

Inventors of the South Tigris
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Pairs well with
Inventors of the South Tigris – Science, Ingenuity, and Dice in the Islamic Golden Age
Baghdad, 850 AD. The House of Wisdom is abuzz with activity as mathematicians, astronomers, and physicians vie for recognition for their genius. In Inventors of the South Tigris , you step into the shoes of one of these brilliant minds, ready to design extraordinary devices, test theories, and publish discoveries that will change the world... or be forgotten in the dust.
Thanks to an original dice placement and skill improvement system, you can specialize your craftsmen, manage an efficient laboratory, and influence the three scientific guilds. The game rewards foresight and flexibility: every move can bring you closer to academic glory or send you plummeting into oblivion.
An elegant management game with smart dice (and determined inventors)
- Strategic standalone in Garphill's South Tigris trilogy
- Customizable dice pool and actions tied to each result
- High variability thanks to multiple cards, powers and paths
- Continuous interactions even during opponents' turns
- Smooth and engaging solitaire mode
Inventors of the South Tigris isn't just an optimization game: it's a tribute to human ingenuity in one of the most brilliant periods in history. Perfect for those who love Euro games with dice well-integrated into a deep, narrative system.
🐸 Froggers say: If you think dice are just luck, this game will change your mind… with scientific elegance.
Product Details
🐸 HOW TO PLAY
1. From sand to science: your legacy takes shape.
In Inventors of the South Tigris , you are an innovator in the golden age of Islamic knowledge. In Baghdad, the beating heart of science in 850 AD, you compete with other brilliant minds to leave an indelible mark on the House of Wisdom . Your goal? Build revolutionary devices and accumulate Victory Points through inventions, tests, and publications.
2. A laboratory all your own, to make shine.
During your turn, you'll use workers and resources to upgrade your workshop , train artisans , build devices , and conduct research . Every action is a critical choice that opens new paths and blocks potential rivals: your artisans are not all created equal, and finding the right combination can be the key to dominance.
3. Devices, tests and publications: science in practice.
The heart of the game lies in the creation of the devices: first you invent them, then you build them, test them with uncertain results, and finally publish them to gain academic recognition. Each step brings you closer to success, but it must be carefully planned: a premature test or a failed publication can slow the entire process down.
4. Three Scientific Guilds, a thousand paths to emergence.
The competition isn't limited to your laboratory. You'll also need to influence the three Guilds (Mathematicians, Chemists, and Astronomers) to gain special powers and extra points. Your influence grows with every consistent move: specializing or diversifying will be your strategic choice.
5. Endgame: Knowledge is power.
The game ends when one player completes a certain number of publications. All points from devices, artisans, guilds, research, and laboratory development are then added together. Whoever has contributed the most to scientific progress triumphs, leaving their name engraved in Baghdad's history.
🃏 SACHETS
54x86mm - Quantity 76
The sleeve sizes listed are based on data from BoardGameGeek.com (BGG), the global board game community.
🐸 We at FroGames strive to provide useful information, but we cannot guarantee the complete accuracy of the data reported.
We always encourage you to check them based on the edition and specific content of the game. 💬
✨ If you have any further questions, please contact us: we'll be happy to help!
It's not enough to have an idea: you have to build it, test it... and let it speak to the world .
Create with ingenuity, conquer with intellect
Inventors of the South Tigris – Between Sand, Science, and Wonder
Baghdad, 850 AD – the cradle of learning shines beneath the domes of the House of Wisdom. In this fascinating and culturally rich setting, Inventors of the South Tigris puts you in the shoes of a brilliant inventor.
Your goal? To build extraordinary devices , test their functionality, publish the designs, and make them legendary.
In a board game for 1-4 players, dice, card management, and worker placement intertwine in a deep and brilliant system. With artisans to train, laboratories to upgrade, and scientific corporations to influence, each turn is a step toward academic immortality.
But be careful: the other inventors aren't sitting on their hands either...
A strategic board game combining inventions, dice, and Arab culture
Inventors of the South Tigris is the new board game from Shem Phillips and SJ Macdonald , set in the heart of the Islamic Golden Age.
An immersive, strategic title that combines worker placement with dice , hand management , engine building and public objectives.
The game revolves around a fascinating idea: inventing, building, and releasing devices that will amaze the world. All within a carefully crafted and coherent historical framework, enhanced by Mihajlo Dimitrievski's unmistakable illustrations.
Perfect for those looking for a solo or competitive game (1-4 players) with increasing depth and zero language dependence , capable of offering ever-changing games.

We played it… and it enchanted us 🐸
We know Shem Phillips well, and he always manages to surprise us.
Inventors of the South Tigris combines historical richness and strategic depth in a title with an elegant, but never banal, flow.
The device construction and publishing mechanics are satisfying and well-integrated into the theme. The game grows with each turn, while the competition for Guilds and dice optimization keep you constantly on edge.
The solitaire works great, and the material is excellent. If you love the South Tigris series of board games, this is another must-have.
We at FroGames have already placed it among the favorite strategic board games of 2025. 🐸🧪✨
Other board games by Shem Phillips:
📖 Scholars South of the Tigris – Expand your influence through manuscripts and translations
🚶♂️ Travelers South of the Tigris – A Strategic Journey Along the Routes of Knowledge
🏚️ Skara Brae – Life and Memory in a Neolithic Village to be Rebuilt
🪓 Shipwrights of the North Sea Redux – Build legendary ships and conquer the waves
🌾 Yu's Legacy – An intense solitary experience amidst canals, inheritances, and moral duties
I giochi da tavolo non servono a passare il tempo. Servono a viverlo meglio. – La Rana Saggia
Ogni regola è un’opportunità nascosta. Scoprila con occhi nuovi. – Il Girino Curioso
Non so come ho vinto. Ma è stato divertentissimo. Rigioca, se hai il coraggio. – La Ranarock Ribelle
Una buona mossa è silenziosa. La vittoria, inevitabile. – Ranaldo Stratega
Non serve vincere per giocare bene. Serve giocare per stare bene. – Zio Rospo Zen
I giochi da tavolo non servono a passare il tempo. Servono a viverlo meglio. – La Rana Saggia
Ogni regola è un’opportunità nascosta. Scoprila con occhi nuovi. – Il Girino Curioso
Non so come ho vinto. Ma è stato divertentissimo. Rigioca, se hai il coraggio. – La Ranarock Ribelle
Una buona mossa è silenziosa. La vittoria, inevitabile. – Ranaldo Stratega
Non serve vincere per giocare bene. Serve giocare per stare bene. – Zio Rospo Zen
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