Push-your-luck shots, crazy accelerations and strategic pile-ups.
1) Each taxi travels on a mini “circuit” board and wants to collect tips
Each player controlsa taximounted on aneutral carrier pawn.
The goal is not to get to the end of the race first, butaccumulate chips(tips) until you reach it10.
2) On your turn you can roll up to 3 dice, but one at a time (push-your-luck)
The dice contain low values (1,1,2,2,3,3).
Forevery shot, add the result to the current sum, but the goal isdo not exceed 4.
The more you can shoot without hitting →the more you multiply the movement:
stay with1 valid shot→ move by the value rolled
2 valid shots→ move2×the sum
3 valid shots→ move3×the sum (turbo taxi!)
3) If you go over 4, you go to the bus: taxi off the track and +1 chip in the pot
If the total amount goesover 4, the taxihe leaves the road, is temporarily removed and1 chip is added to the potcentral.
You'll be back on trackAlonewhen there will be afree carrier.
4) Active movement = pushing, bumping and “side exits”
When you move:
push forwardany taxi that is in front of you
you can use the boosts tosend other taxis off the trackusing thetwo dedicated side exits
Every time you knock someone down →+1 chip in the pot(more chaos = more money).
5) Pass on the pot = immediate cash-in, target 10 chips
The pot starts from1 chip.
Just any taxiphysically passes over the pot, takesall the chips present, then the pot comesreplaced with 1 base chip.
👉 The game ends when a player reaches10 chips:
that's thedefinitive winner.