



The Hunt
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Asymmetric Naval Duel
THE HUNT
Shadow hunting in the South Atlantic
The horizon turns red as you scan the open sea through binoculars, knowing the enemy is out there, invisible and lethal. In this tense psychological battle, every decision weighs like a cannon shot, and radio silence is either your only defense or your greatest trap.
It's a two-player naval warfare and strategy board game that condenses historical tension into less than an hour. One player will command the Royal Navy in a desperate, far-flung search, while the other will pilot the pocket battleship Admiral Graf Spee, attempting to sink merchant ships and disappear before being intercepted.
The game system is card-driven and creates a perfect asymmetrical rhythm: the hunter must cover as much water as possible, risking wasting his energy, while the prey must balance bold attacks with the need to remain hidden. There's no room for blind luck, only cold calculation and bluffing.
It's the game for those looking for a head-to-head competitive experience, where the tension builds turn after turn until the inevitable final showdown.
Why THE HUNT gets stuck in your head
Albert Monteys' illustrations transform each card into a graphic novel panel.
Two different decks, two opposing goals, two ways to feel the pressure of battle.
No downtime: play a card, move, attack. It all takes 45 intense minutes.
The Graf Spee moves on a secret track. The English player must deduce where to hit.
Use cards for Action Points or powerful historical Events, but never both.
If the Graf Spee is found, the game changes: a tactical battle to the last die begins.
🎯 COME SI GIOCA
🧤 BUSTINE
📜 REGOLAMENTO
Royal Navy vs. Kriegsmarine
THE INVISIBLE DUEL
One admiral flees, the other pursues
At the heart of this game beats a deduction and hand management engine that forces you to make painful choices every single turn. For the German player, the map is a labyrinth of opportunities where every hex could hide a vital supply or an enemy fleet ready to shut down the network.
For the British player, the challenge is logistical and intuitive: you must deploy your ships to cover trade routes, but using cards for movement means forgoing special events that could turn the tide of war. It's a constant balancing act between limited resources and the vastness of the ocean.
The moment of truth comes when the coordinates match: the game shifts from the strategic map to tight tactical combat, where every shot can sink the legendary Graf Spee or humiliate Her Majesty's navy.
Where it rewards you
Narrow your search by looking at your opponent's moves and discards.
Deciding whether to burn a strong card to move or keep it for the effect is crucial.
Each event card recalls real events from the Battle of the Rio de la Plata.
Pretend to be in the north while repairing damage in a neutral port to the south.
A separate battle system that adds depth to the final showdown.
A compact box that contains a profound experience, perfect for travel.
Where it tests you
The Hunt stands out as an accessible yet deep war board game, perfect for those who enjoy the tension of cat-and-mouse. The hidden movement mechanic requires planning and intuition, making it an ideal strategy game for two players seeking asymmetric challenges. Each game of this card game tells a different story of hunting and survival.

The Hunt
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