside. But the stable boys who worked inside — they could talk to the caravaneers. And the stable boys weren't fools.
In Caravanserai, you play as one of these boys. Pierrot is the designer, the artwork is by Gracza Balázs, Nagy Norbert, Zoltan Toth and Zsolt Varga, published by Private Moon Studios. BGG weight 3.0/5 — the most accessible game in Pierrot's catalog. You buy from the caravaneers in the courtyard, resell to local merchants behind the walls, and keep the profit. The first to reach 32 dirhams triggers the final round — but doesn't necessarily win: the winner is whoever has the most savings at the end.
You have two optional actions per turn, each preceded by a mandatory movement of 1-3 steps along the courtyard. Once per turn, you can rely on the dice to move further — or get burned. In the center of the courtyard is a fountain that rotates with each specific transaction, and when it rotates, your earnings change. It's the beating heart of the game.
The fountain that rotates with each transaction transforms a trading game into a timing puzzle. Sell now or in two moves? The money you receive depends on how the fountain is pointing when you close the deal.
The secret of Caravanserai in a nutshell
Mensa Hungary listed it among advanced games and nominated it for an award. Not bad for a eurogame that seems to be just "buying and selling" — but actually hides three levels of decision under every move.
From the game experience
Caravanserai
Your tools
What you manage each turn
Caravans and travelers
Passing merchants bring precious metals and stones that only you can buy. Negotiating with them is your true privilege as a stable boy.
Small and large orders
Local merchants commission specific goods from you. Large orders are worth more, and complete sets earn extra points at the end of the game.
Dirham, debts, abilities
You start with little money. You can incur debt with the money changer to act sooner than expected — but the debt must be settled. Ability cards reward those who play well.
The rotating fountain
In the center of the courtyard. Every certain transaction makes it turn — and the rotation changes your earnings. The timing of when you buy and sell becomes everything.
32 dirhams is the target, but not the victory. The winner is whoever has the fullest wallet — not whoever filled it first.
📖RulebookEnglish · official files on BGG
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