




Threaded - A Game of Needles and Points
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🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
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FroGames — Moments You'll Remember
Someone picks the wrong thread and has to redo everything. Someone waits for the perfect purple that never arrives. And in the end, you find yourself discussing shades of blue as if they were life choices.
WHAT IT IS ABOUT
Manage your embroidery studio and create works of art with needle and thread
Threaded brings a very rare theme to the table: the world of Bargello embroidery, a geometric embroidery technique made of vertical patterns and gradient colors. Designed by Ellie Dix and illustrated by Maria Surducan, published by Osprey Games in 2026, it is a worker placement game that transforms the search for the perfect thread into a race of optimization and timing.
You send your assistants to yarn shops, collect the colors you need (or improvise with those on sale), choose the most profitable patterns, and fulfill customer commissions. Each completed project earns you points and reputation, but you must balance what you buy, what you keep, and when you complete. It's light strategy with a warm, tactile theme, made of concrete choices: do I wait for the right color or do I settle?
What they say abroad
A worker placement that smells of wool and creativity.
— FroGames
Every game is a challenge between patience and improvisation.
— FroGames
Threaded: A Game of Needles and Points
Tools of the trade
What you use to build your embroidery empire
Colored threads
Each color is a resource. You buy them from shops or pick them from sale bins. Some patterns require precise shades, others accept variations. The right choice makes the difference between finishing quickly or waiting one turn too long.
Client commissions
Pattern cards that tell you what colors are needed and how many points they are worth. Some are easy and quick, others complex and lucrative. Choose based on what you already have and what you can buy in subsequent turns.
Artisan equipment
Hoops, special needles, embroidery rulers. Each piece of equipment gives you a permanent bonus: discounts on threads, extra slots for storing patterns, bonus actions. Investing early in equipment speeds everything up.
Yarn shops
The worker placement spaces. Each shop sells certain colors and has different rules: some give you free choice, others force you to take the first available. Blocking the right shop at the right time is the heart of the game.
Recommended sleeves 20 cards in 1 size ▼
If you play often, we recommend protecting your cards with clear sleeves to make them last a long time.
| Size | Quantity |
|---|---|
| 60 × 60 mm | 20 |
| Total cards | 20 |
In a few hours, you'll have discussed shades of aquamarine as if it were military strategy. And it will have been wonderful.
Come si gioca
Video dimostrativo di gameplay.
A five-act game
What happens at the table
Not the rules. The experience.
The dream setup
You draw the first commissions and immediately see the one you want to complete: a purple and gold pattern worth golden points. You look at the available shops and make a mental list of what you need. Everyone starts with a plan. Nobody keeps it.
The yarn race
First round of placement and you discover that the shop you wanted is also wanted by your opponent. You end up in the bargain bin and grab a light blue instead of the navy blue you needed. Immediate improvisation: do you change your pattern or wait until next turn?
The equipment that changes everything
Someone buys the master loom and now completes two patterns per turn. You're still accumulating yarn. The speed difference starts to become apparent: those who invested early in equipment are now racing, the others are chasing.
The yarn that never arrives
You need a crimson red to complete the biggest commission. You spend three turns sending assistants to the right shop, but each time other colors come out. Someone laughs. You change strategy and complete three small patterns instead of one large one.
The final score count
You tally completed patterns, bonus equipment, secret objectives. The winner is the one who best balanced quantity and quality, who adapted to the available yarns instead of waiting for the perfect ones. Someone wins by two points and the rematch starts immediately.
How to play
The flow of each round
Threaded revolves around quick rounds of placing, buying, and completing. Each turn lasts a few minutes, the game flows smoothly.
In turn, everyone sends an assistant to a shop or for a special action. Spaces get blocked, those who arrive later must adapt. Classic worker placement strategy: priority and timing.
Resolve actions: buy yarns from shops, get equipment, draw new commissions or complete patterns. Each action has a cost (yarns, worker space, action points) and an immediate benefit.
If you have the right yarns for a commission, you complete it: discard the required yarns, take the points, and add the pattern to your portfolio. Some patterns give permanent bonuses in addition to points.
