
Thunder Road: Vendetta – Carnival of Chaos
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Design & Art
Lingua
🐸 Gioco base 1 ▾
🧩 Espansioni & compatibilità3 ▾
🛡️ Bustine consigliate 4 ▾
⚠️ Avvertenze
Pairs well with
FroGames — Moments You'll Remember
Some collect, some shoot, some regret not bringing more armor. In the end, no one knows if they won due to skill or luck.
WHAT IT'S ABOUT
The most violent party in the post-atomic desert
Carnival of Chaos is the expansion for Thunder Road: Vendetta designed by Rob Daviau, Noah Cohen, Justin D. Jacobson, and Brian Neff. It changes the game's rules: no more linear race across the desert, but a circular arena where the only goal is to survive and accumulate more scrap than anyone else. It includes a complete set of vehicles and dashboards to bring a fifth player to the table.
There is no finish line. You enter the arena, collect party favors and super-weapons along the way, and shoot at everything that moves. The winner is whoever is left standing with the most scrap at the end. The mechanics remain those of Thunder Road — dice, movement, action cards, direct combat — but the game's structure is completely overturned: from a race against time to a battle royale for resource control.
What they say abroad
Carnival of Chaos takes the Thunder Road formula and throws it into a nitroglycerin-fueled blender.
— FroGames
No finish line means the only way out is to eliminate others or die trying.
— FroGames
Thunder Road: Vendetta – Carnival of Chaos
What you'll find in the arena
Elements that change every game
Fifth vehicle set
Complete dashboards and miniatures to bring a fifth player to the table. Also compatible with the base game.
Party Favors
Tokens scattered in the arena that grant immediate advantages: extra ammo, speed boosts, temporary shields.
Super-weapons
Devastating weapons that change the course of battle: rocket launchers, electromagnetic cannons, chain traps.
Circular arena
The board folds in on itself. No escape possible, no finish line to cross. Only survival.
Recommended sleeves 31 cards in 1 size ▼
If you play often, we recommend protecting your cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 63 × 88 mm | 31 |
| Total cards | 31 |
In the end, you'll have more scars than victory points. And you'll want to play again immediately.
A game in five acts
What happens at the table
Not the rules. The experience.
Entering the arena
Everyone starts at the edges. The arena is empty, scraps gleam in the center. Some try to rush in immediately, others wait. The first mistake is always made by those who expose themselves too early. Everyone is smiling. For now.
Desperate scavenging
The first scraps are collected. Someone draws a super-weapon and starts smiling worryingly. Distances shorten, the first shots are almost accidental. Someone shouts "it was just a test". Nobody believes them.
The moment of carnage
Now everyone is shooting. Super-weapons come into play and overturn established positions. Whoever was ahead becomes the target. A lucky roll of the dice knocks three vehicles out of the arena in one go. Nervous laughter, creative curses.
The last survivor in the lead
Two or three players remain. One has a lot of scrap but low HP. Another has all the action cards but no weapons. The third has just drawn a devastating super-weapon. Nobody knows who will win, but everyone knows the next turn will be legendary.
The final count
The last vehicle explodes. Scraps are counted. The winner often wasn't the one who seemed to dominate. Someone screams betrayal, someone demands an immediate rematch. Someone else is already setting up for the next game.
How to play
The flow of each turn
Same rhythm as Thunder Road, completely different goal.
You roll the dice and choose which one to use for each vehicle. You can move towards scrap, towards a party favor, or towards someone else's vehicle.
If you land on scrap, you take it. If you land near an enemy, you can attack them. Super-weapons are activated during this phase.
You can spend cards to modify movement, increase damage, protect yourself. Cards are limited: use them when it counts.
If a vehicle loses all HP or leaves the arena, it's out. Its scraps remain on the board for whoever collects them.
Why it's different from the others
Six mechanics that make the difference
No-exit arena
There is no finish line. The board is circular. The only way out is to eliminate others or die trying. This completely changes priorities: it's no longer about being fast, but about being alive and rich.
Scrap as a victory condition
The winner isn't the one who crosses the finish line first, but the one who accumulates the most scrap. This means you can spend the whole game collecting and then be eliminated in the last turn. Or stay hidden, strike at the right moment, and steal the victory.
Devastating super-weapons
Thunder Road's basic weapons deal damage. Carnival of Chaos's super-weapons turn entire games around. Rocket launchers that hit areas, cannons that push out of the arena, traps that immobilize. Each has a perfect moment to be used.
Unpredictable party favors
Scattered around the arena are tokens that give immediate advantages. Extra ammo, temporary shields, speed boosts. Those who collect them gain a tactical advantage, but expose themselves by being seen by everyone.
Fifth player included
The expansion includes a complete set of vehicles and dashboards to bring a fifth player to the table. Compatible with both Carnival of Chaos and the base game. More players mean more chaos, more temporary alliances, more betrayals.
Total replayability
Every game is different because the distribution of scrap, party favors, and super-weapons changes. Tactics that work once fail the next time. The only constant is chaos.
How it ends
How to win and how to lose
Victory and defeat depend on two things: how much scrap you've accumulated and whether you're still alive when the game ends.
Victory
- Accumulate more scrap than anyone else and survive until the end of the game
- Eliminate enough opponents to be the only one with working vehicles in the arena
- Steal scrap from destroyed vehicles and reach the highest total before time runs out
Elimination
- All your vehicles lose HP and are destroyed
- You are pushed out of the arena by an attack or a super-weapon
- You have accumulated scrap but someone else has more when the game ends
Carnival of Chaos takes the Thunder Road formula and throws it into a nitroglycerin-fueled blender. If you like to win by skill, maybe it's not for you. If you like to win by luck and violence, welcome to the arena.
Frequently Asked Questions
FAQ about Thunder Road: Vendetta – Carnival of Chaos
Can I play Carnival of Chaos without the base game?
No, this is an expansion. You need the mechanics, dice, and action cards from Thunder Road: Vendetta or Thunder Road: Vendetta – Maximum Chrome to play.
Does the fifth player also work in the base game?
Yes. The vehicles and dashboard included in Carnival of Chaos are compatible with the classic Thunder Road mode. You can use them to bring a fifth player into any game.
How long does a game in the arena last?
It depends on how quickly players eliminate each other. On average 60-90 minutes, but if everyone plays defensively it can take longer. If everyone plays aggressively, it can end in 45 minutes with shouts and laughter.
Are the super-weapons balanced, or is there a dominant one?
Each super-weapon has an optimal moment. Some are devastating in late game, others useful immediately. The draw is random, so no one has a guaranteed advantage. True skill lies in knowing when to use them.
Is it available in Italian?
No, this edition is in English. The text on the cards is minimal (mainly icons and keywords), so it's playable even with basic language knowledge. The rulebook is available online in several languages.
Thunder Road: Vendetta – Carnival of Chaos is an expansion for 2-5 players that flips the base game's formula by replacing the linear race with a circular arena with no finish line. Designed by Rob Daviau, Noah Cohen, Justin D. Jacobson, and Brian Neff for Restoration Games, it introduces devastating super-weapons, unpredictable party favors, and a new victory condition based on scrap accumulation. It includes a complete set of vehicles and dashboards to bring a fifth player to the table, also compatible with the classic Thunder Road mode. Duration 60-90 minutes, recommended age 10+. Available on FroGames.it.

Thunder Road: Vendetta – Carnival of Chaos
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