

Pagan: Through the Mist
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The mist descends upon the villages. The Hunter hides his tracks. The Witch fuels her darkest spells. And you no longer know if the advancing grey is a refuge or a condemnation.
WHAT IT IS ABOUT
The mist that can hide or reveal everything
Through the Mist is the fifth content pack for Pagan: Fate of Roanoke, the asymmetric deduction duel designed by Kasper Kjær Christiansen and Kåre Storgaard, with dark illustrations by Lisa Forsch and Maren Gutt. It requires the base game and the Beyond the Palisades expansion to play.
32 new cards bring an element to the table that belongs to neither: the mist. For the Witch, it is an inexhaustible source of darkness from which to draw power. For the Hunter, it is both a way to hide from the eyes of magic and an obstacle that conceals the clues he desperately needs. The grey that envelops Roanoke is not neutral: it is a treacherous ally that changes masters every turn.
What they say abroad
"For the witch, the mist is an inexhaustible source of darkness."
For the witch, the mist is an inexhaustible source of darkness.
— Wyrmgold GmbH
This expansion takes Pagan into a grey area where no one truly controls the field. The mist punishes those who feel safe. And each game is a new calculation of who risks more by entering the dark.
— FroGames
Pagan: Through the Mist
Within the mist
The four faces of grey
Witch Mist Cards
16 new cards that allow the Witch to use the mist to hide rituals, fuel potions, and confuse investigations. Darkness that serves her.
Hunter Mist Cards
16 new cards that use the mist for infiltrations, hidden traps, and moves invisible to the eyes of magic. But the mist also hides the clues needed to win.
Double Mechanic
The mist is not an exclusive resource: it helps those who know how to use it at the right time and punishes those who let it grow too much. Each turn is a calculation of who risks more.
Integration with Gloom
The cards interact with the Gloom mechanic introduced in Beyond the Palisades, creating combinations that alter the pace of the duel and overturn already laid plans.
Recommended sleeves 32 cards in 1 size ▼
If you play often, we recommend protecting your cards with clear sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 63 × 88 mm | 32 |
| Total cards | 32 |
🎲How to playThe rules in four steps▼
How to play
The flow of each round
Through the Mist does not change Pagan's structure, but adds 32 cards that modify the flow of decisions.
Before the game, each player integrates the new mist cards into their variable 50-card deck. Choose which ones to include based on the strategy you want to play.
Each turn follows Pagan's rules: you place action pawns on active villagers, draw cards, play cards, gain influence. The structure remains that of the base game.
The new cards introduce effects related to the mist: some generate it, others exploit it, and still others dissipate it. You must decide when to activate them and when to leave them in the deck.
The mist favors the Witch (source of darkness) and hinders the Hunter (hides clues), but the Hunter can use it to hide. Each faction manipulates it differently.
⏱️Your first gameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
First moves in the grey
You draw the first mist cards and don't yet know whether to keep them or play them. Your opponent does the same. The board begins to be covered by a thin grey that seems harmless. It isn't.
The mist grows
You start to understand that some of your moves work better with more mist on the field. But so do your opponent's. The temptation is to feed it. The risk is losing control. Every card played is a step into the dark.
The breaking point
The mist is everywhere. You've prepared the combo you need but your opponent has just drawn a card that could overturn your plan. You don't know if it's a bluff or a real threat. Decide. Now.
The grey betrays
One of the two factions makes the move it has been building for three turns. The mist that seemed an ally turns out to be a trap closed by the opponent. Someone curses. Someone smiles.
End of the duel
The game ends with a move neither of them had predicted at the start of the game. The mist changed everything: plans, priorities, victory. Play again immediately with different decks.
🐸What to know beforehandThree honest things, from friends▼
What to know beforehand
Three things you need to know before buying it
Requires two separate products
You cannot play this pack without the base game Pagan: Fate of Roanoke AND the Beyond the Palisades expansion. It is the fifth content pack in the line: if you don't already have the other two, this one will remain in the drawer.
The mist is not intuitive
The Gloom mechanic introduced in Beyond the Palisades is an invisible prerequisite: if you are not already familiar with how it works, the mist cards in this pack will seem cryptic. There is no rulebook that explains everything from scratch.
Extends game length
The new cards add layers of decisions and combos that require longer calculations. If you already struggle to finish Pagan in 60 minutes, with this pack you will often exceed that. It's not a problem, but don't expect faster games.
🏆Victory and defeatWhat the ending rewards▼
How it ends
How to win and how to lose
The victory and defeat conditions remain those of Pagan: Fate of Roanoke. Through the Mist only changes how you get there.
Victory
- Witch: complete the ritual of renaturation by gathering enough secrets before being discovered
- Hunter: identify and eliminate the true Witch among the nine suspected villagers
- Both: exploit the mist to accelerate your plan and slow down your opponent's
Defeat
- Witch: you are identified and eliminated before completing the ritual
- Hunter: the Witch completes the ritual before you discover her, and Roanoke falls under nature's control
- Both: you mismanage the mist and hand victory to your opponent with your own cards
This pack brings Pagan into a grey area where no one truly controls the field. And where every game is a calculation of who risks the most by entering the dark.
💬Frequently Asked QuestionsQuick answers before checkout▼
Frequently Asked Questions
FAQ about Pagan: Through the Mist
Can I play Through the Mist with only the base game?
No. This content pack ABSOLUTELY requires both the base game Pagan: Fate of Roanoke and the Beyond the Palisades expansion. Without Beyond the Palisades, the Gloom and Cleanse mechanics that these cards use do not exist in the game.
How many cards do I add to the deck with this pack?
The pack contains a total of 32 cards: 16 for the Witch and 16 for the Hunter. You don't use all of them in every game: before playing, each player chooses which ones to integrate into their variable 50-card deck, based on the strategy they want to build.
Does the mist favor one of the two factions?
On paper, the mist favors the Witch (it's a source of darkness), but the Hunter has cards that exploit it to hide and set traps. The point is that the mist belongs to no one: it helps those who understand timing and calculation, and punishes those who let it grow unchecked.
What mechanics does Pagan: Through the Mist use?
Area Majority / Influence, Deck Construction, Deduction, Hand Management, Worker Placement. The same as the base game, with the addition of specific effects related to the Gloom mechanic introduced in Beyond the Palisades.
Is it available in Italian?
No, this edition is in English. The cards contain texts and abilities that require understanding of the language. There are currently no official Italian editions or supported amateur translations.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
Pagan: Through the Mist is a 32-card content pack for the asymmetrical deduction game Pagan: Fate of Roanoke, designed by Kasper Kjær Christiansen and Kåre Storgaard for Wyrmgold GmbH. For 2 players, ages 12+, duration 30-60 minutes. It introduces mist as a shared but asymmetrical resource that favors the Witch (source of darkness) and hinders the Hunter (hides clues), but can be exploited by both for invisible moves and traps. Mechanics: deck construction, deduction, worker placement, hand management, area majority. Requires the base game and the Beyond the Palisades expansion. Available on FroGames.it.
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
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📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
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