In Wroth, every game is a battle for control of the island, a territory contested by unique factions fighting for supremacy. A strategic board game that combines troop management, asymmetrical abilities, and the unpredictability of dice rolls in an experience that can be competitive, cooperative, or completely solitary.
Every die is power. Every decision, territory.
Each turn, you choose the action dice to draft and decide how to transform them: resources, movement, attack, upgrades, or rare abilities to save for the perfect moment. Managing the front is essential: advancing, garrisoning, breaking through, or retreating defines your strategic identity on the field.
The battlefield does not forgive the indecisive.
Each faction has elite units and unique powers that radically change the way you approach the map. Some dominate with strength, others with mobility, and still others with tactical abilities that alter the pace of the game. Learning to leverage your unique identity is the key to standing out on the Isle of Wroth.
The game ends when one faction reaches 30 victory points or completes one of the scenario missions: Wroth is quick to explain, tense to play, and capable of creating a different story with every clash.
On the Isle of Wroth, only those who control every move can truly control destiny.




