

Trigger Warning
🐸 Dettagli da BoardGameGeek
Consiglio BGG sul numero di giocatori
Categorie
Meccaniche
Design & Art
Lingua
Pre-order - leggi i dettagli
🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
Pairs well with
FroGames — Moments You'll Remember
Someone is laughing nervously. Someone is mentally counting cards. Someone points the revolver at themselves and closes their eyes. And in the end, everyone wants another game.
WHAT IT IS ABOUT
A memory game where every decision can be your last
Designed by Hugo Leblanc and illustrated by Math Lamarre, Trigger Warning is a high-tension party game that transforms Russian roulette into an experience of memory, bluffing, and risk management. An 8-card cylinder, 13 chamber cards (6 harmless CLICKS, 7 lethal POW!s), 3 lives per player. The objective is simple: be the last one standing.
On your turn, you can play as many items as you want — bandages to heal yourself, vests to protect yourself, saws to amplify damage, tools to manipulate the cylinder — and then you must point the revolver at someone. Or at yourself. Every choice is a probability calculation, every pulled trigger is a gamble. Lose all 3 lives, and you're out. The game continues until only one remains.
What they say abroad
A party game that makes you hold your breath with every turn. The anxiety is real.
— FroGames
Memory matters, but courage makes the difference. Or madness.
— FroGames
Trigger Warning
The tools of survival
Items that make the difference between life and death
Bandages
They heal you, you recover a lost life. Use wisely: you have few, and once eliminated you are one POW! away from elimination.
Vest
It protects you from one shot. If someone shoots you and it's a POW!, you stay standing. But the vest wears out: it only works once.
Saw
Amplifies the damage of the next shot. If it's a POW!, you deal 2 damage instead of 1. Devastating if fired at the right time.
Manipulation tools
Items that allow you to peek, discard, or rearrange the cylinder cards. Those who control information control the table.
At the end of the game, you'll have a story to tell. And the irresistible urge to reload the revolver for another round.
A game in five moments
What happens at the table
Not the rules. The experience.
The chamber is loaded
Everyone watches as the 13 cards are shuffled and 8 are drawn to form the chamber. 6 CLICKS, 7 BANGS! Someone makes jokes. Someone is already calculating probabilities. The first card is unknown, and the first player receives 3 lives and a handful of items.
The first hesitant shots
No one wants to be the first to shoot anyone. You start by aiming at yourself, testing the waters. CLICK. A sigh of relief. The game continues, and someone starts memorizing which cards have come out. The tension slowly builds.
Alliances form and break
A player is about to be eliminated. Someone plays a blindfold to help them, someone else plays a saw to finish them off. Items become negotiation tools: "If you shoot me, I'll shoot your ally." The chamber cards thin out, probabilities become concrete. Those with strong memories start to dominate.
The moment of the impossible shot
3 cards remain in the chamber. One player knows 2 are BANG!, but doesn't know the order. He points the revolver at himself. Everyone holds their breath. CLICK. The table erupts. He survived, and now he controls the game. But there's still a sure BANG! in the last two cards.
The last survivor
Two are left, one BANG! in the chamber, maybe two. One has one life, the other two. Who plays the vest now? Who still has a blindfold? Someone aims, closes their eyes, and pulls the trigger. The game ends in a scream. And everyone wants to reload.
How to play
The flow of each round
Each turn is fast, brutal, and full of decisions. You play, you aim, you shoot.
You can play as many items as you want from your hand. Heal, protect yourself, amplify damage, manipulate the chamber. Each item has an immediate and visible effect. No usage limit, but once played, they are gone.
You must point the revolver at another player. Or at yourself. Aiming at yourself might seem crazy, but if you know the next card is a CLICK, you eliminate a useless card and play again. It's risky, but it can turn everything around.
Flip the first card of the chamber. CLICK: no damage, the card is discarded. If you shot yourself, you play again. BANG!: the target loses 1 life (2 if someone played a saw). If they lose all lives, they are eliminated.
If you shot someone else, the turn passes. If you shot yourself and survived a CLICK, you continue to play. You can use other items, shoot again, build an advantage. But every decision is a risk.
Why it's different from others
Six mechanics that make a difference
Memory is power, but not enough
Knowing how to count cards gives you a huge advantage. But when 4 cards remain and 3 are BANG!, math won't save you. You have to choose: do you shoot someone else hoping for elimination, or do you aim at yourself to eliminate a CLICK and continue? Psychological tension beats pure calculation.
