



Tidal Blades 2 Rise of the Unfolders
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The Fold cracks, Naviri trembles, and you are the only ones who can enter there. Nobody said it would be easy.
What it's about
A campaign that starts from the sea and goes everywhere
Naviri is an island that looks like it came out of a Pixar movie — palm trees, corals, hybrid fish-human creatures. But beneath the tropical surface, something is giving way: the Fold, the temporal wall that keeps creatures from the depths at bay, has begun to crack. You are the new Tidal Blades. It's your turn to go in.
In Tidal Blades 2: Rise of the Unfolders one to four players control six chosen heroes in a cooperative campaign of 18 scenarios and over 40 hours of gameplay. The heart of the system is the Nexus Grid: a 3x3 grid where each turn you choose which card to play and activate the entire row or column. Combat, exploration, dialogues, everything goes through there.
Designed by Tim and Ben Eisner, illustrated by Lina Cossette and David Forest, published by Druid City Games. The maps are spiral-bound books that open to different pages in each chapter — no boards to reassemble, just turn the page. It's the dungeon crawler that doesn't look like a dungeon crawler.
What they say abroad
"By far her favorite — our favorite — has been Tidal Blades 2."
By far her favorite — our favorite — has been Tidal Blades 2.
— Space-Biff!
"Better-than-average game writing, with a perfect balance between character and brevity."
Better-than-average game writing, with a perfect balance between character and brevity.
— Meeple Mountain
Tidal Blades 2: Rise of the Unfolders
Two solo modes are provided in the rulebook. The most recommended: take two heroes and manage them as if it were a 2-player game — it works perfectly, no special rules to remember. One of the best solo campaign experiences in the genre.
Your arsenal
What you control in each game
6 heroes with distinct identities
Each with two skill sets to develop as you wish. You bring 1 in solo, 4 in cooperative — and the rest for the next campaign.
The 3x3 Nexus Grid
The heart of the game. You place a card, activate an entire row or column. Combos, timing, anticipation: those who plan two turns ahead win.
Spiral-bound map book
Maps are pages of bound books. Scenario setup in 30 seconds: turn the page and you're ready. No boards to reassemble.
Dice with focus and advantage
Red hits, blue hits if you're on the flank, yellow hits if you spend a focus. Luck exists — but it's always negotiable.
In five scenarios you will still think you haven't understood everything. In ten, you won't want to go back.
📖RulebookEnglish · Official PDF
THE DEFENSE OF THE NAVIRI ISLANDS
The beating heart of Tidal Blades 2 is the Nexus Grid. Each player has a 3x3 board where they play their action cards. The genius lies in the activation: when you place a card, you activate the entire corresponding row or column! This creates a dynamic flow of play where planning sequences is vital. It's not just "move and attack," it's a tactical dance where each card played enhances subsequent actions, building Focus and Spirit to unleash spectacular finishing moves.
COOPERATIVE STRATEGY
There's no alpha leader. The variable initiative system and hero combos require constant communication.
NEXUS GRID
A unique action activation system that rewards spatial planning on your board.
IMMERSIVE MAP BOOK
No tiles to search for! Open the spiral scenario book and start playing immediately on illustrated maps.
RPG PROGRESSION
Improve 4 traits (Spirit, Focus, Resilience, Synergy) and build a custom deck of action cards.
TACTICAL COMBAT
Grid-based movement, positioning, ranged and melee attacks against intelligent enemy AI.
LEGENDARY ART
The artistic duo Mr. Cuddington returns to bring you one of the most visually stunning games ever.
DRAW YOUR BLADE. THE WAVE IS COMING.
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