
Toy Battle
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You place a tank on an enemy base. The opponent counters with a helicopter in your rear. You respond with a ship. And by the end, neither of you remembers where it all started.
ABOUT
A tactical duel where every move can shift the front line
Paolo Mori and Alessandro Zucchini sign off on an abstract wargame that uses toy troops as pawns in a miniature war. Published by Repos Production in 2025, Toy Battle brings the concept of territorial conflict into a compact 15-minute box. Illustrations by Paul Mafayon transform tanks, helicopters, and ships into immediate icons.
At the table, you place troops on bases connected to your headquarters, conquer enemy bases with higher-value units, and enclose regions to collect medals. The winner is the one who occupies the opponent's HQ or accumulates enough medals before the cards run out. Each troop has an effect when it enters, each base changes hands multiple times, and the board is reshuffled every game.
International reception
"On land, on sea, in clouds, and even in space, battles are breaking out between toys."
— Repos Production
Every troop counts. Every base is a pressure point. And the fact that it lasts 15 minutes doesn't mean it's trivial.
— FroGames
Toy Battle
Your arsenal
Four types of resources that decide the front line
Ground troops
Tanks, soldiers, and vehicles that occupy bases and conquer enemy positions. Numerical value determines who controls the base.
Air troops
Helicopters and planes with special abilities that activate upon entry. They can overturn a chain of connections in one turn.
Naval troops
Ships and submarines that garrison coastal bases. High value and positioning that cuts off enemy paths.
Regional medals
Close a ring of bases around a region and collect the medals inside. Once taken, they remain yours even if you lose control.
🎯 COME SI GIOCA
📜 REGOLAMENTO
Come si gioca
Video dimostrativo di gameplay.
Toy Battle 🎖️ Where inches count more than brute force
A miniature duel where the land breathes, changes, and challenges you to dare one more step.
It's not a skirmish. It's a stubborn rivalry between two commanders who use toy soldiers as if they were explosive chess moves .
The table becomes a miniature battlefield : bases on the ground, routs in the air, intertwining trajectories. Every time you place a troop, you feel like you're not just occupying a space: you are stretching your breath across the map , closing gaps, opening roads.
In Toy Battle you don't put "another piece" on the field: you choose the exact spot where change the balance . A stronger troop breaks your opponent's key base; A weaker one closes the missing chain. Each pawn is a push, a threat, an invitation to react.
The enclosed regions become precious medals, the enemy headquarters is there, a little too close to your lines. And when the right path opens, you realize that it doesn't matter who has the most soldiers... It matters who built the best route .
A duel of control, lanes and lightning reversals
Toy Battle is a 2-player board game created by Paolo Mori and Alessandro Zucchini and published by Asmodee. It's a fast-paced family wargame, based on territory control: each turn you can draw new troops or place one on the map, conquering neutral bases, defending yours or stealing one to your opponent if you play a troop with a higher value.
The goal is to build a continuous line from your headquarters, expand and enclose regions to get medals. The game ends when you occupy the enemy HQ or reach the required number of medals, making Toy Battle perfect for those looking for a fast-paced, strategic, and tense duel.
- • Placing a troop means changing the map , not just a space.
- • Lane control decides the entire match.
- • Closed regions become immediate and satisfying medals .
- • The enemy HQ is a clear and direct final objective .
- • 15-minute games, full of decisions that stick in your head.
The heart of Toy Battle is the way troops modify the connections between bases: Each piece can open a corridor, close one, break an opponent's line, or complete your own. A single placement can completely overturn a calm front.
A stronger troop placed in the right spot blocks the opponent, a weak one in the perfect place closes your region. The game becomes a sequence of micro-revolutions : a well-calibrated move can change the history of the battle.

Toy Battle
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