Items turn everything around
A saw played at the right moment can eliminate an opponent in one shot. A vest can save you from certain death. Manipulation tools allow you to peek into the chamber or discard cards strategically. Whoever manages items best controls the pace of the game.
Shooting yourself is a strategy
It seems counter-intuitive, but pointing the revolver at yourself and drawing a CLICK gives you another immediate turn. You eliminate a useless card, maintain control, and can use other items. The best players know when to risk on themselves to gain a tactical advantage.
Implicit negotiation and betrayals
There are no rules prohibiting verbal agreements. "If you save me now, I'll help you later." But when the decisive moment arrives, agreements fall apart. Alliances last as long as they are convenient. And revenge is always sweet.
Scales from 2 to 12 players without losing rhythm
The game works great as a nerve duel for two, and explodes at the table with 8-12 people. Team and Expert modes (included in the game) offer variants for those who want more coordination or more strategic complexity. The duration always remains contained: 5-15 minutes.
Immediate setup, instant start
Shuffle the 13 chamber cards, draw 8, deal lives and items. You're ready in less than a minute. The rules are explained in 3 minutes. You play the first game right away, no need for tutorials or practice rounds.
How it ends
How to win and how to lose
Victory is simple: survive. Defeat is brutal: lose all lives.
Victory
- You are the last player remaining with at least 1 life.
- You have eliminated all opponents by shooting them with BANG! and making them lose all their lives.
- You managed memory, risk, and items better than anyone else at the table.
Elimination
- You lose all 3 lives. One BANG! too many, a missing vest, a miscalculation.
- Someone plays a saw and hits you with a 2-damage BANG!. Eliminated in one shot.
- You shot yourself thinking it was a CLICK. It was a BANG!. Game over.
Trigger Warning is pure tension compressed into a pocket-sized format. Every game is different, every decision counts, and every pulled trigger makes you hold your breath. Perfect for fast-paced, high-intensity evenings.
Frequently Asked Questions
FAQ about Trigger Warning
How many games fit in an evening?
Many. A game lasts 5-15 minutes depending on the number of players and luck. In an hour you can easily play 4-6 games, and the group will always want "one more round." Replayability is very high because each game generates different dynamics, especially with large groups.
Does it work well with few players?
Yes. With 2 players, it becomes a pure nerve duel, very tactical and psychological. With 3-4, it's already chaotic and full of negotiations. With 8-12 players, it explodes: alliances, betrayals, cross-vendettas. The game scales very well across the entire 2-12 range.
Do you need to be good at memorizing cards?
It helps, but it's not mandatory. A player with good memory has a clear tactical advantage: they know when to risk, when to protect themselves, when to shoot themselves. But bluffing, negotiation, and items compensate. Even those with weak memory can win by playing the right items at the right time.
Do Expert and Team modes change the game much?
Yes. Team mode introduces coordination and teamwork: you win or lose together, and you have to protect your allies. Expert mode adds advanced rules and more complex items, increasing strategic depth. Scoring mode allows for point-based games instead of elimination. All are included in the base game.
Is it available in Italian?
No, this edition is in English. The main components are chamber cards (6 CLICKS, 7 BANGS!), items with descriptive text, and life tokens. Language dependency is low: once you learn the item cards (few), the game is immediate. Rules are available in English.
Trigger Warning is a competitive party game designed by Hugo Leblanc for 2-12 players, ages 14+, duration 5-15 minutes. It combines memory, push-your-luck, and player elimination in a fast-paced, high-tension format: build an 8-card chamber (6 CLICKS, 7 BANGS!), play tactical items, point the revolver at an opponent or yourself, and pull the trigger. The player who runs out of 3 lives loses. G1ID Games edition in English. Includes Team, Expert, and Scoring modes to vary the experience. Perfect for chaotic evenings with large groups or psychological duels in pairs. Available on FroGames.it.

Trigger Warning
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
🔒Can I trust buying here?
Absolutely! Secure payments, tracked shipments, and a team that loves board games as much as you do. If something goes wrong, we'll do our best to fix it.
🛠There's a problem with my order, what should I do?
Write to us now! Whether it's a missing part, damage, or an error, we'll help you resolve it as soon as possible. Your experience truly matters to us.