


Dragons of Etchinstone - Siege
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Design & Art
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🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
🐸 Gioco base 1 ▾
🧩 Espansioni & compatibilità1 ▾
🧩 Espansioni compatibili
⚠️ Avvertenze
Pairs well with
FroGames — Moments You'll Remember
You defeated the dragons of Vale. Now they return for the Tower — and you are the Tower. An hour of brain-burning choices, in the palm of your hand.
Expansion not playable on its own
To play Siege, you need a copy of Dragons of Etchinstone (base game). The expansion adds new mechanics, modes, and a tougher challenge — it does not replace the original game.
What it's about
The Tower is under siege. And you are the last defense.
Siege is the definitive expansion for Dragons of Etchinstone. After felling the last dragon of Vale, a seismic wave of Aether erupts from The Tear — and the Mages' Tower becomes a beacon, drawing all that is monstrous in the realm. The dragons return. The monsters follow. The battle shifts from the wildlands to the heart of magic.
The expansion redefines the game's pace: a larger hand allows you to create two Action Sets per turn instead of one, Structure Cards add never-before-seen combat abilities, and new dragons with crueler patterns challenge even those who finished the base game with their eyes closed. Siege is designed to break habits.
And then there's the twist: the Return to Etchinstone variant puts you in the shoes of the monsters. This time you are the one attacking the Tower, searching for The Tear, wanting to go home at all costs. Same pocket-sized deck, reversed perspective, completely new challenge.
The expansion in two sentences
In the base game, you journeyed the world. Here, you defend the Tower. Same hand, new verb — and everything changes.
Siege's secret in one line
With Return to Etchinstone, you stop being the hero. You become the thing the mages feared — and finally understand why they were right.
From the game experience
Dragons of Etchinstone: Siege
Like the base game, Siege is designed exclusively for one player. The expansion doubles the tactical weight but maintains the palm-playable format — still playable in your hand, anywhere.
What changes in the game
Four new features that redefine the pace
Expanded hand
You create two Action Sets per turn instead of one. Doubles the options — and the weight of every decision. Analysis paralysis is just around the corner.
5 Structure Cards
Tower defenses with unique abilities to activate in combat. They change the game's balance — if you know when to play them.
4 new Dragons
Dragons designed for siege, with attacks that break the base game's strategies. Designed for those who already have the rhythm.
Return Variant
You play as the monsters attacking the Tower. Same box, new perspective, inverted rules. Practically a second game.
If the base game made you replay a game consecutively, Siege will keep you there for an hour without even noticing.
🎴Components7 card types · 21 total cards
🃏Recommended sleeves1 size · 20 cards

Dragons of Etchinstone - Siege
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