Magico Atleta

Ladies and gentlemen, in lane three there is a banana. Nobody knows why, but it has already tripped the favourite.

You roll and move: that is the whole rule. The rest is done by 36 absurd racers with race-flipping powers. You race four times, the first two home score each race, and the most points wins.

2-6 players30 minutesAges 6+Italian edition
Run a race ↓
Magico Atleta box
On the track

One roll. Four disasters.

Your goal: finish in the top two. The race ends as soon as two racers cross the line, and in the real game after 4 races the most points wins.

Pick a racer and finish in the top two: the race ends as soon as two racers cross the line. Every race goes differently.

Real powers, the track is the Mild Mile side, with four racers. Racer names are from the original edition.

The cast

Six out of thirty-six.

Each player recruits 4 racers and runs one per race. Later races are worth more: who you save for the end matters.

BananaBanana

I trip any racer that passes me.

M.O.U.T.H.M.O.U.T.H.

When I stop on a space with exactly one other racer, they are eliminated.

ScoocherScoocher

I move 1 whenever another racer’s power happens.

LegsLegs

I can skip rolling and move 5.

Rocket ScientistRocket Scientist

I can double my roll, but then I trip.

RomanticRomantic

When anyone stops on a space with exactly one other racer, I move 2.

And what racer would you be?Take the quiz
Wooden racers on the track
Racers are illustrated wooden shapes. The board has two sides: you race each one twice.
Podium
Each race, gold for first and silver for second. More points come from the stars on the track's other side.
Before inviting friends

Six quick answers.

How many2 to 6, best in 6

On BGG the best count is 6: more racers, more disasters. With 2 or 3 there is a variant where everyone races two racers.

How long to teachRoll and move

There is one rule: roll and move. The rest is written on your racer’s card, and you learn it while others ruin your race.

Who it’s forAges 6 and up, everyone

It works with people who never play. If you need to control every move, you will get angry: that is the point.

How much luckA lot

Dice every turn and powers firing in chains. You decide which racer to pick, when to field it and whether to use its power, when optional.

LanguageOne or two sentences per racer

Each racer has its power written on its card. This is the Italian edition. Example: “I trip any racer that passes me.”

Length30 minutes, 4 races

Four short races: when one goes badly, the next is right there.

See it

Better to see it.

The chaos in motion, from the original publisher. It is in English.

Video
Honestly

Is it for your table?

You will like it if

  • you want to laugh with six people, even non-gamers
  • you enjoy the disaster more than the win
  • you want something that fits in 30 minutes

Skip it if

  • you want to control what happens
  • you get angry when a die ruins your race
  • you mostly play alone

First time, random racers.

With new people at the table, the rulebook suggests dealing 4 random racers and learning as you race.

Questions

What people ask first

What kind of game is Magico Atleta?

A party racing game by Takashi Ishida, updated by Richard Garfield, for 2 to 6 players, 30 minutes, ages 6 and up, Italian edition by Asmodee. You roll and move, but the 36 racers have powers that break the rules.

How do you play?

First everyone picks 4 racers in turn. Then you run 4 races, one per racer: in turn you roll and move, and powers fire. A race ends when two racers cross the line, and the first two take point chips. After 4 races the player with the most points wins.

What does tripping mean?

A tripped racer skips their next main move, the roll of the turn. Powers keep working though.

Can two people play?

Yes, with a variant: each player picks 8 racers and runs two per race. Three players have a similar variant. It shines with more: on BGG the best count is 6.

Is there a solo mode?

No, you need at least 2 players.

Is it okay with kids at the table?

Yes, ages 6 and up: and grown-ups trip just the same. Each power must be read, so non-readers need an adult nearby. For new players the rulebook suggests dealing 4 random racers.

Does the track change?

The board has two sides and you race each one twice, alternating. The other side has spaces that trip you, stars that score and arrows that move you.

What's in the box?

36 racers, 36 cards, 6 dice, a double-sided track and point chips.

Is it in Italian?

Yes, this is the Italian edition by Asmodee.

On the starting line?

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Magico Atleta
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