





Intrigues at Court
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Pairs well with
Smiles at the Queen. Daggers under the table.
In Intrigues at Court it's not enough to make a good impression: you have to move the right families , shift the balance at the Queen's table and leave the counting of your low blows to others. It's a quick and sharp party game for family tables and groups of friends: light rules, bad choices at the right point, inevitable laughter.
Each turn you play three cards : one goes to the Queen's table to raise or lower the influence of one family; the other two end up in domains (yours and an opponent's). The twist? Their value depends on how the families close at the end of the game. What counts here is nerve, table reading, and timing: the right hand, at the right time, changes everything.
Why “Intrigues at Court” is a hit at the table
- 🎭 Bluff & Low Blows : Smile in public, settle scores in private
- 🃏 Three cards, a thousand outcomes : one to the Queen, two in the domains… and the values are reversed
- 🧩 Set collection with final bonuses : build your score on sight (and by surprise)
- ⚔️ Take that elegant : “clean” nastiness, fast pace, zero downtime
- ⏱️ 20–30 minutes : perfect for light evenings or as a high-drama filler
- 🇬🇧 Italian edition by GateOnGames, illustrated in medieval-pop style
If you're looking for a family board game that rewards cunning, bluffing and timing , Court Intrigue is your next favorite little revenge. What impression will you leave at court?
Remember: at court, the one who smiles best wins… not the one who plays cleanest.

Intrigues at Court
Product Details
🐸 HOW TO PLAY
Intrigues at court
In Courtisans, players take on the role of families competing to win the queen's favor during a sumptuous banquet. The goal is to manipulate influence at the table and skillfully place cards to maximize your points.
Three cards in turn
Each turn, you play three cards: one is placed on the queen's table to influence a family's reputation, while the other two are placed in domains—yours and an opponent's. Choosing where to place the positive or negative values is the heart of the strategy.
Changing influences
Families can gain or lose prestige during the game depending on the cards played at the table. This means that cards that initially seem advantageous can turn into a burden... or vice versa.
Personal and adversarial domains
The cards in the domains determine the final score, but their value will depend on the status achieved by the families. Knowing when to strengthen yourself or sabotage others is crucial to maintaining your advantage.
Victory among deceptions
At the end of the game, the player with the most influence points is recognized as the most skilled orchestrator of the evening. In Courtisans , each turn is a balance of bluff, calculation, and low blows… because in court, appearances are everything.
📦 BOX CONTENTS
90 Illustrated Courtier Cards (15 cards for each family) (60x113)
20 Secret Mission Cards (88x58)
1 Fabric Play Mat
Regulation
🃏 SACHETS
53x88mm - Quantity 20
60x113x88mm - Quantity 90
The sleeve sizes listed are based on data from BoardGameGeek.com (BGG), the global board game community.
🐸 We at FroGames strive to provide useful information, but we cannot guarantee the complete accuracy of the data reported.
We always encourage you to check them based on the edition and specific content of the game. 💬
✨ If you have any further questions, please contact us: we'll be happy to help!
At court, the one who knows how to smile while plotting revenge wins.
The Queen hosts a banquet… and the stabbings are served with elegance.
Court Intrigue – Where Every Smile Hides a Dagger
Lit candles, polite laughter, fake toasts, and venomous smiles. At Court, every gesture is theater and every card a secret move.
In Court Intrigue , you don't play the role of a hero or a leader. You are a refined manipulator, a silent puppeteer ready to make your house shine... at the expense of others .
Each turn is a dance of appearances and ulterior motives: a card for the Queen to influence the balance between families, one for your court, and one—very poisonous—for someone else's court.
Who will lead the royal banquet? Who will be left smiling... and with a knife between their shoulder blades?
An elegant and wicked party game, where intrigue is the noblest art.
Court Intrigue is a board game for families and groups of 2 to 5 players , perfect for those who love direct interaction, bluffing and tactical fun.
Each turn, you play three cards : one on the common board to modify the influence of the families , one in your area to accumulate points… and one in that of an opponent to sabotage him (with elegance, of course).
Ultimately, the most beloved families at Court will determine which cards will be worth points and which will be just noble smoke.
The rules are simple, but the strategy is subtle and sharp . A party game that mixes lightheartedness, tension, and low blows, perfect for lively evenings and poisonous laughter .
With its brilliant graphics and theatrical tone, it is one of those titles that often ends up on the table… and in the heart

We played it, and now we don't trust anyone anymore 🐸
Court Intrigue is one of those games that seems simple, but unleashes a storm of glances, bluffs and secret plans .
We've laughed, we've yelled, and we've screamed "Traitor!" more times than we'd like to admit.
The dynamics of control and sabotage are light but intelligent , and each game becomes a challenge between personalities, rather than between cards.
It's the perfect game to play even with those who are not experts, but who love twists and polite revenge .
After all, the art of excelling at Court isn't for everyone. But for the Froggers... it's a feast.
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🧀 Glen More II: Chronicles – Clan, whiskey and an unforgettable rondel.
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🏙️ Link City – Build connections in a colorful, modular city.
🦙 Alpaca – Tiles and tenderness for a relaxing yet profound game.
🌍 World Wonders – Civilizations, monuments, and a map taking shape.
🌾 Windmill Valley – Poetry campaigns and positioning strategy.
Cooperiamo.Poi ascoltiamo il capo.– FrogZen
Gioco in solo per rilassarmi.Litigo con me stesso.– SoloFrog
Mazzo perfetto.Pesco cinque zavorre.– Lady Meeple
Motore online.Al penultimo turno.– MechaFrog
Primo meeple posato.Posto sbagliato.– Capo Rana
Drafto con criterio.Ti nego la carta giusta.– Lady Croak
Spingo la fortuna.Lei non si muove.– Rana Fortuna
Tiro benissimo.Scrivo rimpianti.– Scribe Frog
Mi manca solo una carta.È nel tuo tableau.– Girinix
Elimino ogni sospetto.Tranne il colpevole.– SherFrog
Non mi affeziono.Sticker uno: lacrime.– Archivista Anfibio
È chiarissimo.Fino a pagina 17.– Maestro Ranaldo
Il downtime insegna la pazienza.E lo shopping di espansioni.– FrogBerto
Non è indecisione.È turismo nel regolamento.– La Rana Saggia
Cooperiamo.Poi ascoltiamo il capo.– FrogZen
Gioco in solo per rilassarmi.Litigo con me stesso.– SoloFrog
Mazzo perfetto.Pesco cinque zavorre.– Lady Meeple
Motore online.Al penultimo turno.– MechaFrog
Primo meeple posato.Posto sbagliato.– Capo Rana
Drafto con criterio.Ti nego la carta giusta.– Lady Croak
Spingo la fortuna.Lei non si muove.– Rana Fortuna
Tiro benissimo.Scrivo rimpianti.– Scribe Frog
Mi manca solo una carta.È nel tuo tableau.– Girinix
Elimino ogni sospetto.Tranne il colpevole.– SherFrog
Non mi affeziono.Sticker uno: lacrime.– Archivista Anfibio
È chiarissimo.Fino a pagina 17.– Maestro Ranaldo
Il downtime insegna la pazienza.E lo shopping di espansioni.– FrogBerto
Non è indecisione.È turismo nel regolamento.– La Rana Saggia
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