
Mothership RPG Marble Nightmares
🐸 Dettagli da BoardGameGeek
Consiglio BGG sul numero di giocatori
Categorie
Meccaniche
Design & Art
Lingua
Pairs well with
FroGames Moments You'll Remember
Bestiary Pamphlet for Mothership 1e
Marble Nightmares
"The monolith doesn't attack you. It waits. Then it disappears, leaving something that resembles your nightmares in its place."
What it's about
A bestiary born from dreams, written like a secret report
Marble Nightmares is a pamphlet bestiary (two-page brochure format) compatible with Mothership Sci-Fi Horror RPG 1e. It presents itself as a recovered, partly censored, annual report on four monoliths sighted in the asteroid belt. A document to read and to use at the table.
The "marble nightmares" are rectangular monoliths about two meters tall, black and white like marble veins, often found semi-submerged on asteroids. Their prolonged proximity, for mammals and androids, generates shared dreams, almost always nightmares. Then the monoliths suddenly disappear, leaving behind extraordinary anomalies that seem to have emerged from the dreams themselves. Marble Nightmares collects four of these horrors, each with its own unique mechanism.
Inside the pamphlet, you'll find the four horrors ready to be thrown into play and a mapped mining ship to use as a setting for excavation contracts. Marble Nightmares works as a mining one-shot, as a MacGuffin or hazard to insert into any campaign, as a set of monsters to scatter throughout your adventures, or as an in-fiction handout that the crew finds. A resource, not a predetermined path.
📄 An in-universe bestiary
Marble Nightmares is written as an in-game document, with redacted and censored sections. You can give it to players as is: the object itself becomes a narrative hook.
From the FroGames desk
🪨 The secret in one line
Fear doesn't come from the monster, but from sleep: when dreams become a warning, it's already too late.
🔮 From experience at the table
The four horrors are unforgettable. You use them once in a one-shot and they return, months later, in three different campaigns.
Four tables, one pamphlet
Who really needs this bestiary
Marble Nightmares is a horror toolbox, not a rail. Here are the four tables that get the most out of it.
If you're a Warden looking for monsters
Four ready horrors, each with a trick that makes them memorable at the table. Nothing to build from scratch: read, choose, and throw the right creature into play at the right time.
If you love dream horror
Here the threat passes through dreams before reality. Monoliths that generate shared nightmares and then disappear leaving impossible anomalies: weird, unsettling, exactly the atmosphere you're looking for.
If you want a reusable resource
A monolith as a MacGuffin, an anomaly as a hazard, a mining ship as a scenario. Marble Nightmares can be dropped into any Mothership campaign and remains useful game after game.
If you want a ready one-shot
Send the crew to excavate a monolith: on the way back, nightmares begin to haunt them. The mapped ship and the four horrors are enough to build a complete evening with minimal preparation.
Marble Nightmares
What you open in the pamphlet
Four pillars of Marble Nightmares
4 horrors from the monoliths
Four creatures born from nightmares, each with its own unique mechanism and impossible abilities. Memorable at the table, ready to be dropped into any scene.
A mapped mining ship
An already designed setting, conceived for monolith excavation contracts. The stage ready for your one-shot or a campaign detour.
The "marble nightmares" monoliths
The weird core of the pamphlet: monoliths that generate shared dreams, then disappear leaving anomalies. A phenomenon to be used as a mystery, threat, or temptation.
An in-universe report
The text is written as a censored in-game report. You can give it to players as an immersive handout or as a hook for an adventure.
Honesty first
What you WON'T find in this pamphlet
We tell you before, not after purchase. Marble Nightmares is a bestiary-resource, not a manual or a campaign. Here's what it does not contain.
The Mothership rulebook
To use it, you need the Mothership 1e core manual (rules, classes, dice). This pamphlet is a compatible resource, not a standalone system.
A structured campaign
It provides monsters, a ship, and ideas for use, not a pre-written multi-act plot. You build the one-shot yourself with the provided elements, in very little time.
Pregenerated character sheets
You bring your own crew or create one on the fly with Mothership's quick creation. The pamphlet focuses on the horrors and the environment, not the PCs.
Italian edition
The pamphlet is in English. The text is evocative and Mothership's English is accessible, but it needs to be read and rendered at the table.
A box of components
It's a printed pamphlet in brochure format, with the ship mapped on the page. No miniatures, no plastic tokens, no game board.
An encyclopedic bestiary
There are four curated horrors, not fifty. The strength lies in the conciseness and the idea behind each one, not in the number of entries or detailed statistics.
No surprises in preparation
To bring it to the table tonight, you only need this
✅ You need…
- This pamphlet, with the 4 horrors and the ship
- The Mothership 1e core rulebook
- 2 to 4 players plus a Warden
- Percentile dice (d100), pen, and character sheets
❌ You do NOT need…
- Weeks of preparation
- Other expansions or bestiaries
- Extra maps (the mining ship is included)
- Prior experience with weird resources
Marble Nightmares works best slowly. Introduce the monolith early and let the shared dreams build up between excavation sessions: describe the nightmares, ask for Stress rolls, sow doubt. When the monolith finally disappears and leaves its anomaly, the horror will have already taken root in the players' minds. And if you want an extra punch, give them the censored report as a handout: the document itself becomes the first threat.
