


Dragons of Etchinstone - Northvale
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🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
Pairs well with
FroGames — Moments You'll Remember
The dragons have fallen. But something older has awakened in the North — and not all the mages of the Tower will return from the frost.
Expansion not playable on its own
To play Northvale, you need a copy of Dragons of Etchinstone (base game). The expansion adds new characters, regions, and bosses. The rulebook is only provided as a downloadable PDF, not printed in the box.
What it's about
Four mages, four schools of magic, four ways to fail
The ancient dragons have fallen — but something older has awakened in the North. The warrior tribes of Northvale have fallen without resistance, and only creatures of immense power could have brought them to their knees. The Tower calls its champions: four elder Ether Mages, one for each of the four elemental guilds, must march North.
Northvale finally introduces playable characters to the world of Etchinstone. No longer an anonymous apprentice but one of four specific mages, each with unique abilities and personal weaknesses. Their cards replace those of the base deck, creating a completely new puzzle every time you choose who to play.
Then there are four new northern regions — from the brutal dangers of the Severed Seaboard, to the deadly horizons of the Whispering Fields, to the merciless cold of the North. And in the end, four new bosses await you. Sleeping titans, fathers of dragons — the worst adversary the Tower has ever faced.
The expansion in two sentences
In the base game you were "a mage". Here you are Promethia, or Voltak, or Mythix, or Noramir. And each of them has a weakness that the game knows how to use against you.
The secret of Northvale in one line
Four mages, four regions, four bosses. Sixteen possible combinations. It's the same box, but it's a new game every time you change protagonists.
From the game experience
Dragons of Etchinstone: Northvale
Northvale maintains the solo and palm-playable format of the base game. Each mage transforms the puzzle — playing all four is like four games in one.
The four elder mages
Choose who you will bring into the cold of the North
Each mage replaces the base deck with four unique action cards. They have been balanced not to create power creep — none are "the best". They are just different, and one of them is perfect for that boss, one of them is suicide for that region.
Promethia
Red Guild · Fighter
Temperamental warrior. Transforms damage taken into future power. Strong in combat, fragile in travel — her Contingency Plan turns games around.
Voltak
Grey Guild · Stoic
Weaponsmith and master of discipline. Few ethereal abilities but devastating brute force when cards are played at the right time.
Mythix
Yellow Guild · Showman
Versatile and spectacular. Master of the Ether in every form, with the Windwalker he can fly between encounters. But enemies chase him from old games.
Noramir
Blue Guild · Sage
Elder blue mage. Less powerful in body, but accompanied by allies who fight alongside him. Suffers when using the wrong element.
With Northvale, Dragons of Etchinstone stops being one game and becomes four games. All in the palm of the same hand.
🎴Components18-card expansion
⚠️ Rulebook not included in the box — only downloadable PDF available for free from the official Chip Theory Games website. Producer's choice to keep costs down.
🃏Recommended sleeves1 size · 21 cards

Dragons of Etchinstone - Northvale
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