Retrieve assistants, restock shops with new random yarns, move bargain bins. The setup changes every round: what wasn't there before is now available, and vice versa.
Why it's different from others
Six mechanics that make a difference
Chromatic set collection
You don't collect generic resources: you collect specific colors. Dark purple is not interchangeable with light purple, and this precision makes every choice concrete. You have to decide whether to wait for the perfect color or adapt to what's available.
Shops with personality
Each shop has different rules: some let you choose freely, others give you the first yarn from the deck, still others offer discounts but limited selection. Understanding which shop to visit is half the strategy.
Dynamic bargain bins
Yarns that no one buys end up in the bargain bin for the next round, at a reduced price. It's an elegant balancing mechanism: what you don't need now might be perfect for someone else later, and vice versa.
Variable difficulty patterns
Commissions range from easy 3-yarn patterns to complex 8-yarn patterns. You can aim for many small patterns (safer, fewer points) or few large patterns (risky, more lucrative). There isn't one single winning path; it depends on what others draw and what you find in the shops.
Permanent equipment
Looms, needles, and tools give bonuses throughout the game: extra slots, discounts, free actions. Investing early in equipment slows down the first turns but accelerates the rest of the game. It's the classic engine-building dilemma.
Hidden objectives
In addition to public patterns, everyone has secret objectives: "complete 3 patterns with red," "accumulate 5 blue yarns," etc. These are bonus points that guide your choices without being binding. You can ignore them if the situation requires it.
How it ends
How to win and what really matters
The game ends when someone completes a certain number of patterns (varies based on the number of players). Points are tallied, and the one who optimized best wins.
Victory
- Points from completed patterns (each commission is worth variable points based on difficulty)
- Bonuses from artisan equipment (some pieces give final points in addition to in-game bonuses)
- Completed secret objectives (3 to 8 points each, if you followed them during the game)
How to lose ground
- Waiting too long for the perfect yarn instead of adapting to what's available
- Ignoring equipment and remaining slower than opponents throughout the game
- Focusing only on large and complex patterns without completing enough before the end
Threaded isn't the deepest worker placement game on the market, but it's one that makes you leave the table wanting to talk about colors and tactical choices. And maybe even learn to embroider for real.
Frequently asked questions
FAQ about Threaded: A Game of Needles and Points
Is it suitable for someone who has never played worker placement?
Yes, in fact it's ideal. The rules are immediate: you place assistants, buy yarns, complete patterns. There are no complex layers or interlocking mechanics. It's an excellent gateway for the genre, perfect for introducing friends or family to worker placement without intimidating them.
How much does luck count in the game?
The yarns that appear in shops are random, and this introduces variability. But it's not a game where the one who draws well wins: the one who adapts best to what they find wins. You can always complete something; the question is whether you complete what's most valuable or if you settle for less.
Does it work well with 2 players?
Yes, although the interaction is less intense. With 2 players, there are more open spaces and less mutual blocking. The game remains solid but loses a bit of tension. It scales better from 3 to 5 players, where the competition for shops really makes itself felt.
How long does a real game last, including setup?
Setup 5 minutes, explanation 10, game 30-45 minutes. Total less than an hour even for the first game. It's a quick game, ideal for evenings when you want to play two games or alternate with other titles.
Is it available in Italian?
No, this edition is in English. However, language dependence is low: patterns are iconographic (colors and quantities), commissions have clear symbols. You need to read the equipment cards and objectives, but once explained, they are immediate. English rulebook included.
Threaded: A Game of Needles and Points is a worker placement game for 2-5 players aged 14 and up, lasting 30-45 minutes, designed by Ellie Dix and published by Osprey Games. The game combines worker placement, set collection, and resource management in an unusual theme: managing a bargello embroidery studio. Players send assistants to yarn shops, collect colorful threads, complete customer commissions, and purchase artisan equipment to optimize production. Accessible mechanics, light strategy, and high replayability thanks to modular setup and variable patterns. Available on FroGames.it.

Threaded - A Game of Needles and Points
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