"First come the dreams. Then the monolith disappears. What remains, you've already seen with your eyes closed."
📄What the pamphlet containsEverything you open in the brochure format
🎲What you need to use itThe pamphlet is a resource, not a system
Mothership 1e core rulebook
The system manual, with rules, classes, Stress, and Panic. It's the engine that makes horrors and anomalies work.
A Warden and a crew
2 to 4 players plus the GM. Characters brought from home or created on the fly with Mothership's quick creation.
Percentile dice and sheets
Mothership's dice set (d100 and polyhedral), pen, and character sheets. Nothing else.
From Contract to Nightmare
What a job among the monoliths is really like
The Contract
The crew is hired to excavate a monolith on an isolated asteroid. A mining job like any other. Money, nothing more.
The First Night
After hours near the monolith, dreams arrive. Shared. Disturbing. Someone wakes up with a start, and no one talks about what they saw.
The Nightmares Worsen
Night after night, the crew sleeps poorly, sees things, doubts. The first Stress roll. Weaker minds begin to crack.
The Monolith Vanishes
Suddenly, it's gone. In its place, an extraordinary anomaly, straight out of the crew's dreams. Something that shouldn't exist.
What Remains
A horror with impossible abilities, and the temptation of what it might be worth. Dangerous. And, at times, very profitable.
From pamphlet to table
How to use it at the table
Choose the use
Mining one-shot, campaign MacGuffin, random hazard, or in-fiction handout. Marble Nightmares works in all four ways.
Read the pamphlet
Fifteen, twenty minutes. The four horrors, their tricks, the monolith phenomenon, and the mining ship map. All concise, all ready.
Plant the monolith
Introduce the monolith into the fiction and let its proximity begin to generate dreams. Sow doubt even before physical danger.
Let the horror emerge
When the monolith disappears, unleash the anomaly. Manage Stress and Panic and let the nightmare become a concrete creature at the table.
Honesty in comparison
Marble Nightmares vs other Mothership resources
| Marble Nightmares | This Bunker Needs a Scrub | Another Bug Hunt | |
|---|---|---|---|
| Type | Bestiary + ship + ideas | One-shot location adventure | Extended introductory adventure |
| Reusability | High, drop-in resource | Medium, reusable as a location | Low, introductory path |
| Tone | Oneiric horror, weird | Splatter, grim clean-up | Military bug hunt, introductory |
| Preparation | Minimal | Minimal | Medium |
| Main use | Monsters and monolith anywhere | A dirty and nasty evening | Learning the system from scratch |
| Positioning | Essential resource | Essential one-shot | Official entry point |
Why it ends up in your cart
Why it's worth 5 euros
Very high reusability
It's not a one-and-done evening. Monsters, monolith, and ship can be reused in any Mothership campaign, again and again.
Four memorable monsters
Each horror has a unique trick. Not filler, but creatures players remember.
A ready-made ship
The mapped mining ship gives you a complete setting without drawing anything: scenario included in the price.
In-universe format
The redacted report is an immersive handout to give to players. A game object, not just a text for the Warden.
Rare oneiric horror
Shared dreams, vanishing monoliths, impossible anomalies. A type of weird fear rarely seen at the table.
Four uses in one
One-shot, MacGuffin, hazard, or handout: a single pamphlet that changes function depending on what you need that evening.
Its value over time
How long Marble Nightmares will last
A complete weird evening
Used as a mining one-shot, it gives you 3 to 4 hours of oneiric tension: the excavation, the nightmares, the monolith's disappearance, and the horror that arises from it. A complete arc in a single session.
A resource that doesn't run out
The four horrors and the monolith come in handy for every campaign: a monster here, a MacGuffin there, a mysterious handout later. It's the kind of pamphlet that stays on the Warden's table for a long time.
Keep Marble Nightmares handy and you'll always have a nightmare ready to unleash on your next Mothership table.
FroGames as a consultant
The next step
The questions you're asking yourself
Frequently Asked Questions
Is a two-page pamphlet worth it?
Is it an adventure or just a set of monsters?
Do I need the Mothership rulebook to use it?
How many players are needed?
Is it in Italian?
Can I use it in a campaign instead of a one-shot?
Marble Nightmares is a bestiary pamphlet by Pyry Qvick compatible with the Mothership Sci-Fi Horror RPG 1e, in English, with art inspired by the work of Rogue Romero. This two-page in-universe pamphlet describes four horrors born from mysterious marble monoliths: creatures sighted on asteroids, capable of generating shared dreams and nightmares before vanishing, leaving anomalies with impossible abilities. Marble Nightmares includes the four horrors, each with its unique mechanism, and a mapped mining ship to use as a setting for excavation contracts. Marble Nightmares works as a mining one-shot, as a MacGuffin or hazard to insert into any campaign, as a set of monsters to scatter throughout your adventures, or as an immersive handout. Find Marble Nightmares and other Mothership 1e resources on FroGames.it.

Mothership RPG Marble Nightmares
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
🔒Can I trust buying here?
Absolutely! Secure payments, tracked shipments, and a team that loves board games as much as you do. If something goes wrong, we'll do our best to fix it.
🛠There's a problem with my order, what should I do?
Write to us now! Whether it's a missing part, damage, or an error, we'll help you resolve it as soon as possible. Your experience truly matters to us.