




Hercules and the 12 Labors
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Twelve impossible trials. One hero. No companions to ask for advice — just you, the dice, and the legend to write.
What it's about
Twelve labors. One hero. The road to Olympus.
You take on the role of Hercules — the demigod condemned to atone for his sins through twelve legendary feats. Hercules and the 12 Labors is a solo dice and card adventure by Tyler J. Brown, published by Envy Born Games, that transforms myth into a personal campaign to be experienced over one or more evenings.
You roll the dice, assign them to actions, face the Lernaean Hydra with its regrowing heads, the Stymphalian Birds with their bronze beaks, the three-headed Cerberus at the gates of Hades. Each labor overcome gives you divine relics — the Nemean Lion's Pelt, Athena's Instrument, Hippolyta's Belt — which change how you approach the next trial.
Mood cards reveal memories and regrets from your past. Some break you. Others strengthen you. Only by gathering enough divinity can you cross the gates of Olympus and become immortal. Hercules and the 12 Labors is a game to play alone, in the evening, with a drink beside you — and a legend waiting to be written.
The heart of the game
It's not a game you win on the first try. It's a game you learn to feel — labor after labor, roll after roll, memory after memory.
The secret of Hercules in one line
Each labor has its own voice. The Hydra forces you to plan. Cerberus forces you to resist. And with each victory, you become a little more divine — and a little less human.
From the gaming experience
Hercules and the 12 Labors
It's not a game "adapted" for solo play: it's a game that exists only to be played alone. Every rule, every card, every choice is designed for a table with a single player.
Your arsenal
What you have at your disposal against the labors
Dice to assign
You don't just roll and suffer — you choose where to place each die. Strength, endurance, cunning, or divine skill.
Divine relics
Each labor overcome unlocks a legendary artifact. The Nemean Pelt, Athena's Instrument, Hippolyta's Belt.
Mood cards
Memories, regrets, past guilts. Each mood card is a small story that shapes your journey.
Health track
A demigod's body still has its limits. Every wound counts, every healing is a strategic choice.
An evening, a drink nearby, Hercules embarking on his first labor. When you leave the table, you have more than just a game — you have a piece of myth written by you.
🃏Recommended sleeves1 size · 56 cards total
Includes Event, Health Track, Hercules, Labors, and Tradition cards.
📖RulebookEnglish · Official PDF
THE FURY OF THE GODS
In Hercules and the 12 Labors , the core mechanic is a refined dice management and "push your luck" system. It's not just about luck: you must decide which dice to block, which to reroll, and when to use your precious heroic resources. Each monster requires a specific combination of symbols (Strength, Cunning, Speed) to defeat. Failing a roll means not only losing your turn, but also incurring the creature's wrath. The tension builds with each roll, creating an emerging narrative arc where every victory feels hard-earned.
DICE STRATEGY
Choose which dice to keep. Every symbol matters, and the odds must be calculated carefully.
HEROIC COMBO
Chain together special abilities to turn a disastrous throw into an epic triumph.
TACTICAL DEPTH
It's not enough to just throw: you need to plan the order in which you tackle the efforts to optimize resources.
DYNAMIC FLOW
Fast, engaging turns with no downtime keep the adrenaline pumping.
BALANCE
A game system that rewards boldness but punishes recklessness fairly.
CRUCIAL DECISIONS
Every choice matters: use the armor now or save it for the Hydra? The choice is yours.
ONLY THOSE WHO MASTER THE CHAOS OF DICE WILL SIT AMONG THE IMMORTALS.

Hercules and the 12 Labors
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