





Take Cover
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TAKE COVER
The artillery's whistle is your only warning. In an instant, the battlefield transforms into a hell of mud and shrapnel. There's no time for glory, only for survival. Take Cover immerses you in the heart of World War II firefights, where every decision weighs as heavily as a bullet.
Worthington Publishing brings you a fast-paced and brutal tactical wargame set on the freezing Eastern Front. You command a squad—German or Russian—locked in a deadly battle. You command not anonymous armies, but men who depend on your orders to see the next sunrise.
The air is thick with gunpowder and screams. You must equip your soldiers, exploit every inch of terrain, and decide when to advance and when, desperately, to seek cover. It's an adrenaline-fueled risk management game, perfect for quick sessions packed with narrative tension.
Whether you're playing solo against a relentless foe or challenging an opponent to a tactical duel, the question remains: how far will you go before fortune turns against you?
EASTERN FRONT
Relive the brutal clash between German and Russian teams in high-intensity historical settings.
IMMEDIATE TACTICS
A fluid gameplay system that eliminates waiting and throws you right into the action.
EQUIPMENT
Machine guns, charismatic leaders, and advantageous terrain: power up your team to win.
SOLO & VERSUS
Designed to shine as both a solo survival challenge and a 2-player duel.
Keep your head down, soldier. Or you won't see tomorrow.
🎯 COME SI GIOCA
TRENCH MECHANICS
Take Cover isn't just a dice game; it's a war narrative engine. Each turn, you must decide how to allocate your limited resources: cards representing Weapons, Leaders, and Terrain. Attaching these cards to your team improves its combat effectiveness, but exposes you to return fire.
The heart of the system lies in the balance between advancement and defense. Using Event cards can damage the enemy or save your men at the last second, while the 10-sided die (d10) resolves clashes with even-handed brutality. There are no complex calculations, just the harsh reality of saturation fire: strike hard or be wiped out.
STRATEGY
Manage your hand of cards to maximize your attack without leaving your flanks exposed.
COMBO
Combine Leader cards and Heavy Weapons to create devastating firefights.
DEPTH
Despite the few rules, any positioning choice can be fatal.
FLOW
Quick, interactive turns, with no downtime, simulate the frenzy of combat.
BALANCE
The d10 system and Event cards ensure that no game is ever a foregone conclusion.
DECISIONS
Every card played is a resource spent: victory requires calculated sacrifices.
Dust settles only on the living.
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