



Phantom Fury - Second Edition
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The FroGames Profile
You are the commander. The building ahead could be hiding guerrillas ready to vanish, martyrs ready to die, or no one at all. You only find out when you breach the door. Meanwhile, a sniper is tracking you from three blocks away.
WHAT IT IS
The Second Battle of Fallujah from the perspective of a battalion commander
Designed by Laurent Closier and published by Nuts! Publishing, Phantom Fury: Second Edition puts you in command of a Marine battalion during the Second Battle of Fallujah, November 2004. One of the most intense urban combat operations of the Iraq War, reconstructed with tactical and historical attention. This second edition introduces variability in insurgent strength, optional rules for direct enemy fire, RPGs, and civilian population dynamics.
Move Marine squads zone by zone in the Jolan district, assaulting buildings without knowing what awaits you. Enemy snipers track you as you advance through the streets. Insurgents can be guerrillas ready to vanish using planned escape routes, martyrs fighting to the death, or false alarms. You have close air support, UAVs, anti-tank teams, and Abrams tanks to help you. But every decision has a cost in time, resources, and lives. If you do not control all the zones on the map by the end of the game, you lose. Otherwise, you calculate victory points based on time taken, and friendly and enemy casualties: major, minor, or costly victory.
What they say abroad
"Phantom Fury: Second Edition is a solitaire game of tactical urban combat set in the Second Battle of Fallujah, November 2004."
— Nuts! Publishing
The second edition adds the right amount of complexity and variability: every game you feel that Fallujah responds differently. And you have to adapt.
— FroGames
Phantom Fury: Second Edition
Designed exclusively for solitaire play. It is not an adaptation: it is you against the insurgent chit-pull activation system, which reacts in a credible but unpredictable way. The experience is complete and tense precisely because there is no human opponent: the fog of war and uncertainty are the heart of the game.
Your arsenal
What you actually command
Marine Squads
Your basic units. They move zone by zone, assault buildings, and control territory. Every loss counts: the battalion is limited and every squad out of play reduces your tactical options.
Air Support and UAVs
Stand-off assets that you call when needed: aerial reconnaissance, support fire on enemy zones. A limited resource, you must decide when it is worth using them instead of risking a direct assault.
CAAT and Abrams
Combined Anti-Armour Teams and M1 Abrams tanks for close support. Heavy firepower that can make the difference in difficult assaults, but they must be positioned well to cover lines of fire.
Assault modes
You can assault buildings in different ways: fast but risky, slow and methodical, with heavy support. Each mode has trade-offs in time, resources, and probability of success. Choose based on what you think you will find inside.
🎯 COME SI GIOCA
📜 REGOLAMENTO
Come si gioca
Video dimostrativo di gameplay.
Tension at every step
TACTICAL COMMAND UNDER FIRE
Managing fear and resources in hostile territory.
At the heart of the experience is the raw necessity of balancing the speed of advance with the extreme safety of your marines.
Deciding whether to clear a room with grenades or attempt a more cautious approach will radically change the outcome of the violent clash.
Victory brings not easy glory, but the bitter relief of having completed an almost impossible mission while limiting human losses.
Where it rewards you
Where it challenges you
This intense historical board game masterfully recreates the claustrophobic atmosphere of contemporary urban conflicts. Test yourself in one of the most acclaimed solo wargames for its extreme realism. The urban combat mechanics unpredictably simulate the reaction of enemy forces, forcing you to constantly re-evaluate your tactical position to avoid total encirclement.

Phantom Fury - Second Edition
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